Curtis Shmyr
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fa8229d53b
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Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
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2014-08-23 14:42:55 -06:00 |
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Alexander Fast
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070d00c678
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Fixes year numbers in license text in file headers.
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2014-08-21 11:27:52 +02:00 |
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Matthias Mailänder
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29dc1b574c
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fix silo animations playing during building placement
closes #6258
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2014-08-16 17:17:25 +02:00 |
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Matthias Mailänder
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611c803a3a
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don't display idle overlays during actor transformations
fixes #6018
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2014-08-03 15:02:30 +02:00 |
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Paul Chote
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b5e4e0e074
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Add support for voxels in actor previews.
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2014-08-03 22:23:49 +12:00 |
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Paul Chote
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3903b9b2b5
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Add support for rotors in actor previews.
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2014-08-03 22:23:49 +12:00 |
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Paul Chote
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7c434507f1
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Add support for idle overlays in actor previews.
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2014-08-03 22:23:49 +12:00 |
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Paul Chote
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c6b6b5d153
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Add support for turrets in actor previews.
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2014-08-03 22:23:49 +12:00 |
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Paul Chote
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9b3a73860c
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Account for infantry in actor previews.
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2014-08-03 22:23:48 +12:00 |
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Paul Chote
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79dabe01e8
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Account for walls in actor previews.
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2014-08-03 22:23:48 +12:00 |
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Paul Chote
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b91fe10cad
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Account for building turret facing in actor previews.
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2014-08-03 22:23:48 +12:00 |
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Paul Chote
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7fb106e54a
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Introduce actor previews for PBOG and the editor.
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2014-08-03 22:23:47 +12:00 |
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Paul Chote
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ef2f909f65
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Reorganize IBodyOrientation.
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2014-08-03 19:20:40 +12:00 |
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Paul Chote
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8579ae956a
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ToLowerInvariant RenderSprites.GetImage.
Some mods (d2k) define bogus-case sequence names.
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2014-08-03 19:20:39 +12:00 |
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Matthias Mailänder
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1d0538526d
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Merge pull request #6040 from pchote/more-renderables
Convert RenderAfterWorld to use Renderables.
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2014-07-26 07:28:53 +02:00 |
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atlimit8
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4d23b71f2c
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Fixed D2K turrets.
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2014-07-25 19:53:23 -05:00 |
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atlimit8
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72a30e2157
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Appears to fix sticky locking of preplaced buildings
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2014-07-25 17:07:15 -05:00 |
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Paul Chote
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da6ecbf92e
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Change IPostRenderSelection and IPlaceBuildingDecoration to return renderables.
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2014-07-25 21:14:39 +12:00 |
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Matthias Mailänder
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d830a0a7ae
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Merge pull request #6029 from pchote/gametomods
Move *Renderables and Render* out of Game.
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2014-07-23 06:54:42 +02:00 |
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Paul Chote
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6b1cecc6b4
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Add a workaround for the legacy map editor.
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2014-07-23 11:40:30 +12:00 |
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Chris Forbes
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945455f15e
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Merge pull request #5973 from reaperrr/renderinf-unhardcode
Unhardcoded RenderInfantry sequence names
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2014-07-23 09:58:07 +12:00 |
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Paul Chote
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029da5116b
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Move VoxelRenderable into Mods.RA.
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2014-07-22 16:43:39 +12:00 |
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Paul Chote
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4589e93180
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Move TextRenderable into Mods.RA.
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2014-07-22 16:43:39 +12:00 |
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Paul Chote
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51abbad5ff
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Move RenderSprites and RenderSimple into Mods.RA.
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2014-07-22 16:43:39 +12:00 |
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Matthias Mailänder
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907188ccba
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configurable and self-documenting font name
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2014-07-20 14:31:15 +02:00 |
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Matthias Mailänder
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40d0e20fe1
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configurable and self-documenting idle sequence name
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2014-07-20 14:31:13 +02:00 |
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reaperrr
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1ba41a9af5
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Unhardcodes RenderInfantry sequence names.
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2014-07-17 20:59:08 +02:00 |
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Paul Chote
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1b222958d6
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Don’t override custom animations if damaged.
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2014-07-08 17:12:36 +12:00 |
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Paul Chote
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2b91a2363b
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Fix make animations.
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2014-07-08 16:56:09 +12:00 |
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Paul Chote
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5650d5fc98
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Revert "use TickRender() for RenderSprites and PaletteModifier"
This reverts commit 87fd576b26.
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2014-07-08 11:09:54 +12:00 |
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Paul Chote
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802b6a652c
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Revert "new PauseState to differentiate game and editor pausing"
This reverts commit d1e18cad7a.
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2014-07-08 10:42:00 +12:00 |
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Paul Chote
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18c9a25232
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Revert "freeze animations during pause to visualize it better"
This reverts commit 960248fe44.
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2014-07-08 10:40:06 +12:00 |
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Matthias Mailänder
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dc63171e0e
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pause active animations
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2014-07-06 23:11:56 +02:00 |
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Matthias Mailänder
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82a8fd329e
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don't play active animation when we sell it
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2014-07-06 14:58:29 +02:00 |
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Matthias Mailänder
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69209cd340
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split WithActiveAnimation from SeedsResource
closes #5300
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2014-07-06 14:58:29 +02:00 |
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Matthias Mailänder
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7e496f8db9
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StyleCop and avoid redundancy
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2014-07-06 12:48:47 +02:00 |
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Matthias Mailänder
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565ea05bd7
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fix problem with cnc nuke leaking the long idle sequence Tick
and avoid magic numbers
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2014-07-06 09:23:31 +02:00 |
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Matthias Mailänder
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960248fe44
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freeze animations during pause to visualize it better
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2014-07-06 08:24:08 +02:00 |
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Matthias Mailänder
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d580ca6417
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ActorMap is updated in Tick
so we can't search for adjacent actors in TickRender
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2014-07-06 08:24:08 +02:00 |
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Matthias Mailänder
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394d635dae
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new trait WithMakeAnimation
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2014-07-06 08:24:08 +02:00 |
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Matthias Mailänder
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87fd576b26
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use TickRender() for RenderSprites and PaletteModifier
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2014-07-06 08:24:08 +02:00 |
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Matthias Mailänder
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07c75b5e27
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move WithVoxelWalkerBody to Mods.TS
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2014-07-05 12:12:56 +02:00 |
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Matthias Mailänder
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6097b3eb19
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document the various overlay and animation change traits
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2014-07-03 09:50:10 +02:00 |
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Paul Chote
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d7f1b1c9e2
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Remove CVec -> WVec conversion.
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2014-06-27 23:30:41 +12:00 |
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Paul Chote
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7b52fa52b6
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Replace CPos.CenterPosition -> Map.CenterOfCell.
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2014-06-27 23:30:40 +12:00 |
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Paul Chote
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b52cdd4b45
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Remove redundant FindActorsInBox helpers.
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2014-06-27 23:30:40 +12:00 |
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Paul Chote
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5560f276ca
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Map: Rename IsInMap -> Contains.
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2014-06-27 22:07:03 +12:00 |
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Matthias Mailänder
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3e627d2eba
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rename ore to the more generic name resources everywhere
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2014-06-20 11:11:31 +02:00 |
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RoosterDragon
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22abf9b4c4
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Remove and sort usings.
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2014-06-18 21:43:35 +01:00 |
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ScottNZ
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dbffce81a6
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Remove unused usings
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2014-06-15 22:16:40 +12:00 |
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