Commit Graph

20 Commits

Author SHA1 Message Date
Chris Forbes
c2d019210d removed ProjectileInfo.Rotates, since it's redundant now that we have facings= in sequences 2010-03-17 18:39:05 +13:00
Chris Forbes
64ac7464a5 impact sounds in cnc 2010-03-17 18:35:17 +13:00
Chris Forbes
a3e869a733 added support for AttackOmnis that fire missiles (use direction to target as initial missile facing) 2010-03-08 20:50:56 +13:00
Chris Forbes
b51fc3b62a CNC: guard tower 2010-03-08 00:09:32 +13:00
Chris Forbes
5a5b412901 fixed explosions; put dual-fire missiles back on BIKE 2010-03-07 23:41:28 +13:00
Chris Forbes
83257cce6a sequences for all infantry; E2/E3 work. trails added to rockets 2010-03-06 17:09:32 +13:00
Chris Forbes
3a6746f405 CNC: tweaks to E1 2010-03-06 16:26:06 +13:00
Paul Chote
5a42519422 cnc fixes:
* Hardcoded audio crashes
	* Implemented remaining vehicles
	* Fix weapon stats
2010-03-05 19:57:20 +13:00
pchote
9ee82dda68 cnc: APC, ARTY, FTNK (minus projectile artwor) 2010-02-27 16:12:56 +13:00
Chris Forbes
4ad43da17a fixed missile flight times; fixed missing license info in IGraphicsDevice.cs 2010-02-27 12:06:05 +13:00
Chris Forbes
b976447d67 fixed #75 missiles fly forever 2010-02-26 20:43:17 +13:00
Chris Forbes
5b3dde1c5f fixed broken INIs rather than hiding the brokenness 2010-02-11 15:39:39 +13:00
Chris Forbes
4d2c8a67a3 CNC: added BIKE; fixed NUKE damaged anim 2010-02-11 11:09:07 +13:00
Chris Forbes
68d5ea6baa CNC: added LTNK 2010-02-11 09:22:57 +13:00
Chris Forbes
67d9ba2329 added CNC Medium Tank 2010-02-10 23:47:39 +13:00
Paul Chote
78444f9fdc Helicopters 2010-02-07 14:38:52 +13:00
Paul Chote
0d8bbac2f1 Tweak lasers to work better in other directions 2010-02-07 00:50:35 +13:00
Paul Chote
b559d69d4e Frickin' Lasers 2010-02-07 00:12:24 +13:00
Paul Chote
4fcb655e2c Use c&c voices for all units 2010-02-05 11:02:28 +13:00
Paul Chote
b63b09ec2c Nod Buggy and minimal ini definitions 2010-02-05 11:02:27 +13:00