RoosterDragon
4d5101a7c4
Vastly improve shroud rendering performance.
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Changes in the shroud are now tracked. If a cell changes it will mark itself and its neighbors as dirty. During the render phase all dirty cells will have their vertices calculated and cached. If a cell is not dirty, the pre-calculated vertices are retrieved from cache. Then the sprite renderer is provided the sprite and the pre-calculated vertices to draw.
This prevents constant recalculation of vertices for the shroud in the render phase, requiring instead only dirty cells in the visible area. The update phase is reduced to a practical noop, instead incurring the cost only of changed cells each frame, rather than checking the visible area.
2015-02-20 20:03:42 +00:00
Matthias Mailänder
38dbb3063b
Merge pull request #7462 from obrakmann/fix7459_build_area
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Fix extent of buildable area below structures
2015-02-16 22:04:03 +01:00
penev92
9664e32005
Merge pull request #7424 from RoosterDragon/minor-alloc
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Avoid some memory allocations
2015-02-16 20:20:40 +02:00
Oliver Brakmann
de16d29aa6
Merge pull request #7445 from jwbuurlage/bleed
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Fixes #7219 . In addition, sets cursor corresponding to the order with hi...
2015-02-14 12:22:34 +01:00
ScottNZ
582b6635ff
Brace style fixes
2015-02-13 02:32:49 +13:00
Oliver Brakmann
7f4b62b7ee
Fix extent of buildable area below structures
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Restore use of GetBuildingAt to take bibs into account for buildable area, and only consult the actor map if the actor at that location is not a building.
2015-02-10 19:28:54 +01:00
Jan-Willem Buurlage
ce6c883fb1
Fixed #7219 . Reduce boarding priority to resolve conflict with force-attacking own units.
2015-02-08 22:31:56 +01:00
penev92
494b600ed8
Move refinery and harvester logic to Mods.Common;
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Remove unused interface IAcceptOreDockAction
2015-02-06 13:23:07 +02:00
RoosterDragon
b4993efff1
Avoid some minor allocations.
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- Don't call string.Format in Actor.ToString since it gets called often, instead prefer a simple concat.
- In HiddenUnderFog.IsVisible, avoid a needless level of lambda indirection.
2015-02-02 21:16:14 +00:00
Matthias Mailänder
5040baac9b
Merge pull request #7415 from obrakmann/gdi05a
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Add mission gdi05a
2015-02-01 18:49:27 +01:00
Oliver Brakmann
4aa97ec776
Allow support powers to start with a full charge when created
2015-02-01 15:49:45 +01:00
atimoschenkow
f2ae11f247
Adjust nudging for cases where no enterable cell is found
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- Randomly select one of the occupied "non-stupid" cells
- Notify blockers in that cell
- Wait until it can be entered
- Move to cell
2015-02-01 14:57:10 +01:00
Matthias Mailänder
bcda232a1c
Merge pull request #7231 from RoosterDragon/linq-checks
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Checked LINQ queries and collections for inefficiencies.
2015-02-01 08:56:15 +01:00
Oliver Brakmann
22b1f4de59
Merge pull request #7331 from Phrohdoh/dune-armor-bonuses
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TerrainModifiesDamage trait.
2015-01-30 17:30:43 +01:00
Matthias Mailänder
4899b555a9
Merge pull request #7191 from Mailaender/ts-superweapons
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Added the Nod missile silo and the Ion Cannon to the Tiberian Sun mod
2015-01-29 21:48:14 +01:00
RoosterDragon
82bea961ba
Checked LINQ queries and collections for inefficiencies.
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- Made Array.IndexOf available via extension method.
- Made ToHashSet extension method.
- Change collections queried often via Contains into sets.
- Avoid Count() extension if Count or Length property exist.
- Made Count() > 0 checks and variations calls to Any() instead.
- Don't call ToList/ToArray if there is no benefit to materializing the sequence.
- If the sequence does benefit from materialization, follow this general pattern:
- Collection queried often via Contains use ToHashSet to speed up lookups.
- Short lived variables use ToList. This is because ToArray requires an extra copy to output the final size.
- Collections persisted into fields or for a long time use ToArray to minimize memory overhead.
2015-01-29 19:20:11 +00:00
Oliver Brakmann
7ddc340d5b
Merge pull request #7314 from Unit158/Levelup-command
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Added a levelup command
2015-01-28 20:58:17 +01:00
Oliver Brakmann
2e1ca40bb5
Merge pull request #7155 from cjshmyr/buildarea
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Use ActorMap instead of BuildingInfluence for finding buildable area
2015-01-28 19:03:49 +01:00
Curtis Shmyr
30cf02c8e2
Use ActorMap instead of BuildingInfluence for finding buildable area
2015-01-26 20:22:21 -07:00
Taryn Hill
86f6d634c0
Add TerrainModifiesDamage trait.
