Paul Chote
1d77cd5391
Merge pull request #5851 from RoosterDragon/shroud-perf
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Speed up shroud checks
2014-07-23 11:02:27 +12:00
Paul Chote
dab94bcc00
Merge pull request #5904 from ScottNZ/c4-flashtarget
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Add target flashing for C4.
2014-07-23 10:36:54 +12:00
Chris Forbes
945455f15e
Merge pull request #5973 from reaperrr/renderinf-unhardcode
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Unhardcoded RenderInfantry sequence names
2014-07-23 09:58:07 +12:00
Chris Forbes
f68de0bbd8
Merge pull request #5921 from UberWaffe/CrateMultiUnits
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Crate updates.
2014-07-23 09:50:54 +12:00
Chris Forbes
e023ad6a36
Merge pull request #5999 from Mailaender/trait-documentation-update-july-2014
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Updated the trait documentation for modders
2014-07-23 09:49:02 +12:00
Paul Chote
3744a1af25
Revert "Make Shift+<Hotkey> queue five units/buildings. Fixes #5544."
2014-07-22 20:16:47 +12:00
Paul Chote
029da5116b
Move VoxelRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
4589e93180
Move TextRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
1cb6026c38
Move ContrailRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
6005262992
Move BeamRenderable into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
51abbad5ff
Move RenderSprites and RenderSimple into Mods.RA.
2014-07-22 16:43:39 +12:00
Paul Chote
f62bec0530
Remove bogus Require<>s.
2014-07-21 23:50:15 +12:00
UberWaffe
cb6a724e48
Rename Race to ValidRaces.
2014-07-20 21:40:10 +02:00
UberWaffe
94b1f53ebf
Rebased. (+1 squashed commits)
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Squashed commits:
[43010a0] Fixes. (+1 squashed commits)
Squashed commits:
[94ee90e] Fixes. (+1 squashed commits)
Squashed commits:
[ef827c7] Style cop updates. Updates to LevelUp, Cloak, and UnitUpgrade to allow multiple units within range, plus maximum extra unit limit. (+1 squashed commits)
Squashed commits:
[2103b01] Dupe crate action updates and fixes. (+2 squashed commit)
Squashed commit:
[0f4df4a] Added DuplicateUnitCrateAction.
[2787fa1] Clarity update. (+1 squashed commits)
Squashed commits:
[93ddc3b] Crate updates.
+Multiple units per crate allowed.
+Allow time delay on crate actions.
2014-07-20 21:37:40 +02:00
Matthias Mailänder
1071a94d1d
document traits
2014-07-20 14:50:37 +02:00
Matthias Mailänder
907188ccba
configurable and self-documenting font name
2014-07-20 14:31:15 +02:00
Matthias Mailänder
547730c195
don't just repeat the name of the trait, but explain
2014-07-20 14:31:15 +02:00
Matthias Mailänder
40d0e20fe1
configurable and self-documenting idle sequence name
2014-07-20 14:31:13 +02:00
Matthias Mailänder
eec36b6d0c
configurable and self-documenting color
2014-07-20 13:54:52 +02:00
Matthias Mailänder
ea478e8e7f
configurable and self-documenting BuildPaletteWidgetName
2014-07-20 13:54:29 +02:00
Matthias Mailänder
7901c06e4c
differentiate new/old Lua APIs
2014-07-20 13:53:12 +02:00
Matthias Mailänder
6c1efac235
Merge pull request #5977 from pchote/oi-keep-moving
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Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid
2014-07-19 09:39:32 +02:00
Matthias Mailänder
d2aa97c1d1
Merge pull request #5990 from pchote/repair-fix
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Play the correct race notification when repairing an ally’s structure.
2014-07-19 08:08:05 +02:00
Paul Chote
850fcd5100
Fix a typo.
2014-07-19 18:03:21 +12:00
Paul Chote
5b0cee78cf
Calculate a new path (and possibly new target cell) if the original path is blocked.
