Oliver Brakmann
c1729a3b70
Make DonateSupplies grant player experience
2016-07-19 20:20:38 +02:00
Matthias Mailänder
5b61206ac6
Merge pull request #11513 from GraionDilach/idamage
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Remove passing the warheads from DamageWarhead to AttackInfo.
2016-07-16 14:26:43 +02:00
PedroFerreiraRamos
958e35d61f
Fix air unit resupply #5966
2016-07-12 20:17:45 -03:00
Zimmermann Gyula
cf8fff2b99
Remove passing the warheads from DamageWarhead to AttackInfo.
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Added a Damage class to pass damage value and damage(types) instead.
This removes a great amount of overhead and longterm opens possibilities to have damagetypes without warheads.
2016-07-12 10:09:49 +02:00
Matthias Mailänder
c3de3a0a90
Merge pull request #11619 from pchote/fix-depot-sell
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Fix service depot selling.
2016-07-09 21:17:06 +02:00
Paul Chote
b0c9d49d14
Fix INotifyRepair argument order.
2016-07-09 11:12:56 +01:00
Oliver Brakmann
ffe36334a0
Fix loading wrong transport when using alternate EnterTransport method
2016-07-04 14:52:48 +02:00
abcdefg30
4732f3767f
Merge pull request #11459 from reaperrr/fix-range-check
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Fix weapon min/max range and validity checks
2016-07-01 14:24:41 +02:00
Paul Chote
30dcbeb873
Remove legacy Move constructor.
2016-06-25 16:29:47 +01:00
reaperrr
40e5dfbedb
Fix helicopters not returning when all valid weapons are out of ammo
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They now return if all weapons are invalid (which includes those that are otherwise valid, but out of ammo) and at least one AmmoPool needs reloading at RearmBuilding.
2016-06-23 14:47:42 +02:00
reaperrr
4f55b088eb
Check if weapon without self-reloading is out of ammo when deciding validity
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This should prevent attacking helicopters (or other actors) staying at the range to target of a weapon that is out of ammo and needs manual reloading at a RearmBuilding or via upgrades.
2016-06-23 14:47:41 +02:00
Paul Chote
2355ad9dd1
Move carryall code to Mods.Common.
2016-06-21 21:38:19 +01:00
reaperrr
2f1a6e8807
Add maximum and minimum range vs. target checks
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This adresses the issue that actors would ignore the validity of weapons when deciding the attack distance versus a target. This could result in actors staying out of range of a weapon valid versus target if they carried a weapon with higher range but invalid versus target.
2016-06-16 20:39:45 +02:00
reaperrr
099c44f6f9
Remove ActorExtensionsForMove
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And use IMove.IsMoving instead.
2016-06-04 16:34:47 +02:00
reaperrr
bdb7c80f42
Moved FlashTarget to Mods.Common
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There is nothing remaining in OpenRA.Game using this.
2016-05-26 08:16:22 +02:00
reaperrr
794db5a2f1
Play reload sounds only to owner
2016-05-15 13:53:21 +02:00
HenrytheSlav
a9bb79c0a8
Buildings get locked by Demolishable activity nefore their destruction
2016-05-14 11:23:21 +02:00
abcdefg30
25b1c991a2
Fix possible instant repairs by spamming Repair activities
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Noticeable when spam-clicking on a naval yard/sub pen.
2016-05-06 17:51:24 +02:00
Oliver Brakmann
6323f763f1
Merge pull request #11122 from reaperrr/traits-render
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Move Render traits to Traits.Render namespace
2016-04-17 21:48:32 +02:00
reaperrr
fd5a597966
Move Render traits to Traits.Render namespace
2016-04-15 20:43:04 +02:00
Oliver Brakmann
87e1acfc9f
Re-implement the insufficient funds warning in a simpler manner
2016-04-11 19:06:18 +02:00
Paul Chote
536c00ae77
Fix parachutes in non-heightmapped mods.
2016-04-03 09:25:48 +01:00
abcdefg30
03b56b0337
Merge pull request #11004 from obrakmann/pr10266_paradrop-production
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Paradrop Production
2016-04-02 13:00:47 +02:00
abcdefg30
d9d78715cd
Fix paratroopers on heightmapped terrain
2016-04-02 11:36:45 +02:00
Bynnar18
a9ffe0a779
Paradrop Production
2016-03-30 02:46:19 +02:00
reaperrr
73ec1ec9b2
Remove float from ReturnToBase.CalculateTurnRadius
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141 / PI ~= 44.88, so 45 should be accurate enough. This should reduce desync risk while improving performance of this calculation.
2016-03-28 17:20:49 +02:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
Jonathan Ling
2d4c3f715f
Refactored ticks to delay per issue #9810
2016-03-22 17:03:37 -04:00
Paul Chote
e79fbe1bb9
Reference SubCells directly from MapGrid.
2016-03-16 18:57:07 +00:00
Paul Chote
602acabe47
Remove World.TileSet.
2016-03-12 19:47:07 +00:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Matthias Mailänder
ecbd1a0247
Merge pull request #9509 from penev92/upgradeTickTank
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Convert Tick Tank to use DeployToUpgrade + some fixes
2016-02-23 23:33:38 +01:00
Pavel Penev
07947179cd
Don't crash on multiple Attack* traits
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This is important for actors that use upgrades to switch between attack types.
2016-02-22 02:44:25 +02:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
abcdefg30
ff3f9356cc
Merge pull request #10695 from bateramos/upstream/#10029
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Bug fix #10029 Plane resupply
2016-02-20 17:28:37 +01:00
PedroFerreiraRamos
bf97dd6b7b
Bug fix #10029 Plane resupply
2016-02-19 08:35:18 -02:00
teees
e95cb7540d
Fix immovable actors not dropping targets that are out of range
2016-02-14 21:28:50 +01:00
reaperrr
75736cb127
Clean up Harvester and FindResources unblocking
2016-01-29 02:57:43 +01:00
Matthias Mailänder
4203feed40
Merge pull request #10576 from abcdefg30/bridgeRepaired
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Add support for playing a BridgeRepaired notification
2016-01-28 20:09:05 +01:00
teees
65e1e301f4
Added Gates
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FIXUP: account for full gate footprint when updating neighbours.
FIXUP: gate-wall connection adjacency yaml.
2016-01-25 09:14:00 +01:00
abcdefg30
db1d83fc4e
Add support for playing a BridgeRepaired notification
2016-01-24 21:16:26 +01:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
Paul Chote
e46fc644c1
Remove Util.QuantizeFacing from trait code.
2016-01-19 23:34:13 +00:00
RoosterDragon
8e89a6a696
Simplify names, remove unused usings, remove redundant casts.
2016-01-17 21:35:36 +00:00
Paul Chote
3b18c7815d
Remove Util.GetFacing.
2016-01-16 22:38:17 +00:00
teees
b7a3a446e1
Unload passengers on death
2016-01-08 08:50:35 +01:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
Paul Chote
5b99a0c2da
Implement enter behaviour for building/bridge repair.
2015-12-30 19:54:18 +00:00
Paul Chote
f5fafb1b9d
Move EnterBehaviour behaviour to Enter.
2015-12-30 19:53:06 +00:00