Commit Graph

3709 Commits

Author SHA1 Message Date
obrakmann
3c791f0eb9 Merge pull request #6643 from DeadlySurprise/assetBrowser
Adds vqa playback to the asset browser
2014-10-07 21:07:08 +02:00
obrakmann
220bc2ec08 Merge pull request #6673 from pchote/unhardcode-sprites
Move sprite parsers into mod code
2014-10-07 20:45:50 +02:00
DeadlySurprise
e187876bdf Adds vqa playback to the asset browser 2014-10-07 18:59:02 +02:00
Chris Forbes
edbd65bdf3 filesystem: Fix benign use of loop variable in closure
This closure never outlives a single loop iteration.
2014-10-07 18:17:09 +13:00
Paul Chote
41c296e5c2 Fix some bogus cell accesses in Map. 2014-10-07 09:55:50 +13:00
Paul Chote
6a72e87028 Remove the remaining legacy sprite plumbing. 2014-10-07 09:55:50 +13:00
Paul Chote
beb7a394a2 Move ShpD2 sprite loading into Mods.Common. 2014-10-07 09:55:50 +13:00
Paul Chote
533d044755 Move TmpTS sprite loading into Mods.TS. 2014-10-07 09:55:50 +13:00
Paul Chote
37cedd88a2 Move TmpTD sprite loading into Mods.Common. 2014-10-07 09:55:49 +13:00
Paul Chote
997c79130a Move TmpRA sprite loading into Mods.Common. 2014-10-07 09:55:49 +13:00
Paul Chote
ca38193264 Move R8 sprite loading into Mods.D2k. 2014-10-07 09:55:49 +13:00
Paul Chote
c798b306c4 Move ShpTS sprite loading into Mods.Common. 2014-10-07 09:55:49 +13:00
Paul Chote
d658643b73 Move ShpTD sprite loading into Mods.Common. 2014-10-07 09:55:49 +13:00
Paul Chote
9cf8328979 Add plumbing for mod-defined sprite loaders. 2014-10-07 09:55:49 +13:00
Paul Chote
2b92ce7edd Use SpriteLoader for frame exporting. 2014-10-07 09:55:49 +13:00
Paul Chote
7207841f8b Use the existing SpriteLoader cache for tilesets. 2014-10-07 09:55:48 +13:00
Matthias Mailänder
7101b001b2 Merge pull request #6546 from huwpascoe/freezefix
Closes #4591
2014-10-05 09:33:21 +02:00
Matthias Mailänder
f6f88bddb2 Merge pull request #6644 from pchote/proximity-triggers
Closes #2175
2014-10-05 09:12:00 +02:00
obrakmann
84cec1baba Merge pull request #6650 from pchote/luatable-bridge
Allow Lua bridge to convert between LuaTable and arrays.
2014-10-04 12:36:36 +02:00
obrakmann
a91084c0f8 Merge pull request #6613 from pchote/remove-mp-tooltips
Remove the MP tooltip row from campaign missions.
2014-10-04 12:20:14 +02:00
Paul Chote
85b26d1ff8 Update Lua bindings to use array arguments. 2014-10-04 19:43:27 +13:00
Paul Chote
471dc409b7 Allow Lua bindings to convert to and from arrays. 2014-10-04 19:43:18 +13:00
Paul Chote
0652d338f8 Add proximity trigger plumbing. 2014-10-04 14:01:45 +13:00
huwpascoe
488d2d57e0 Fix map.png lock 2014-10-04 01:18:18 +01:00
Matthias Mailänder
beed736169 Merge pull request #6528 from atlimit8/DragIntoTransports
Modifies IMove & Enter and Fixes #4640 - Units teleport into transports
2014-10-03 15:37:29 +02:00
atlimit8
3f6e1a608a Added IDisableMove 2014-10-03 08:07:05 -05:00
Oliver Brakmann
8f8b0b966f Avoid reading CenterPosition of invalid targets in DamageWarhead
Fixes #6642
2014-10-03 14:24:27 +02:00
Paul Chote
80f42b4921 Add support for generic tooltip names. 2014-10-03 20:25:33 +13:00
atlimit8
83acbe0266 Extended IMove for Enter logic 2014-10-02 20:47:28 -05:00
obrakmann
9de79318e8 Merge pull request #6623 from steelphase-forks/bleed-ScrollPanelSound
Scroll Panel Sound
2014-10-02 20:09:44 +02:00
steelphase
fc44d082dc Scroll Panel Sound
Adds sound to Up, Down, and Thumb Button
2014-10-01 09:53:28 -04:00
Paul Chote
863d75eefe Merge pull request #6621 from steelphase-forks/bleed-soundfix
Sound Fix for DropDownButton Widget
2014-10-01 22:12:55 +13:00
obrakmann
c57407de4a Merge pull request #6626 from steelphase-forks/bleed-modRulesFix
LoadWidget modRules Fix
2014-09-30 22:35:06 +02:00
Matthias Mailänder
a37f89aadf Merge pull request #6574 from pchote/celltrigger
Implement cell triggers.
2014-09-30 20:49:03 +02:00
Paul Chote
a61fdba44d Implement cell triggers. Closes #4400. 2014-09-30 19:25:09 +13:00
steelphase
3a5d04f824 LoadWidget modRules Fix
Fixes #6625
2014-09-29 23:07:48 -04:00
steelphase
65ded0ed90 Sound Fix for DropDownButton Widget 2014-09-29 18:41:40 -04:00
Paul Chote
7bc8c171e8 Minor style fixes. 2014-09-29 21:01:44 +13:00
Paul Chote
f463407d8d Fix a loop closure bug in the weapons code.
Fixes #6597. Fixes #6599.
2014-09-29 20:57:20 +13:00
huwpascoe
d150ea1721 Fix server freeze on client absence. 2014-09-28 16:27:40 +01:00
Paul Chote
04d61f465a Don’t rebuild the actor bindings every query. 2014-09-28 14:46:39 +13:00
Paul Chote
ca6119821f Allow lua API to bind a minimal set of properties to dead actors. 2014-09-28 14:46:37 +13:00
reaperrr
ffeff5c7b6 Merge pull request #6575 from pchote/selfhealing
Add elite self-healing bonus
2014-09-27 13:19:24 +02:00
Paul Chote
56332251f5 Don’t double-remove dead actors from the world. 2014-09-27 22:14:16 +12:00
Jacob Dufault
ad98a831da Remove an unused setting 2014-09-26 17:38:36 -04:00
Oliver Brakmann
36b5097fa0 Cache chat conversations in the lobby and in-game
This preserves the chat content from the lobby and makes it available
in-game, and also makes all chat content available to the end-game
dialog.
2014-09-26 07:18:33 +02:00
Paul Chote
ee77db1831 Add some additional robustness against bogus cell queries in ActorMap. 2014-09-24 22:36:59 +12:00
Paul Chote
17702dc057 Merge pull request #6334 from Mailaender/parachute-out-of-map
Fixed a crash when parachutes were spawned outside of the map
2014-09-24 22:26:08 +12:00
Jacob Dufault
65763a643f Simplify GetCtor logic 2014-09-22 13:41:07 -04:00
Matthias Mailänder
44d134afe0 don't update the actor map outside the map borders 2014-09-21 10:52:44 +02:00