Matthias Mailänder
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009f6a3f70
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bring back turrets and vehicle repairing
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2013-08-17 23:47:14 +02:00 |
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Matthias Mailänder
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34ec588392
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disallow conyard → mcv
because it looks bad
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2013-08-17 23:47:14 +02:00 |
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Matthias Mailänder
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8c6074a081
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WithCrumbleOverlay for Dune 2000 buildings
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2013-08-17 23:47:09 +02:00 |
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Matthias Mailänder
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40438e7fa6
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nuke palette effect does not seem to like additive blending
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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c551cfca0f
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welding for the light factories
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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f480679ab1
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add welding animations to the high tech factories
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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3457255fa9
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I think every instance of HackyAI needs those definitions.
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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3db98b6554
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welding in the heavy weapon factories
overlay + alpha blending = awesome
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2013-08-17 23:31:24 +02:00 |
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Matthias Mailänder
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8a1e825946
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added Ix Research lights as overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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d4364694ab
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spinning radar dishes
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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c71e081afc
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added wind trap zaps with overlays
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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9950706cb1
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cleanup weapon yamls
- removed Red Alert sounds
- WaterExplosion? Arrakis is a desert planet...
- remove unused weapons/defaults and merge explosions
- give bazooka smaller sized explosions
- bigger explosions for orni strikes
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2013-08-17 23:31:23 +02:00 |
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Matthias Mailänder
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efb55d4cb9
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read support power icons from sequences
so that d2k can grab them from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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376a6c7a5d
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read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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b73ca27a8f
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move vehicles to load sprites from DATA.R8 directly
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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8718a9cb44
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load projectiles, muzzles and explosions from DATA.R8
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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341522232e
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migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
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2013-08-17 23:31:22 +02:00 |
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Paul Chote
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271ce5275c
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Add starting cash option.
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2013-08-17 14:43:52 +12:00 |
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Matthias Mailänder
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0393f75729
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remove failed experiment with fundaments
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2013-08-14 07:57:23 +02:00 |
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Matthias Mailänder
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c07dc9d120
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remove sandworm test that did not work out
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2013-08-14 07:57:23 +02:00 |
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Paul Chote
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eef941fd42
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Track per-player frozen actors.
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2013-08-12 21:34:18 +12:00 |
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Paul Chote
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b02fd0d002
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Remove BibLayer and use sequences / RenderSprites instead.
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2013-08-11 00:25:53 +12:00 |
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Paul Chote
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614d57ac08
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Remove BelowUnits from D2K.
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2013-08-11 00:25:52 +12:00 |
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Paul Chote
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04e5edc811
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Rewrite bib to match new FrozenUnderFog capabilities.
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2013-08-04 19:42:16 +12:00 |
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Paul Chote
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c08f602661
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Add lobby options for Shroud and Fog.
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2013-08-04 13:04:09 +12:00 |
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Paul Chote
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b54ffdbabd
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Add FrozenUnderFog property to BibLayer.
Note: This implements the desired behavior
for FrozenUnderFog, so is still inconsistent
with its current (broken) behavior.
|
2013-07-25 18:11:53 +12:00 |
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Paul Chote
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57adaf46b0
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Rewrite Aircraft movement using world coords.
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2013-07-21 17:35:47 +12:00 |
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Paul Chote
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c3f04cc32e
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Convert non-aircraft positioning to world coords.
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
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2013-07-21 17:35:47 +12:00 |
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Paul Chote
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e23c1ad33e
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Rewrite husks using world coords.
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2013-07-21 17:35:46 +12:00 |
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Paul Chote
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a642b8298e
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Move harvester animation z offset to sequences.
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2013-07-15 20:58:24 +12:00 |
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Paul Chote
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7376cccf4d
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Smarter unit spawn logic. Fixes #3496.
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2013-07-13 19:18:27 +12:00 |
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Paul Chote
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06b06a5dad
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Merge pull request #3375 from i80and/pathingdomains
Pathingdomains
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2013-07-12 23:01:38 -07:00 |
|
Andrew Aldridge
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ba885907ba
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Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
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2013-07-12 09:40:55 -04:00 |
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ScottNZ
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e4e92ec900
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Add RejectsOrders to disallow orders for offmap aircraft etc
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2013-07-12 16:04:14 +12:00 |
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Chris Forbes
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401ffaff17
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rename BuildSpeedModifier back to BuildSpeed
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2013-07-10 16:34:43 +12:00 |
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Matthias Mailänder
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526c6331ab
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Update Combat stats in Dune 2000
fixes #3506
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2013-06-30 20:21:22 +02:00 |
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Matthias Mailänder
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fcf987a4dd
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also revert AutoTargetIgnore: for all buildings in d2k
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2013-06-23 13:15:52 +02:00 |
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Paul Chote
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2e2e95ef57
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Add D2k harvest animation.
harvest2.shp is movingsand2.shp with a corrected frame order.
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2013-06-22 19:25:10 +12:00 |
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Paul Chote
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5734131310
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Remove unnecessary fields from RenderBuilding*.
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2013-06-20 18:29:20 +12:00 |
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Chris Forbes
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6c1d4efb07
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remove useless Buildable.BuiltAt
V2: don't leave the broken [ActorReference] attached to Owner.
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2013-06-18 09:02:12 +12:00 |
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Matthias Mailänder
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cdeea80037
|
replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
|
2013-06-15 19:41:07 +02:00 |
|
ScottNZ
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5184cee3ca
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Rework aircraft destruction to use husks instead of the original actor
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2013-06-07 05:04:47 +12:00 |
|
Paul Chote
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c149898592
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Separate IBodyOrientation from render traits.
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2013-05-28 22:37:06 +12:00 |
|
Paul Chote
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170e14546a
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Convert NukeLaunch to world coordinates.
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2013-05-17 18:12:29 +12:00 |
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Paul Chote
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9b7aaebcbc
|
Rewrite RenderCargo -> WithCargo.
Now uses world coordinates and properly displays
cargo at all facings.
|
2013-05-17 18:12:27 +12:00 |
|
Chris Forbes
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8b4814e399
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Merge pull request #3233 from ScottNZ/follow
Add unit following/guarding
|
2013-05-16 14:02:32 -07:00 |
|
Scott_NZ
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6e5d58379f
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Add unit guarding
|
2013-05-16 21:23:58 +12:00 |
|
Paul Chote
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c91f0dfd2f
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Merge the 3 turret rendering traits into WithTurret.
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2013-05-15 19:17:32 +12:00 |
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Matthias Mailänder
|
e38aea276c
|
removed now redundant debug aircraft traits
|
2013-05-10 22:32:05 +02:00 |
|
Matthias Mailänder
|
99d4d07cd5
|
removed now redundant debug auto-target traits
|
2013-05-10 22:31:54 +02:00 |
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