Paul Chote
8c50f444ec
Fix refinery flame animation.
2015-10-19 17:54:05 +01:00
Matthias Mailänder
c6eff7023a
add spice blooms
2015-10-11 19:30:28 +02:00
Matthias Mailänder
f2663c18a3
add an empty sprite
2015-10-11 19:30:28 +02:00
Paul Chote
7e1dfa96be
Merge pull request #9584 from obrakmann/fix-d2k-sequence-crash
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Fix case sensitivity issue in d2k sequence definitions
2015-10-10 20:46:11 +01:00
Paul Chote
ad3714e9ec
Merge pull request #9406 from reaperrr/d2k-weapon-offsets
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Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00
Oliver Brakmann
a26e1a1d52
Fix case sensitivity issue in d2k sequence definitions
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Game would crash on systems with case-sensitive filesystems when a support-power beacon appeared.
2015-10-10 14:19:02 +02:00
Paul Chote
8ae01cf73b
Move fremen and saboteur to palace powers.
2015-10-05 22:05:02 +01:00
Matthias Mailänder
9088a58756
Merge pull request #9408 from reaperrr/d2k-debris
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Added original D2k debris
2015-09-26 13:56:51 +02:00
reaperrr
522e7d5d04
Add custom sequence support to WithSiloAnimation
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Additionally add description to Stages property, and remove unnecessary var (information is only needed once anyway).
2015-09-25 14:26:21 +02:00
reaperrr
63344aafcb
Remove duplicate d2k explosion sequences, increase explosion tick, fix deviator explosion offset
2015-09-24 14:43:00 +02:00
reaperrr
685be50168
Added original D2k debris
2015-09-23 19:07:07 +02:00
reaperrr
e36e4f97bb
Fix Grenadier projectile
2015-09-19 20:47:27 +02:00
reaperrr
03413b9875
D2k weapon warhead changes
2015-09-19 17:39:57 +02:00
reaperrr
ab603827ca
Remove paradrop remnants from D2k
2015-09-13 21:49:24 +02:00
reaperrr
be28da2a64
Remove paradrop power from Ix Lab
2015-09-13 21:49:22 +02:00
Paul Chote
96b8b8c1ce
Rename actors to match original game rules.
2015-09-10 19:23:05 +01:00
reaperrr
10ab4cbe61
Fixed production overlay ZOffsets
2015-08-30 15:45:01 +02:00
Matija Hustić
25ce915a0c
Fixes D2K regression due to unspecified sprite file name.
2015-07-15 10:32:42 +01:00
Matija Hustić
2f01c389cf
Manually upgraded YAMLs.
2015-07-14 20:39:09 +01:00
reaperrr
b193d5195d
Cleaned up d2k yaml rules.
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Sanitized defaults.
2015-06-29 00:45:38 +02:00
reaperrr
11ce57523c
Fixes d2k rifle infantry prone sequence
2015-06-21 11:03:49 +02:00
Matthias Mailänder
7faebe874a
check for missing sequence entries using lint
2015-06-20 22:22:59 +02:00
Christopher Grant
81f05e7556
Added shrapnel sequences.
2015-06-06 13:18:09 -04:00
reaperrr
64fb38bd3e
Cleaned and fixed D2k infantry rules a little
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Moved Selectable Bounds to infantry default, fixed vertical offset.
Removed some TakeCover duplication.
Added engineer and medic/thumper prone sequences.
Made sure that TakeCover/WithInfantryBody sequence modifiers are applied
properly.
Fixed d2k grenadier sequences offset to match other infantry.
2015-06-01 23:27:49 +02:00
Paul Chote
dae5703c71
Add nuke flash to D2K.
2015-05-24 18:39:51 +01:00
Paul Chote
c5614d4c3a
Merge pull request #8223 from Mailaender/fix-sequences
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Fixed several broken YAML sequences
2015-05-24 13:12:22 +01:00
Matthias Mailänder
13a8f6f5bd
remove duplicate and unused land animation
2015-05-23 16:10:55 +02:00
Paul Chote
80a54fe4fe
Fix repair depot lights.
2015-05-23 08:50:29 +01:00
Paul Chote
4eb76046f4
Fix deviator gas blending.
2015-05-23 08:50:28 +01:00
Paul Chote
26fd858fc7
Use premultiplied alpha for all textures and blending.
2015-05-23 08:50:28 +01:00
abcdefg30
70e7b33fd7
Merge pull request #7979 from Mailaender/d2k-sand-blendmode
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Fixed the Dune 2000 harvester sand out animation
2015-05-14 19:21:06 +02:00
Taryn Hill
cace31f5e9
Implement WithDecorationCarryable.
2015-05-08 09:55:40 -05:00
Matthias Mailänder
45ffac350f
fix d2k harvester sand overlay
2015-04-26 09:22:23 +02:00
Matthias Mailänder
63e4d40770
add alpha channel to every possible blend mode
2015-04-26 09:22:19 +02:00
Paul Chote
1e30fdb333
Merge pull request #7909 from reaperrr/projectile-cleanup2
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Projectiles cleanup Part 2
2015-04-25 18:41:06 +12:00
reaperrr
1655a1462d
Made sure spice blooms are drawn below harvesters all the time
2015-04-19 19:54:28 +02:00
reaperrr
6b7ffdc1b7
De-hardcoded GravityBomb idle and opening sequence
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Avoid checking for sequence if Image is null.
2015-04-10 00:39:34 +02:00
reaperrr
10f205b43d
Reduce brightness of several D2k weapon effects via new blend modes
2015-04-01 22:01:24 +02:00
reaperrr
57dab6ccc1
Fix D2k gun tower to use tank muzzle
2015-03-29 14:23:09 +02:00
reaperrr
05426562cd
D2k sequence cleanups and gun turret muzzle fix
2015-03-29 12:42:46 +02:00
reaperrr
6f244d5e3c
Fix D2k missile trails and deviator explosion
2015-03-27 13:59:34 +01:00
Paul Chote
9b33d7b1e5
Disable legacy sequence parsing in D2K.
2015-03-24 18:01:30 +00:00
Matthias Mailänder
ee58c68604
fix Sietch sprite offset
2015-03-22 18:09:33 +01:00
Paul Chote
b670673f9f
Reorganize D2K actor rules.
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This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
Paul Chote
55e5dd93eb
Improve the fire animation position on D2K husks.
2015-01-06 23:36:43 +13:00
penev92
6dabec6124
Add more tileset templates and voice notifications
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Add House Corrino
Add Corrino-specific structures
Remove "new" tileset entries and speech notifications for now
2015-01-02 17:23:23 +02:00
Matthias Mailänder
3835aec17f
add an attack overlay for the sand worm
2015-01-01 14:53:04 +01:00
penev92
61cb74adb4
Improved visuals, added WormSign norification
2014-12-13 14:02:44 +02:00
penev92
c4efd269d4
Step three in implementing sandworms
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Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b
Second implementation of Sandworms
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Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00