atlimit8
0dfdea1826
Convert AffectedByPowerOutage from disabler to conditional condition granter.
2017-05-06 17:19:42 -05:00
atlimit8
61b84e0c5a
Added ts power outage WithIdleOverlay polish.
2017-05-06 17:19:42 -05:00
atlimit8
64a2b9de55
WithRepairOverlay into pausable-conditional trait EMP disabled polish.
2017-05-06 17:19:42 -05:00
atlimit8
1c5427c86f
Convert WithIdleOverlay from actor disabled to pausable-conditional.
2017-05-06 17:19:42 -05:00
reaperrr
22d8167d49
Merge pull request #13162 from pchote/tunnel-enter-cursor
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Implement "Enter Tunnel" cursor
2017-05-05 23:47:57 +02:00
Paul Chote
21a10f84a5
Fix jumpjet flying death animations.
2017-05-01 11:43:18 +01:00
atlimit8
6075569659
Make RepairsUnits pausable-conditional
2017-04-30 09:48:02 -05:00
atlimit8
18eddf4a70
Convert ProximityExternalCondition from disable-able to conditional.
2017-04-30 09:46:56 -05:00
atlimit8
770efd710b
Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
2017-04-30 09:46:21 -05:00
Paul Chote
1871715699
Implement "Enter Tunnel" cursor.
2017-04-29 15:58:42 +01:00
Paul Chote
43ff56eea9
Fix tunnel top definitions.
2017-04-29 15:50:16 +01:00
Paul Chote
4e6af29bb8
Match LPST pre/post deploy sizes and offsets.
2017-04-29 12:21:30 +01:00
Paul Chote
993f4ee6da
Match TTNK pre/post deploy sizes and offsets.
2017-04-29 12:21:10 +01:00
reaperrr
53aaa28a71
Remove bogus Turreted from TS amphib APC
2017-04-29 13:13:53 +02:00
reaperrr
0c6911bd2f
Fix Mobile Sensor Array sight ranges to match original
2017-04-29 13:13:23 +02:00
reaperrr
9759fce9d7
Fix TS MCV stats to match original
2017-04-27 21:33:37 +02:00
reaperrr
2d2d869b5a
Fix TS engineer health to match original
2017-04-27 21:18:48 +02:00
reaperrr
965a73fc53
Fix TS infantry sight range
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In original TS, E1 had 5, E2 and E3 had 7.
2017-04-27 21:18:23 +02:00
reaperrr
0a484b424e
Fix TS infantry move speed
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E3 speed in original was 4.
JumpJet ground speed in original was 5.
2017-04-27 21:17:06 +02:00
atlimit8
fe03929e6b
Merge pull request #13174 from reaperrr/ts-floater
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Add Tiberium Floater to TS
2017-04-23 21:38:27 -05:00
reaperrr
f3f443d904
Add FS Tiberium Floater to TS
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For better compatibility with FS maps, and more variety for mappers.
2017-04-23 15:00:31 +02:00
Paul Chote
fcbdb147ed
Update build icon order.
2017-04-23 00:44:11 +01:00
Paul Chote
0ddb631117
Add TS Laser Fences.
2017-04-23 00:44:11 +01:00
Paul Chote
a8bb03aa34
Draw TS line-build cell previews with increased translucency.
2017-04-23 00:44:10 +01:00
reaperrr
1e63013eb1
Add support for random sounds to AmbientSound
2017-04-22 14:36:55 +02:00
reaperrr
d9eb224c77
Move Tib Fiend and visc rules to critters.yaml
2017-04-21 17:39:25 +02:00
reaperrr
5e1cd5dff9
Disable automatic turret realign for deployed Tick Tank and Artillery
2017-04-21 12:41:18 +02:00
reaperrr
5789b73091
Convert TS Nod Artillery to condition system
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Getting rid of legacy Transforms approach.
2017-04-21 12:41:18 +02:00
reaperrr
80ec530e4c
Refactor supply traits to *Cash traits
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Adding 'Type' and 'Stances' support as well.
2017-04-18 19:27:46 +02:00
Paul Chote
c6d8957307
Merge pull request #13080 from reaperrr/fix-ts-effectlighting
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Make TS explosions + muzzle flashes unaffected by global lighting
2017-04-17 21:14:44 +01:00
Matthias Mailänder
37219ad67b
Make Tiberian Sun railways passable by trains.
2017-04-17 15:11:33 +01:00
reaperrr
b0caa104f6
Merge pull request #13053 from MustaphaTR/ts-build-palette-orders
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TS - Reorder the Cameos
2017-04-12 20:38:29 +02:00
reaperrr
882b5da20d
Make TS explosions and muzzle flashes 'glow' on darker maps
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The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00
Mustafa Alperen Seki
2ca3a1d120
Reorder the TS Cameos
2017-04-09 15:24:49 +02:00
reaperrr
fd717041ae
Fix TS factory/barracks lights
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In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
2017-04-01 16:30:20 +02:00
reaperrr
44254472d5
Disable fixed palette for TS old base buildings
2017-03-19 02:51:33 +01:00
reaperrr
ee63835778
Fix allowed terrain types of veins
2017-03-19 02:51:33 +01:00
abcdefg30
00d854f31b
Merge pull request #12984 from MustaphaTR/ts-add-tech-levels
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TS - Add Tech Levels
2017-03-18 22:49:01 +01:00
Mustafa Alperen Seki
66d50ba0b5
Add Tech Levels to Tiberian Sun
2017-03-18 20:08:44 +02:00
reaperrr
02b82ae344
Merge pull request #12860 from abcdefg30/removeGroupProxy
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Remove the dead ActorGroupProxy trait
2017-03-18 14:04:28 +01:00
reaperrr
620ae45cb3
Merge pull request #12747 from atlimit8/Pluggable-Requirements
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Prevent duplicate upgrades (plugs) to GDI Upgrade Center (Pluggable Requirements)
2017-03-18 13:55:30 +01:00
abcdefg30
880f90345e
Add an upgrade rule
2017-03-18 13:42:49 +01:00
atlimit8
cca7eda530
Restore CloakOn: Heal behavior in mods via MiniYaml changes.
2017-03-15 20:26:08 -05:00
atlimit8
fbc850a73f
Prevent duplicate upgrades (plugs) to GDI Upgrade Center
2017-03-12 03:43:42 -05:00
reaperrr
386e5b3772
Limit TS AI silos to 2
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The up to 4 refineries already provide a total of 8000 credits storage, 2 silos for additional 3000 should be more than the AI will likely ever need.
2017-03-06 04:00:38 +01:00
reaperrr
1d636082a3
Fix TS harvester load, unload and movement speed
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Matching original.
2017-03-06 03:55:22 +01:00
reaperrr
a40639c559
Fix TS tiberium values
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25 for green, 40 for blue (Vinifera). Alternate blue tib (Aboreus) with value 30 might be added later.
2017-03-06 03:54:25 +01:00
reaperrr
062eef37f4
Fix TS silo storage pip color
2017-03-06 03:52:59 +01:00
reaperrr
d7a49daae8
Fix TS refinery storage capacity to match original
2017-03-06 03:52:37 +01:00
Paul Chote
2e605bb6cb
Merge pull request #12759 from forcecore/cloak_unhardcoding
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Unhardcode disableCloak on critical HP (#12741 )
2017-03-03 22:31:37 +00:00