Commit Graph

3443 Commits

Author SHA1 Message Date
Matthias Mailänder
b19d286f56 parse with NumberFormatInfo.InvariantInfo everywhere
closes #5240
2014-05-06 18:31:48 +02:00
Matthias Mailänder
bf9d3a8082 Merge pull request #5259 from JordanGlue/bleed
Fixing Helis taking off after rearmed but before repaired
2014-05-05 13:47:28 +02:00
Jordan Glue
84030fd3c0 Fixing Helis taking off after rearmed but before repaired 2014-05-05 20:51:44 +10:00
Matthias Mailänder
7587e80484 Merge pull request #5250 from JordanGlue/bleed
Have Helis take off after repair/rearm
2014-05-05 11:37:20 +02:00
Jordan Glue
ea32390700 closes #3091 Have Helis take off after repair/rearm 2014-05-05 19:31:57 +10:00
reaperrr
7ba00ced5a Make MuzzleFlash palette customizable. 2014-05-03 15:38:34 +02:00
reaperrr
9f0f11db54 Make TeslaZap color palette customizable. 2014-05-03 15:19:36 +02:00
reaperrr
18e37e4216 Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.

Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
Matthias Mailänder
1a432e9e9e Merge pull request #5190 from pchote/new-lua
New Lua API.
2014-05-02 13:29:28 +02:00
Paul Chote
aa8695dd24 Merge pull request #5191 from pavlos256/chat-window-improvements
Chat window improvements
2014-05-02 22:56:39 +12:00
Paul Chote
06f162ad57 Add initial standard library, and port shellmaps. 2014-05-02 22:18:34 +12:00
Paul Chote
d73af0190f Add a new native-lua implementation. 2014-05-02 22:18:34 +12:00
Paul Chote
f6efc9c5bc Add deprecation notice to the original api. 2014-05-02 22:08:42 +12:00
Paul Chote
fdd4437c52 Re-enable shellmaps. 2014-05-02 22:08:41 +12:00
Paul Chote
e83a21808f Produce actors in a FrameEndTask. 2014-05-02 22:08:41 +12:00
Paul Chote
097d6ad47c Merge pull request #5163 from Mailaender/prettify-trait-documentation
Beautified the trait documentation
2014-05-02 21:32:24 +12:00
Matthias Mailänder
cb93e8cb70 Merge pull request #5218 from reaperrr/crateeffect-palette
Made CrateEffect color palette customizable
2014-04-29 11:17:57 +02:00
reaperrr
a422f03c0a Makes CrateEffect color palette customizable.
CrateAction can now define a custom Palette, levelup effect of GainsExperience uses ChevronPalette.
2014-04-28 21:03:59 +02:00
reaperrr
c8815e1413 Un-hardcodes pip/tag/group palettes.
-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
Matthias Mailänder
e861e7c07e port harvester documentation to the new inline Desc format 2014-04-28 09:41:24 +02:00
reaperrr
49b35dca6e Add UseInfantryDeath option to RenderInfantry trait.
This allows the use of RenderInfantry for units that do not have a Die voice or die sequences.

