Commit Graph

1092 Commits

Author SHA1 Message Date
reaperrr
10540839f6 Make crippled TS Cyborgs use permanent TakeCover
This is more in line with original behavior.
Also allows us to remove WithPermanentInjury.
2020-01-16 22:56:39 +01:00
teinarss
f0b69f8b8d Separated resource rendering into another trait 2020-01-14 19:38:47 +01:00
Paul Chote
e74033bded Render editor actor previews as part of the world. 2020-01-12 18:30:50 +01:00
reaperrr
ac44367440 Refactor Spin to MaximumSpinSpeed
Additionally, add descriptions to
other FallsToEarth properties.
2020-01-06 21:47:53 +00:00
reaperrr
20beb4abe1 Fix Harpy husk rotor offset 2020-01-06 21:47:53 +00:00
reaperrr
a369634ea8 Display EMP effect on EMP'd aircraft's husks
When EMP'd while airborne.
2020-01-06 21:47:53 +00:00
reaperrr
7a095f30ec Make TS aircraft crash when EMP'd mid-air
And refuse move orders if EMP'd while landed.
Matches original behaviour.
2020-01-06 21:47:53 +00:00
Punsho
59bcac410f Make EMP effect carryall and orca transport 2020-01-06 21:47:53 +00:00
tovl
196d9670d3 Disallow units from idling on bibs in TS. 2020-01-04 16:04:27 +00:00
tovl
434c46058f Disallow units idling on service depot. 2020-01-04 16:04:27 +00:00
tovl
c360d8bcef Make service depot passable. 2020-01-04 16:04:27 +00:00
Ivaylo Draganov
93e42b0b27 Add selection tiers as inheritable templates 2019-12-08 18:39:21 +01:00
Paul Chote
dbe1d2d928 Add fallback exits to TS barracks. 2019-12-05 18:01:09 +01:00
teinarss
a47f60d3a6 Add a trait PlayerRadarTerrain to track explored terrain 2019-11-20 16:24:56 +01:00
tovl
d2991247a3 Add separate condition to mobile for disabling nudging only. 2019-10-28 19:35:32 +01:00
Paul Chote
988d6079e3 Disable Carryable while submerged. 2019-10-19 13:11:00 +02:00
Paul Chote
f14d3985a0 Allow carryall pickup orders on deployed vehicles. 2019-10-19 13:11:00 +02:00
Punsho
460f5bbb30 Make EMP dissable subterranean units while they're underground 2019-10-05 19:19:57 +02:00
Punsho
d9ec3e0d88 Make EMP dissable detection of mobile sensor array 2019-10-05 19:19:57 +02:00
Punsho
e1e7691fb4 Make laser fence dissable on emp 2019-10-05 19:19:57 +02:00
abcdefg30
c0620bd186 Revert the search radius decrease in TS 2019-09-28 13:58:24 +02:00
teinarss
76034c198e Added Undo Redo to editor 2019-09-27 17:40:32 +02:00
Punsho
e1a5a725b0 Fix MRV not auto targeting vehicles 2019-09-22 18:46:56 +02:00
Ivaylo Draganov
8f7da18dc5 Kill buildings on surrender in TS 2019-08-15 19:13:15 +02:00
abcdefg30
84fbcd7c47 Apply the update rule to the default mods 2019-08-11 16:40:55 +02:00
abcdefg30
ead35bccda Decrease SearchFromProcRadius and SearchFromOrderRadius 2019-08-11 16:40:55 +02:00
tovl
a8b9562d74 Adjust waypoint linewidths. 2019-08-10 21:17:38 +01:00
reaperrr
f25449a3bf Set InitialFacing for TS aircraft to 224
North-East looks better as starting and landing facing.
2019-07-21 16:29:38 +02:00
reaperrr
bfcdb3a8a2 Add IdleBehavior enum to Aircraft 2019-07-21 16:29:38 +02:00
tovl
922c6e9c40 Fix harvesters losing their last harvesting position when carried by carryall. 2019-07-19 10:49:24 +02:00
reaperrr
747e60d8b1 Revert FlightDynamics yaml changes
- TD and RA were straight up reverted.

- D2k was manually reverted with following changes:
-- Frigate staying VTOL.
-- Carryall staying CanSlide: true but CanHover: false.
-- bogus VTOL/CanHover flags on Ornithopter staying removed.

- TS was manually reverted to keep the behavior
improvements of the original FlightDynamics PR.
2019-07-18 10:26:43 +02:00
reaperrr
990087d434 FlightDynamics yaml changes
Rules updates for official mods.
2019-07-05 00:03:36 +02:00
Paul Chote
da0b24e891 Disable water trails for carried Hover MLRS. 2019-06-30 18:04:43 +02:00
tovl
5920de1384 Airborne transports only land to (un)load. 2019-06-30 18:04:43 +02:00
tovl
79a48765d9 Allow VTOLs to land with force-move 2019-06-30 18:04:43 +02:00
Ivaylo Draganov
e23054631d Add "Flat" and "Low Priority" selection modes to default mods 2019-06-29 20:46:12 +02:00
reaperrr
c8a42cbce2 Introduce AirAttackType
Aircraft attack behavior (currently FlyBy or Hover)
is now controlled via this instead of the CanHover boolean.
2019-06-10 12:43:34 +02:00
Paul Chote
ebe37a44ad Require force move for all undeploy-triggering orders. 2019-06-08 02:09:30 +02:00
Paul Chote
ecd8dee575 Add TransformsInto* traits to trigger construction yard undeploy. 2019-06-08 02:09:30 +02:00
Paul Chote
1b026b7e20 Disable out-of-range non-force targeting for deployed units. 2019-06-08 02:09:30 +02:00
Paul Chote
c853e8c5d6 Disable non-force move for deployed units. 2019-06-08 02:09:30 +02:00
tovl
ea036d4cc0 Allow move orders to cancel DeployForGrantedCondition. 2019-06-08 02:09:30 +02:00
reaperrr
e6402d28a3 Fix and streamline MaximumPitch values in TS
The internal default is way too low for TS aircraft
(especially when passing cliffs).
2019-06-07 22:18:33 +01:00
Paul Chote
229bac6777 Disable capturing while the make animation is playing. 2019-06-02 15:26:26 +02:00
reaperrr
3ff8fb3cd2 Rename Hovers' OffsetModifier to BobDistance 2019-06-02 10:00:58 +01:00
reaperrr
2f1f0c8aec Adapt TS aircraft to changed Hovers defaults 2019-06-02 10:00:58 +01:00
Evgeniy S
3a30b013a5 Move Selection into a Trait 2019-05-31 15:50:53 +02:00
Paul Chote
b3c1d96027 Add place previews for TS building plugs. 2019-05-31 15:44:09 +02:00
Paul Chote
3f9e4a313f Improve visibility of building placement preview. 2019-05-31 15:44:09 +02:00
Paul Chote
52fd32c311 Split IPlaceBuildingPreviewGeneratorInfo from PBOG. 2019-05-31 15:44:09 +02:00