Commit Graph

428 Commits

Author SHA1 Message Date
Matthias Mailänder
9a58d26321 fixed broken ingame stats for Dune 2000 mod 2013-05-10 10:37:32 +03:00
psydev
5e5818c34a Sardauker HP increased 80 -> 100
Sardauker are pretty dramatically underpowered, especially considering that they are a top-tier unit. Since they are slow, they need to be tough to withstand enemy fire before they get in range. Since they are $400, they are mostly a waste of money at the moment, rather than assault troopers.
2013-05-08 14:55:26 -06:00
psydev
c23dedbcb2 temporarily disabled Ordos Deviator
Currently the Deviator uses AttackLoyalty, which seems to only be able to take over units permanently. It should be temporary. Currently it seems overpowered, and should be disabled for now. 

If anyone disagrees, let me know.
2013-05-08 12:10:40 -06:00
psydev
a1f12e9a2f siege tank turret offset changed
Now that the turret rotates, it should be changed so it looks less unnatural than if it were rotating on the center. It now looks as though it rotates on the base at the back.
2013-05-08 11:02:52 -07:00
psydev
24bb086c7f Removed bib from repair bay
Hopefully no one objects to this. This removes the bib from the repair bay.
Rationale: to save space (it's 3x4, which is pretty sizable). It is a building you'll often want to build near the front line, so having it be very large limits whether you can put it on a little rock somewhere. Removing the bib also has the effect of distinguishing it from the starport. It doesn't look bad without the bib.
2013-05-08 11:02:51 -07:00
psydev
357f974e49 minor: trike ROT +1 2013-05-08 11:02:32 -07:00
psydev
e1db583775 rocket tank rotation speed increased; +1 sight
since it's forward-facing and quite vulnerable, seems it should have some decent maneuverability so it doesn't get wasted so easily.
Increased sight range slightly.
2013-05-08 11:02:32 -07:00
psydev
1dc838beca Siege Tank has movable turreted
Siege tank is kind of useless. Given a moveable turret.
This unit is needed to break stalemates.
2013-05-08 11:02:30 -07:00
psydev
d41d6a73b7 reduced minimum crates to 0. 2013-05-08 11:02:29 -07:00
psydev
5ce9755071 switched back to RA explosions.
Until translucent effects are introduced, we should use the RA explosions,
which look better than what we currently have.
2013-05-04 20:59:45 +12:00
psydev
bfb8c30779 harvester speed 7 -> 6
Harv was a bit too fast. Tanks have been slowed, so it should be too.
2013-05-04 20:59:45 +12:00
psydev
1b0ebb3f94 made buildings require base provider (be in build radius)
Rationale:
Engineers right now can capture a building and then start building turrets in your base. Some might view this as legitimate but it is a pretty ridiculous strategy and makes game kind of unfun.
Part of why it's a problem is that turrets are quite powerful in this mod, and hard to kill.
The build radius is set to 30, which is very high, so it shouldn't be noticeable for most players in most games. But it will stop you from being able to build across the map.
2013-05-04 20:59:45 +12:00
psydev
776131d1ca fix Fremen to have rocket launcher, like in the original. 2013-05-04 20:59:45 +12:00
psydev
34e60b3223 made construction yard "base provider" (build radius) 2013-05-04 20:59:44 +12:00
psydev
919cf76110 added stealth raider icon 2013-05-04 20:59:43 +12:00
Chris Forbes
038cc6fc2f Merge pull request #3187 from psydev/d2k-balance
d2k balance changes
2013-05-03 03:38:50 -07:00
psydev
c18df57af9 slight reduction in harkonnen combat tank
To avoid the possibility of it being OP, reducing Hark. combat tank to 440, which divides into 11 tank shots.
2013-05-01 00:16:36 -07:00
psydev
d36caebecc reduced paratrooper cooldown from 280 -> 180 sec. 2013-04-30 19:18:28 -07:00
psydev
7e1c3a5f20 nerf towers
Very OP and make the game too static/ stalemated.
2013-04-30 17:19:23 -07:00
psydev
f9d5ea06f7 quad slightly slower 2013-04-29 23:15:24 -07:00
psydev
0c9c932435 Ordos tank slightly slower 2013-04-29 23:13:09 -07:00
psydev
87dd54c3c0 harkonnen combat tank slower, tougher 2013-04-29 23:11:49 -07:00
psydev
3c349da93b tank +25 HP, -> 350 2013-04-29 23:11:13 -07:00
psydev
cfc8d6422f Lower combat tank defualt speed
They are a bit fast, and the game is a bit fast.
2013-04-29 23:10:32 -07:00
psydev
9971bdfb66 change infantry default speeds
infantry was complained as being too fast. Agreed.
2013-04-28 15:56:35 -07:00
psydev
cb7cc8b293 d2k balance changes 2013-04-28 02:46:49 -07:00
Paul Chote
1177402856 Merge pull request #3135 from ScottNZ/ui
Start moving towards saner RA widget logic
2013-04-27 03:09:59 -07:00
Scott_NZ
ca80ac2d1f Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code. 2013-04-26 13:50:14 +12:00
Matthias Mailänder
c7900b2cc0 Give the mechanic a wrench icon instead of red-cross
closes #3133