2014-07-19 18:03:21 +12:00
Paul Chote
e805461be7
Don’t cancel MoveAdjacentTo / MoveWithinRange when target becomes invalid.
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Move to the last known position instead. Fixes #5968 .
2014-07-19 15:42:52 +12:00
Paul Chote
c2ba2fe12b
Play the correct race notification when repairing an ally’s structure.
2014-07-19 15:33:06 +12:00
Paul Chote
87e425042f
Fix scripted paradrops.
2014-07-19 14:40:29 +12:00
WolfGaming
7b10da6bde
Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite and all the logic behind it.
2014-07-18 06:11:03 +00:00
Chris Forbes
62820430de
Merge pull request #5974 from pchote/cratefix
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Fix unit collection crates and drop-zone maps.
2014-07-18 12:58:24 +12:00
reaperrr
1ba41a9af5
Unhardcodes RenderInfantry sequence names.
2014-07-17 20:59:08 +02:00
ScottNZ
04cd99cd75
Add target flashing for C4. Closes #4659
2014-07-15 16:06:38 +12:00
Paul Chote
e3dae2edd0
Replace the obsolete race check from GiveUnitCrateAction.
2014-07-15 10:15:35 +12:00
Squiggles211
006f7b888a
Restored production queue current item checks
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Fixes regression #5948 where you could freely build any building by
canceling the production before deploying by restoring the currentItem
checks in the PlaceBuilding order to ensure that the production is still
valid.
2014-07-13 14:06:30 -05:00
Taryn Hill
da001385ae
Added some trait [Desc()]s.
2014-07-12 13:31:14 -05:00
reaperrr
eb96b72878
Add MaxSpread to Warhead to allow setting a specific area of effect.
2014-07-12 12:14:56 +02:00
Cr0s
0f363d4c0f
Fixed typo in HackAI building placement code
2014-07-11 05:44:45 +04:00
Paul Chote
c6ed6dbeb9
Remove redundant overload and return early if outside map.
2014-07-10 20:34:17 +12:00
Paul Chote
05e1841e0e
Add AllowInvalidPlacement check to IsCellBuildable. Fixes #5902 .
2014-07-10 17:06:57 +12:00
Pavlos Touboulidis
b88b87b899
Improve game loop
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Environment.TickCount was replaced with Game.RunTime that's based on
Stopwatch for increased accuracy.
2014-07-10 04:06:29 +03:00
Oliver Brakmann
ab4a9388ce
Change defaults for the production palette's ready sign
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Default is now to blink alternating between white and gold.
2014-07-09 12:09:44 +02:00
Paul Chote
8b01ed034b
Restore blinking ready label in RA.
2014-07-09 21:08:00 +12:00
Paul Chote
2524ead1c4
Merge pull request #5892 from Mailaender/destroyed-repair-building-nre
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Added a check if the rearm host building is gone
2014-07-09 20:55:20 +12:00
Paul Chote
15ec2b40f2
Merge pull request #5890 from Mailaender/negative-spawns-crash-fix
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Made GetSpawnOccupants more robust against invalid list queries
2014-07-09 20:48:12 +12:00
Matthias Mailänder
dc2880e047
bring it in line with Rearm
2014-07-09 09:35:36 +02:00
Matthias Mailänder
26ed4c24be
check if the host building is gone
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fixes #5670
2014-07-09 09:25:06 +02:00
Matthias Mailänder
971ec55679
Merge pull request #5833 from pchote/cnc-techlevels
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Closes #3221
2014-07-09 08:51:29 +02:00
Paul Chote
83b559befc
Fix NRE if a unit is damaged without a warhead.
2014-07-09 18:02:27 +12:00
Paul Chote
a46baeaf2b
Reorganise AI base building logic.
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- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
2014-07-09 17:50:14 +12:00
Paul Chote
c8bd8336f7
Remove super-spammy debug messages.
2014-07-09 17:50:14 +12:00