Commit Graph

186 Commits

Author SHA1 Message Date
ltem
46165f8d00 Added a condition so that the dish animation of the outpost won't be active if the structure is server damaged 2017-02-25 15:28:57 +01:00
ltem
35494b2abd Fix welding lights of Dune 2000 structures
- Fixed starport lights
- Fixed offsets and welding lights of light factory
- Fixed welding lights of high tech factory
- Fixed offsets and welding lights of heavy factory
2017-02-25 13:37:12 +01:00
Paul Chote
f19df7b509 Merge pull request #12770 from reaperrr/polish-d2k-weapons
Polish D2k weapons and add wall explosion
2017-02-17 22:04:16 +00:00
reaperrr
de6d45f9e5 Fix BlendMode of previously unused D2k trails 2017-02-14 01:56:21 +01:00
reaperrr
9b34aa4d6b Set up D2k wall explosion 2017-02-14 01:56:19 +01:00
abcdefg30
c65f310d2b Fix missing sequences in d2k 2017-02-12 18:34:33 +01:00
Paul Chote
cc3c618d60 Play spurt animation on each growth step. 2017-02-05 13:28:00 +00:00
Mustafa Alperen Seki
81b1373db0 Fix Mercenary Heavy Factory offset 2017-01-29 18:28:49 +02:00
Paul Chote
2fb1875fd7 Manually port D2k veterancy to conditions. 2016-11-19 17:19:28 +00:00
abcdefg30
26b5d28920 Drop the -0 suffix of all standup sequences 2016-09-26 15:36:18 +02:00
Paul Chote
5e974b4959 Fix control group decoration position. 2016-09-21 14:39:44 +01:00
Taryn Hill
0e73e88229 Merge pull request #11965 from pchote/fix-grenadier-stand
Fix grenadier attack and stand animations
2016-09-04 10:13:40 -05:00
Paul Chote
a7bfdd5eb1 Fix grenadier stand and attack sequences. 2016-09-04 10:37:37 +01:00
Matthias Mailänder
256834f044 Improve the light infantry death animations. 2016-09-03 14:38:02 +02:00
Matthias Mailänder
1ce421910b Add missing idle sequences to d2k infantry. 2016-09-03 14:24:33 +02:00
Paul Chote
7b43a5b49e Fix d2k grenadier sequences. 2016-08-24 17:34:08 +01:00
Paul Chote
2b59cf08e8 Fix grenadier death sequences. 2016-08-06 21:19:41 +01:00
Paul Chote
fdc74353fc Migrate to 1.06 patch content. 2016-07-30 09:14:35 +01:00
Matthias Mailänder
31c4d339c4 Remove the unused and redundant Carryall unload sequence. 2016-07-21 09:12:10 +02:00
Matthias Mailänder
03e7b70029 Remove the unused jeep unload sequence (redundant to idle). 2016-07-21 09:07:20 +02:00
Matthias Mailänder
2b67a53f7e Remove Red Alert primary sprite font from Dune 2000. 2016-07-03 21:32:02 +02:00
reaperrr
974eb5aa86 Fix facings of D2k grenadier stand sequence 2016-05-15 16:34:58 +02:00
reaperrr
daef6283c1 Add Mercenaries and Smugglers to D2k
Rename some structures.
2016-01-29 23:18:07 +01:00
Paul Chote
47c97735ed Overhaul sand worm rendering and attacking. 2016-01-03 01:17:30 +00:00
Matthias Mailänder
cd730914db Merge pull request #10119 from RoosterDragon/sort-effects-with-actors
Interleave renderables for effects and actors
2015-12-31 12:31:47 +01:00
abcdefg30
0c23648899 Merge pull request #10225 from reaperrr/disable-turret
Disable WithSpriteTurret until build/transform complete
2015-12-29 16:27:38 +01:00
reaperrr
8d412e75ed Misc ZOffset fixes 2015-12-28 21:29:21 +00:00
reaperrr
eafae0dee5 Fix ZOffset for move flash sequence 2015-12-28 21:28:28 +00:00
reaperrr
92c7af7302 Fix beacon and rallypoint sequence ZOffsets 2015-12-28 21:28:26 +00:00
reaperrr
55f5bb5404 Fix powerdown/poweroff sequence ZOffsets 2015-12-28 21:28:25 +00:00
reaperrr
d8169556c8 Fix repair indicator sequence ZOffset 2015-12-28 21:28:24 +00:00
reaperrr
9cdbb5cf9e Fix crate effect sequence ZOffsets 2015-12-28 21:28:22 +00:00
reaperrr
af2343f487 Fix D2k rpg sequence ZOffset 2015-12-28 21:28:21 +00:00
reaperrr
32c6860445 Adapt explosion ZOffsets for effect Z sorting 2015-12-28 21:28:18 +00:00
reaperrr
0f61bec6b2 Adjust D2k projectile sequences for Z sorting 2015-12-28 21:28:15 +00:00
Paul Chote
5b017cee58 Remove "Primary" tag. 2015-12-26 12:38:27 +00:00
reaperrr
83dc3a36d2 Add d2k turret make sequences
Currently unused, as WithMakeAnimation and WithWallSpriteBody don't work well together at this point.
2015-12-14 15:33:05 +01:00
reaperrr
e5b3291d41 Enable crumble overlay for D2k turrets 2015-12-14 15:28:31 +01:00
Pavel Penev
df71b42d13 Merge pull request #10104 from pchote/fix-d2k-tags
Fix the D2K building selection decorations
2015-11-25 21:58:45 +02:00
Paul Chote
555c02cd92 Fix D2K outpost artwork offsets and selection box. 2015-11-24 23:37:41 +00:00
Paul Chote
dffd2c87cd Add upgraded tag to D2K production structures. 2015-11-24 23:21:19 +00:00
Paul Chote
d626c7c568 Add new primary building tag artwork. 2015-11-24 23:03:06 +00:00
Oliver Brakmann
a6dadbe26e Merge pull request #9926 from reaperrr/d2k-spiceblooms3
Further improve D2k spiceblooms
2015-11-22 17:17:47 +01:00
reaperrr
c4ca5d6497 Add invisible spice bloom spawn
When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.

This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00
reaperrr
88430f3a33 Fix mpspawn, waypoint and camera art
All mpspawn, waypoint and camera editor art uses the correct shadow and remap colors.
Additionally added camera art to CnC, D2k and TS.
2015-11-17 21:09:29 +01:00
Paul Chote
1dca3f1206 Split D2K shroud/fog rendering and fix shroud blending. 2015-11-15 11:35:22 +00:00
Paul Chote
a081321790 Add copy/paste to the map editor. 2015-11-10 22:18:18 +00:00
reaperrr
f220a18fef Align thumper-sand overlay with thump anim 2015-10-31 13:43:59 +01:00
reaperrr
b6229fd456 Implement D2k thumper 2015-10-30 14:23:37 +01:00
Paul Chote
8c50f444ec Fix refinery flame animation. 2015-10-19 17:54:05 +01:00