don't try to guess hard-coded cursors from weapon damage
2013-04-24 13:53:52 +02:00
Matthias Mailänder
322d010076 fix crash in d2k - the smoke sprite is currently undefined
it used an RA one before, was hidden in the source code
2013-04-21 08:42:13 +02:00
Matthias Mailänder
53172d2aa3 remove more of Jes's paintjobs where I don't see the benefit
we want smaller installation packages
some alignment fixes made things worse
2013-04-20 16:09:24 +02:00
Matthias Mailänder
32916ee8c5 remove unneccesary hack-jobs on d2k building icons
now that we have bibs back
2013-04-20 15:39:56 +02:00
Matthias Mailänder
478c54c187 disallow modifiers on the chrome palette
fixes #3123 when the build palette cycles on RA desert maps
2013-04-20 15:34:01 +02:00
psydev
75b86269cf added stealth trike to show up in crates 2013-04-18 16:47:54 -07:00
psydev
12814371b1 Ix research now requires Hi-tech-fac as pre-req 2013-04-16 17:26:25 -07:00
Chris Forbes
6fb1c4879a Merge pull request #3070 from Mailaender/d2k-assets-completion
Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
psydev
456b225c42 map updated & mcv speed 6 2013-04-16 03:10:58 -07:00
psydev
a66bcad133 changed tank speeds & rotations 2013-04-16 01:19:19 -07:00
psydev
810d995661 weapon balance stick
quad slightly buffed vs. wood
artillery buffed vs. wood
firedelay removed for artillery
rifle man vs. heavy reduced to 15%
2013-04-16 01:04:24 -07:00
psydev
f3e867c5c7 changed spice regeneration speed. 2013-04-16 00:58:14 -07:00
psydev
ac5378e41a modified aircraft & airstrike + misc chgs 2013-04-15 22:01:43 -07:00
psydev
2304f3e6cc sped up air units 2013-04-15 21:45:52 -07:00
psydev
7157cbdf49 reduced ordos tank spd 10 -> 9 2013-04-15 21:09:57 -07:00
psydev
939cd8a942 fixed devastator prerequisite 2013-04-15 21:09:07 -07:00
psydev
4b4a1a8b86 removed turret from burning turret husk
This way it's more clear that it's dead.
2013-04-15 20:56:01 -07:00
psydev
255ea6249a husk burn times shortened 2013-04-15 20:53:15 -07:00
psydev
b0f16b0de6 units do not detect cloaked by default anymore. 2013-04-15 20:45:14 -07:00
psydev
7f9b22a17f gave quad better scout range; reduced trike's. 2013-04-15 20:44:07 -07:00
psydev
66a3cae31c updated veh speeds on rock, sand, dunes. 2013-04-15 20:42:00 -07:00
psydev
30e07e027d increased harvester & mcv HP 2013-04-15 20:18:47 -07:00