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^Infantry take 80% damage on Rough terrain in D2k.
2015-01-26 18:08:44 -06:00
Matthias Mailänder
24deec2a7b
fix CodeLineMustNotEndWithWhitespace
2015-01-25 18:41:29 +01:00
Matthias Mailänder
3489794713
replace PlayMusicOnMapLoad trait with Lua Media.PlayMusic method
2015-01-25 14:43:36 +01:00
Christopher Grant
66c33452e8
Added a levelup command
2015-01-24 14:56:33 -05:00
Matthias Mailänder
fc16990c05
unhardcode and self-document
2015-01-24 17:35:21 +01:00
Oliver Brakmann
2c71e954bf
Merge pull request #7170 from penev92/bleed_enemySightedNotification
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Implement "Enemy unit sighted" notification
2015-01-22 21:58:58 +01:00
abcdefg30
2fd1576d15
Ignore buildlimits with AllTech cheat
2015-01-18 20:36:26 +01:00
penev92
52cc69fd1f
Move Crate, CrateSpawner and all CrateActions to Mods.Common
2015-01-18 16:40:55 +02:00
penev92
f1a0f6e2a5
Move Parachute, Parachutable and ParaDrop to Mods.Common
2015-01-18 16:15:14 +02:00
Matthias Mailänder
44f1c52e44
Merge pull request #7204 from Mailaender/ts-harvest-overlay
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Added the Tiberian Sun harvest animation
2015-01-18 12:58:46 +01:00
Oliver Brakmann
c2dac459bb
Merge pull request #7334 from RoosterDragon/less-alloc
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Cache or inline some delegates to avoid allocations.
2015-01-17 16:04:36 +01:00
Matthias Mailänder
c1c1960b44
Merge pull request #7337 from reaperrr/common29
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Moved Lint, UtilityCommands and Scripting properties to Mods.Common
2015-01-17 14:53:48 +01:00
penev92
e2832bb3d7
Implement EnemyWatcher and AnnounceOnSeen traits
2015-01-17 14:41:22 +02:00
Matthias Mailänder
e694692b97
add the Tiberian Sun harvest animation
2015-01-17 11:36:41 +01:00
Oliver Brakmann
e58d4ae87e
Merge pull request #7257 from Mailaender/d2k-guarding-voice
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Added the Dune 2000 Guarding voice
2015-01-15 23:26:57 +01:00
reaperrr
e82b2ce8dd
Moves BaseAttackNotifier to Mods.Common
2015-01-15 22:59:43 +01:00
Oliver Brakmann
c092c0231f
Merge pull request #7316 from reaperrr/move-stuff28
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Moved Upgrades, SupportPowers and some misc features to Mods.Common
2015-01-15 20:57:40 +01:00
abcdefg30
15c07d94ac
Add repairing and unit repaired sounds to fix
2015-01-15 20:16:24 +01:00
reaperrr
e8fbfc366a
Moves some misc traits/activities to Mods.Common, moves some RA traits into the Traits folder
2015-01-15 13:18:12 +01:00
reaperrr
be9d37f30e
Moves SupportPowers and related Widgets to Mods.Common
2015-01-15 13:18:11 +01:00
reaperrr
f897a9ff01
Moves Upgrades and Invulnerable trait to Mods.Common
2015-01-15 00:07:27 +01:00
RoosterDragon
930d9cbea3
Cache or inline some delegates to avoid repeated allocations.
2015-01-14 22:57:41 +00:00
penev92
e6f1c6b460
Enhance sandworm targeting logic by having actors produce noise
2015-01-14 21:26:55 +02:00
penev92
e42cf58cb1
Add IgnoresVisibility field to AttackBase
2015-01-14 21:26:54 +02:00
penev92
ea9ebaa08d
Add IgnoresCloak trait
2015-01-14 21:26:53 +02:00
Oliver Brakmann
75a9848468
Merge pull request #7276 from penev92/bleed_fixAttack
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Minor targeting cleanup
2015-01-12 18:48:18 +01:00
abcdefg30
b7d8b2c6b3
Don't remove power while the dev hack is enabled
2015-01-11 21:37:32 +01:00
reaperrr
c431545a44
Wrap up Render traits move
2015-01-11 03:04:42 +01:00
reaperrr
0e1773ac5d
Move Production to Mods.Common
2015-01-11 03:04:39 +01:00
Matthias Mailänder
a95abd7b38
setup the Guarding voice
2015-01-10 22:34:57 +01:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00