Chris Forbes
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5f58379f5b
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reenable cash sounds; if you want to disable them for your mod, don't set those evaAlerts properties. (as done in cnc); add SplitOreAndCash property to MoneyBinWidget, restoring old RA behavior (cnc is unchanged)
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2010-06-16 20:18:01 +12:00 |
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Paul Chote
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01e95b67d6
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Restore ra proc behavior
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2010-06-16 20:00:38 +12:00 |
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Paul Chote
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88df9ecaa2
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Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
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2010-06-16 00:33:09 +12:00 |
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Paul Chote
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48cf08dc7d
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proc comes with 2 free silos; fix silo/proc prereq
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2010-06-15 11:17:36 +12:00 |
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Paul Chote
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e3de3cc0d2
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Make c17 invulnerable
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2010-06-15 11:17:36 +12:00 |
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Paul Chote
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06a78cd73d
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Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death.
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2010-06-14 22:15:43 +12:00 |
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Chris Forbes
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24d9b44a66
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non-crap music player buttons
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2010-06-14 20:44:35 +12:00 |
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alzeih
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889d736d35
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Use images for music player (public domain - but find better ones)
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2010-06-14 01:37:58 +12:00 |
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Paul Chote
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fbeadb9869
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Increase vehicle sight; don't crash on production
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2010-06-13 22:00:39 +12:00 |
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Paul Chote
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2e094d3279
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Add fuel to missiles
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2010-06-13 22:00:39 +12:00 |
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Paul Chote
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a771e63603
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Revamp tech tree and build palette ordering
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2010-06-13 22:00:39 +12:00 |
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Paul Chote
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dc8178f984
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Tweaks
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2010-06-13 22:00:39 +12:00 |
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Paul Chote
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aba5c777db
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The original method worked better; take the best of both worlds
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2010-06-13 22:00:39 +12:00 |
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Paul Chote
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640ac9b8e6
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Trial a new resource model in cnc
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2010-06-13 22:00:05 +12:00 |
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Paul Chote
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19ed7428c4
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Reorder build palette
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2010-06-13 21:59:10 +12:00 |
|
Paul Chote
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6afc34e5c1
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SAM Site
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2010-06-13 21:59:10 +12:00 |
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Paul Chote
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48bc029174
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Set building health to cncrules.ini values
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2010-06-13 21:59:09 +12:00 |
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alzeih
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5d66c6b7ba
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Tweak flag size, kill Spawn button.
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2010-06-13 19:03:02 +12:00 |
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alzeih
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1a20249f44
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Basic ImageButton for drawing flags
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2010-06-13 18:03:17 +12:00 |
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Paul Chote
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5e630768a2
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Missed a file
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2010-06-13 17:01:52 +12:00 |
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Paul Chote
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a273f7f07e
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Defense queue
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2010-06-13 17:00:18 +12:00 |
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Paul Chote
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3b4753d9a8
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Fix aircraft targeting; add veterancy
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2010-06-13 17:00:18 +12:00 |
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Paul Chote
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8397bc12b5
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Tweak special powers
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2010-06-13 17:00:18 +12:00 |
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Paul Chote
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77510b4bef
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STNK desc
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2010-06-13 17:00:18 +12:00 |
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Paul Chote
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b0802466b2
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tib tree animations
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2010-06-13 17:00:18 +12:00 |
|
Chris Forbes
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6774486027
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cnc: htnk.husk looks like a htnk now, not ltnk.
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2010-06-13 15:57:56 +12:00 |
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Paul Chote
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2f99bf5ba5
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FACT tooltip
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2010-06-13 15:42:46 +12:00 |
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Paul Chote
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e5ee2b9479
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Heli pips and separation
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2010-06-13 15:39:00 +12:00 |
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Paul Chote
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3edbfc3345
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Fix TMPL footprint
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2010-06-13 14:32:55 +12:00 |
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Paul Chote
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b168bc2365
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FIX after vehicle structure; NUK2 after HQ
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2010-06-13 14:25:56 +12:00 |
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Paul Chote
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196316f36c
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Fix tib tree sequences
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2010-06-13 11:45:19 +12:00 |
|
Paul Chote
|
b50ad94efb
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Tweak helicopter movement / attack
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2010-06-13 11:34:33 +12:00 |
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Paul Chote
|
7c34252cff
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cnc GDI gets e3, exclusive RMBO; increase building sight; starting cash to 5000
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2010-06-12 23:34:49 +12:00 |
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Chris Forbes
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02350e6ac8
|
unbitrot cnc (editor); add mod name to editor title
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2010-06-11 18:23:03 +12:00 |
|
alzeih
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f946382e38
|
Split Radar and Power widgets
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2010-05-30 14:06:50 +12:00 |
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Chris Forbes
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5a5fa37397
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fix up cnc nuke enough that it should WORK
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2010-05-30 13:45:03 +12:00 |
|
Chris Forbes
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f89e9f6d06
|
unbitrot cnc
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2010-05-30 13:45:02 +12:00 |
|
Paul Chote
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2dfa4d9db7
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MapFormat = 1 and editor support
|
2010-05-24 21:18:54 +12:00 |
|
Chris Forbes
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342ef2a498
|
removed SquishByTank
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2010-05-20 17:47:12 +12:00 |
|
Chris Forbes
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76bcd7cb26
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cnc: make hq a detector, range=8
|
2010-05-19 19:47:38 +12:00 |
|
Chris Forbes
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5adfd908c4
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cnc: add range circles to defenses
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2010-05-19 19:45:32 +12:00 |
|
Chris Forbes
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82c895adee
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cnc: gtwr/atwr are now detectors
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2010-05-19 19:44:17 +12:00 |
|
Chris Forbes
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5c7838bafa
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sub stays uncloaked for 2s; submarine/cloak traits merged, since they do the same thing
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2010-05-19 18:39:08 +12:00 |
|
Chris Forbes
|
56ec24a84e
|
unbitrot cnc (due to bob's techtree changes)
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2010-05-18 21:18:34 +12:00 |
|
Chris Forbes
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9d5eab74b1
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cnc: htnk tuning
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2010-05-16 21:38:24 +12:00 |
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Chris Forbes
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69fbc68cfd
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add tank husks to ltnk/mtnk/htnk in cnc
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2010-05-16 21:37:42 +12:00 |
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Chris Forbes
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cf76e9d893
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add husk default for cnc
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2010-05-16 21:34:07 +12:00 |
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Chris Forbes
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9fdc79bc49
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add fire sequences to cnc
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2010-05-16 21:32:39 +12:00 |
|
Chris Forbes
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b871caa287
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add receiving end of CreateGroup order
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2010-05-16 11:41:56 +12:00 |
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Chris Forbes
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4d2d70a767
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fix broken cnc infantry anims
|
2010-05-14 23:02:01 +12:00 |
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