reaperrr
1886bad107
Make smudges in RA not spawn/grow below vehicles and structures
...
Also walls, trees and husks in most cases.
Note: Differences between warheads are intentional.
Note2: Some smudge WHs were removed instead when the weapon was purely anti-air or anti-water.
2016-07-07 20:51:21 +02:00
Curtis Shmyr
43136e218a
Reduce RA Arty range from 14 to 12 cells
2016-05-02 15:59:12 -06:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
...
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
...
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Paul Chote
9f7f759da4
Fix filename case on weapon reports.
2016-01-17 19:24:40 +00:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
penev92
1c44fcbad4
Add upgrade rules to remove DamageWarhead.DeathType
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and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
reaperrr
1cc900b269
Yaml style fixes to reduce future --upgrade-mod "noise" a little
2015-03-27 00:11:32 +01:00
reaperrr
f9332c9efe
Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
2015-03-27 00:04:37 +01:00
reaperrr
477dbbd532
Splits RA weapons.yaml into multiple roughly categorized files
2015-03-01 22:11:45 +01:00