reaperrr
b40970ca5d
Adapt RA rules
2018-03-09 18:58:49 +01:00
netnazgul
58b5e7b243
Fix Pitfight and Ascent maps in RA mod map pool
2018-03-09 15:57:07 +01:00
Peter Antal
701675fd4c
Add "Slowest" gamespeed with Timestep of 80.
...
Drop "Slowest" latency to 2 frames, to balance out with the particularly long timestep.
2018-02-28 13:06:24 +01:00
reaperrr
de47d570d5
Prevent RA AIs from building too many (advanced) power plants
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While scaling minimum excess power with base size to make sure they don't build too few, either.
2018-02-27 19:47:00 +01:00
Matthias Mailänder
cf944ae9f1
Require IntoActor everywhere.
2018-02-23 20:02:47 +01:00
Mustafa Alperen Seki
763da40092
Fix palette of Oil Pump, Ice, Boxes, Hedgehogs and Utility Poles on Desert Tileset
2018-02-23 02:23:10 +01:00
reaperrr
9107ca3bc1
Remove unused legacy IsWater flag
...
This was planned anyway, we had just forgotten about it when the last blocker was removed.
2018-02-22 11:51:10 +01:00
Alexis Hunt
08ad7d7f4e
Refactor handling of hit radii in projectiles.
...
penev discovered that the RulesetLoaded functions of projectiles were
never being called, meaning that their blocking calculations were not
properly accounting for actors with large hitboxes.
The best fix for this is to change FindActorsOnLine to always account
for the largest actor's hit radius, rather than forcing callers to pass
the largest radius. Per the comment in Util.cs, as a result, move this
computation to ActorMap. I decided to simplify by not making a separate
calculation for actors that block projectiles only; this may cause a
small performance degradation as the search space is a bit larger.
Similarly to this, I've removed the ability to specify a search radius
manually. Because this is only a search radius, setting a value smaller
than the largest eligible actor makes no sense; that would lead to
completely inconsistent blocking. Setting a larger value, on the other
hand, would make no difference.
CreateEffectWarhead was the only place in core code any of these search
radii were set, and that's because 0 was a mysterious magic value that
made the warhead incapable of hitting actors. I replaced it with a
boolean flag that more clearly indicates the actual behaviour.
Fixes #14151 .
2018-02-21 23:26:41 +01:00
reaperrr
0d5bfff88f
RA mod yaml style fixes
2018-02-21 22:04:33 +03:00
Mustafa Alperen Seki
8979730c32
Add "FactionSuffix-x: allies" for unused Allied countries
2018-02-19 15:05:07 +01:00
abcdefg30
0da8efd9b4
Make Aircraft spawn husks with a neutral owner
2018-02-17 12:21:55 +01:00
Muh-Muh
f34911eeb6
Make only the right warfactory infiltratable. don't break the game if a player manages without infiltration.
2018-02-06 03:08:40 +01:00
Muh-Muh
0a092237d3
Add Capture as a possibility for completing the objectives on Soviet06
2018-02-06 03:07:08 +01:00
netnazgul
a6a7f641ac
Revise the map pool of RA mod
2018-02-04 16:28:16 +01:00
Smittytron
5f54e46eae
Dial back Atry V2 min range change
2018-01-21 10:49:59 +01:00
Mustafa Alperen Seki
aac45915cb
Fix Flamers sometimes explode with UnitExplode
2018-01-20 23:51:37 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Mustafa Alperen Seki
a021bd4584
Remove ^Tank default from RA mod
2018-01-06 12:08:25 +01:00
FrameLimiter
9f8ebdce42
Fixes STEK TargetTypes in mission allies-06a
...
The Soviet Tech Centers were automatically being targeted by units.
2018-01-04 08:05:55 +01:00
FrameLimiter
89b95a5408
Fixes STEK TargetTypes in mission allies-06b
...
The Soviet Tech Center was automatically being targeted by units.
2018-01-04 08:05:55 +01:00
Paul Chote
7f20d1474d
Fix RA aircraft prerequisites.