Additionally fixed Wolverine stand and shoot sequences.
2014-04-27 22:56:23 +02:00
Matthias Mailänder
7517cbb941 Merge pull request #5197 from pavlos256/minor-cleanup
Minor cleanup
2014-04-27 18:33:13 +02:00
Matthias Mailänder
0da6ab6c20 Merge pull request #5185 from reaperrr/rank-palette
Makes rank chevron palette customizable
2014-04-27 18:04:20 +02:00
Pavlos Touboulidis
c28faffa45 Remove custom Stopwatch wrapper
Remove the redirection (that doesn't offer any new functionality)
and replace it with the familiar System.Diagnostics.Stopwatch.
2014-04-26 23:58:18 +03:00
Oliver Brakmann
63f4a0646f Fix build palette showing too many queued items when BuildLimit is reached
When a BuildLimit on an actor type is set and nearly reached, you could
shift-click the build palette and it would show it had five more items
queued when really less are allowed to be built. This fixes it so that
only the allowed number of items is enqueued, and thus showing the
correct number on the build palette.
2014-04-26 16:27:02 +02:00
Paul Chote
e572c0dcb6 Merge pull request #5184 from pavlos256/loading-perf
Loading performance measurements
2014-04-26 11:17:21 +12:00
Pavlos Touboulidis
e5e97c9a11 Fix issue #5149: Make chat window not autoscroll
It will autoscroll unless the chat window is open and the scroll
position is not at the bottom.
2014-04-25 16:16:54 +03:00
Sebastien Kerguen
a7c77d4155 Fixes the speed of the blinking READY text (in RA & TD). 2014-04-24 20:22:22 +02:00
reaperrr
6ae4b74535 Makes rank chevron palette customizable.
Adds levelup crate-effect and art.
2014-04-24 19:25:30 +02:00
Pavlos Touboulidis
035834978d Make Stopwatch.ElapsedTime() a property and TimeSpan 2014-04-23 00:56:07 +03:00
Matthias Mailänder
082667eeea Merge pull request #5180 from pavlos256/abort-mission-confirmation
Closes #4650
2014-04-22 22:09:48 +02:00
Pavlos Touboulidis
e3a12f0f97 Update license headers 2014-04-22 22:49:51 +03:00
Pavlos Touboulidis
6ed6288e53 Hide ingame menu before showing the confirmation dialog
As a bonus, don't show the confirmation dialog if the game is over.
2014-04-22 22:20:45 +03:00
Pavlos Touboulidis
12e3ee9fda Issue #4650: Abort Mission Confirmation
Adapted the confirmation dialog from the CnC mod and wired it to
the "Abort" and "Surrender" buttons.
2014-04-22 17:42:24 +03:00
Paul Chote
1a69118f02 Make the ready overlay blink. Fixes #3032. 2014-04-22 23:49:24 +12:00
Peter Orzell
115df0a828 * Fixed whitespace issue. 2014-04-20 23:12:47 -04:00
Peter Orzell
27ab36d266 * Fixed Bug #5072: RenderLandingCraft doesn't do an IsInMap check
https://github.com/OpenRA/OpenRA/issues/5072
2014-04-20 22:05:33 -04:00
Paul Chote
44d57204d0 Merge pull request #4999 from Mailaender/start-game-notification
Moved StartGameNotification into its own trait
2014-04-21 01:32:29 +12:00
Paul Chote
a3ae84bfdc Merge pull request #5134 from Mailaender/production-overlay
Fixed welding animations playing when there are no vehicles produced
2014-04-21 01:27:42 +12:00
Matthias Mailänder
f19fbb1794 StyleCop 2014-04-20 15:26:33 +02:00
Matthias Mailänder
a8a3036bc4 moved StartGameNotification into its own trait 2014-04-20 15:25:43 +02:00
Paul Chote
595e56c08b Merge pull request #5143 from Mailaender/skirmish-bots-forbidden-slots
Fixed bots being added when the map disallows it
2014-04-21 01:13:03 +12:00
Matthias Mailänder
fcca5a7683 StyleCop 2014-04-20 15:05:43 +02:00
Paul Chote
048289e6a9 Merge pull request #5138 from Mailaender/disable-idle-overlay
Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
ab3dc92554 only add bots when the map allows it
fixes #5110
2014-04-20 14:58:57 +02:00
Matthias Mailänder
01a3162725 allow animations to pause on low power
closes #2949
2014-04-20 14:47:53 +02:00
Paul Chote
8e05cc9171 Merge pull request #5124 from Mailaender/crane-overlay
Added crane build animation to construction yards in Dune 2000 and Tiberian Sun
2014-04-21 00:46:23 +12:00
Paul Chote
e125e4ab26 Merge pull request #5142 from Mailaender/pixeldouble-hotkey
Added a new hotkey to trigger pixel doubling
2014-04-21 00:15:25 +12:00
Matthias Mailänder
9d02118e51 don't rotate the radar dish when it is powered down
closes #3755
2014-04-20 13:30:22 +02:00
Matthias Mailänder
00ca5516fc add crane animation to Dune 2000 and Tiberian Sun
closes #3754
2014-04-19 13:12:32 +02:00