Commit Graph

28 Commits

Author SHA1 Message Date
Alexis Hunt
08ad7d7f4e Refactor handling of hit radii in projectiles.
penev discovered that the RulesetLoaded functions of projectiles were
never being called, meaning that their blocking calculations were not
properly accounting for actors with large hitboxes.

The best fix for this is to change FindActorsOnLine to always account
for the largest actor's hit radius, rather than forcing callers to pass
the largest radius. Per the comment in Util.cs, as a result, move this
computation to ActorMap. I decided to simplify by not making a separate
calculation for actors that block projectiles only; this may cause a
small performance degradation as the search space is a bit larger.

Similarly to this, I've removed the ability to specify a search radius
manually. Because this is only a search radius, setting a value smaller
than the largest eligible actor makes no sense; that would lead to
completely inconsistent blocking. Setting a larger value, on the other
hand, would make no difference.

CreateEffectWarhead was the only place in core code any of these search
radii were set, and that's because 0 was a mysterious magic value that
made the warhead incapable of hitting actors. I replaced it with a
boolean flag that more clearly indicates the actual behaviour.

Fixes #14151.
2018-02-21 23:26:41 +01:00
Arular101
50185d3ccd Small adjustments 2017-12-12 23:56:25 +01:00
Arular101
64a3187fd1 Increase damage and HP by 10x 2017-12-12 23:56:25 +01:00
Matthias Mailänder
d64a9e6afc Add Devastator reactor overload upon deployment 2017-10-06 18:14:17 +02:00
C. Helmig
80b69af30c d2k: sonic weapon fix.
Works around buggy friend-foe discrimination (/Falloff) for sonic weapon. Damage values closer to original game. (Fixes #13850)
2017-08-23 13:02:54 +02:00
reaperrr
7704ae655e Apply BurstDelays rename to D2k 2017-08-20 20:48:25 +02:00
reaperrr
4823d5454d Disable effect warhead victim scans in D2k
They are always displayed unconditionally anyway.
2017-06-25 22:40:12 +02:00
reaperrr
522a29f1e4 Reduce Ornithopter damage vs buildings
Especially larger ones.
2017-06-24 11:11:56 +01:00
reaperrr
5b617cf6e5 Refactor GravityBomb velocity/acceleration 2017-03-29 19:30:51 +02:00
Mustafa Alperen Seki
5ccfcb1cb9 Remove Sonic Tanks' immunity to other friendly sonic tanks. 2017-03-26 10:15:19 +02:00
reaperrr
4c02112cc6 Tweak Ornithopter bombs
In the original,
- they were slower
- didn't accelerate
- had a shadow
- were dropped at lower rate
- played EXPLSML4.WAV

compared to bleed.
2017-02-25 21:14:43 +01:00
abc013
a73e7e6103 Adjust the drop-position of the air strike in D2k 2017-02-25 21:03:53 +01:00
reaperrr
9b34aa4d6b Set up D2k wall explosion 2017-02-14 01:56:19 +01:00
reaperrr
87d5a17a18 Fix explosion sound, speed and angle of D2k grenade 2017-02-12 22:13:09 +01:00
reaperrr
194a386a66 Remove unused Heal weapon from D2k 2017-02-12 01:25:47 +01:00
reaperrr
be6aaa0da5 Use InstantHit projectile for d2k BloomExplosion 2017-02-12 01:24:16 +01:00
Paul Chote
cc3c618d60 Play spurt animation on each growth step. 2017-02-05 13:28:00 +00:00
reaperrr
c057acba7a Use TargetDamage for D2k WormJaw 2017-01-30 21:22:11 +01:00
abcdefg30
48cee8c426 Disable the SpreadDamageWarhead of WormJaw 2017-01-29 11:08:31 +01:00
reaperrr
c67735626c Slim down D2k CrateNuke via inheritance 2017-01-19 22:43:30 +01:00
reaperrr
4f2c360cb9 Use Explodes instead of WithBuildingExplosion in D2k 2016-12-10 13:45:12 +01:00
reaperrr
20cd2aa4ab Rename Bullet Angle to LaunchAngle 2016-10-22 17:57:32 +02:00
Zimmermann Gyula
0f368bf6c3 Update the default mods excluding veins in TS. 2016-07-26 23:18:54 +02:00
reaperrr
5df32e6d2a Fix smudges in D2k to not spawn or grow when hitting vehicle or structure 2016-07-07 20:51:21 +02:00
reaperrr
170fdc89e3 Rename Bullet Trail to TrailImage 2016-05-31 15:05:26 +02:00
Pavel Penev
489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30 Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
reaperrr
ef290a9596 Split D2k weapons.yaml
To make things more organized and in line with other mods.
2016-01-22 17:09:57 +01:00