2018-01-01 19:40:38 +01:00
reaperrr
8fe45cb894
Fix surface ships except transport being unable to exit ship yard
2017-12-31 08:36:37 +02:00
FrameLimiter
61df53ea82
Fixes civilian panic from civ building explosion
...
The Civilian building explosions were not making the civilians panic.
2017-12-31 03:26:17 +01:00
abc013
38c4c10c73
Added Allies-06b to the Red Alert mod
2017-12-31 02:51:03 +01:00
Paul Chote
7fba6a2155
Add a view-only server list tab to the multiplayer lobby.
2017-12-30 17:03:58 +01:00
reaperrr
b3c3c7b414
Make RA heli weapons alternate between offsets
...
Instead of using one for AG-only and one for AA-only.
2017-12-29 15:28:34 +00:00
Paul Chote
0eaec5d861
Add an animated reload glyph to the MP server refresh.
2017-12-28 22:42:50 +01:00
TheChosenEvilOne
15354f52c1
Added FACT unpack checkbox to ra/cnc/ts.
2017-12-28 11:22:29 +00:00
Arular101
eefaf23885
Fix global-bounty warnings
2017-12-28 10:23:23 +00:00
reaperrr
1bac76fdd1
Remove redundant custom Duration from Bomber John Chronoshift power
...
The MNLYR has ReturnToOrigin: false anyway, so this was redundant and made no difference whatsoever.
2017-12-28 10:04:43 +00:00
reaperrr
aa6ddc6a6e
Upgrade RA rules to SupportPower seconds -> ticks
2017-12-28 10:04:43 +00:00
C. Helmig
3a9ee8d51a
Fixes mines not being auto-targeted even if revealed.
2017-12-28 08:06:14 +01:00
Paul Chote
c6ad768a76
Remove redundant powerdown conditions.
2017-12-27 20:18:27 +01:00
Paul Chote
5425a5a28e
Replace CanPowerDown with ToggleConditionOnOrder.
2017-12-27 20:18:27 +01:00
Mustafa Alperen Seki
fc07391c8c
Add Type Support for InfiltrateFor* traits
2017-12-27 11:13:09 +00:00
Michael Silber
a3b186ccbc
Burnt Trees using RadarColor from trees; issue #14582
2017-12-26 23:45:37 +01:00
Paul Chote
bccc0f8f17
Add a player list to the MP server browser.
2017-12-26 20:05:38 +01:00
Paul Chote
0b446167b6
Unify and tweak layout of MP browser window.
2017-12-24 01:47:44 +01:00
abcdefg30
38cb3dea05
Make vehicles spawn husks with a neutral owner
2017-12-24 00:41:15 +01:00
Mustafa Alperen Seki
7bf3d5d7f6
Fix Cruiser's Turret
2017-12-23 13:16:41 +01:00
Paul Chote
d24d80f483
Update minigames for bounty checkbox.
2017-12-21 23:52:04 +01:00
Paul Chote
cd4f54ade3
Add Kill Bounties checkbox to RA.
2017-12-21 23:52:04 +01:00
reaperrr
c1cba4ecc1
Make Gate more independent from Building and pausable-conditional
...
Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
2017-12-17 21:18:44 +00:00
Paul Chote
49f0e4ebcf
Fix incorrectly named lobby option properties.
2017-12-17 14:51:10 +02:00
FrameLimiter
72a11ec2a5
Removed duplicate values in defaults.yaml
2017-12-16 17:45:33 +00:00
FrameLimiter
60633dfdf2
Removed duplicate values in civilian.yaml
2017-12-16 17:45:33 +00:00
FrameLimiter
a6dc9c3b21
Removed duplicate value in allies-01 rules.yaml
2017-12-16 17:45:33 +00:00
Paul Chote
502c3e2bf5
Remove global chat integration.
2017-12-13 21:04:16 +01:00
GSonderling
488cec64b8
Added support for filtering exits by production type.
2017-12-13 04:08:52 +01:00
Arular101
a1b3fe2bda
Parabombs tooltip for airfield
...
with selection grouping
2017-12-12 23:14:30 +01:00