Pavlos Touboulidis
531338a955
Preload sequences and fix #5382
2014-05-22 03:45:28 +03:00
Pavlos Touboulidis
f651cb3677
Final style & rebase fixes
2014-05-17 14:34:52 +03:00
Pavlos Touboulidis
df6159f12b
Do not use the map's rules when rendering the minimap in the map chooser
...
Using the mod's rules is *a lot* faster because we don't have to load
each map's rules.
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
ca44be7b2e
Only update the loading screen from the main thread
...
Fixes the crash experienced by pchote. It's a hack but it's easy
to get rid of and it will have to do for now, until the messy
LoadScreen gets fixed.
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
a845947e0f
Minor style & nit fixes
2014-05-17 14:33:17 +03:00
Pavlos Touboulidis
b560268495
Change animations to use the proper SequenceProvider
...
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
0e15ce1b88
Replace catch(KeyNotFoundException) with TryGetValue()
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
5bbf442cd0
Remove reference to Game.modData
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
44c01bbaa2
Remove TileSetData and separate TileSet from Sequences
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
Pavlos Touboulidis
693186e1eb
Fix caching by making the tileset part of the key
2014-05-17 14:26:54 +03:00
Pavlos Touboulidis
2b3d5f1544
Better caching for Rules and Sequences
...
Refactored the Rules and SequenceProvider classes to be parts of ModData and
maintain a cache of the instances used in the mod.
The caching reduced the load times a lot, especially after the first load.
Some lazy loading in sequences also helped lower the startup time..
Note: The static classes were left behind to redirect the existing code's
calls.
2014-05-17 14:26:53 +03:00
Paul Chote
28c0310357
Merge pull request #5192 from matija-hustic/spawnchoice
...
Spawnchoice
2014-05-17 17:53:00 +12:00
Paul Chote
b4298982a0
Merge pull request #5262 from Mailaender/parse-invariant-culture
...
Added checks for NumberFormatInfo.InvariantInfo everywhere
2014-05-14 00:20:35 +12:00
Matthias Mailänder
59ace5d01b
new shorthand Exts.(Try)ParseIntegerInvariant
2014-05-13 14:16:41 +02:00
Pavlos Touboulidis
2ec6df9680
Fix strange d2k loading slowness
...
There is a strange issue that appears* when Theater calls
ISpriteFrame.Frames on the R8Reader. The R8Reader uses
IEnumerable.Cast<> which behaves slower and slower, which
makes map loading become 10+ times slower.
The changes here simply avoid the casting.
[*] This happens at least on Linux x86_64 with Mono 3.2.8.
See https://bugzilla.xamarin.com/show_bug.cgi?id=19668
2014-05-11 06:38:19 +03:00
Paul Chote
a6e79bb732
Merge pull request #5155 from Mailaender/ts-tiberium
...
Added Tiberium crystals and refinery to Tiberian Sun
2014-05-07 18:30:27 +12:00
Matthias Mailänder
b19d286f56
parse with NumberFormatInfo.InvariantInfo everywhere
...
closes #5240
2014-05-06 18:31:48 +02:00
matija-hustic
ae149c420e
Bigger spawn points, numbers within.
2014-05-03 19:08:56 +01:00
Matthias Mailänder
8b3f15155e
remappable resource types
2014-05-03 09:02:19 +02:00
Paul Chote
401e7cf1b2
Remove an outdated hack from Renderer.
2014-05-03 11:40:55 +12:00
Paul Chote
fdd4437c52
Re-enable shellmaps.
2014-05-02 22:08:41 +12:00
Matthias Mailänder
01a3162725
allow animations to pause on low power
...
closes #2949
2014-04-20 14:47:53 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
1b2a90c00c
Migrate to System.Lazy.
2014-04-09 20:20:41 +12:00
Matthias Mailänder
67cd0645a4
update to .NET 4.0
2014-04-09 20:20:26 +12:00
Oliver Brakmann
4d71e37ab0
Disable shellmaps temporarily
2014-04-03 17:24:01 +02:00
Paul Chote
3f63eb4ec6
Allow SheetBuilder to be used from mod code.
2014-04-03 07:15:03 +13:00
Paul Chote
aa77536e96
Support borderless panel types.
2014-04-03 07:15:02 +13:00
Paul Chote
4f7f0b7a55
Don't draw combat debug for actors outside the world.
2014-03-21 10:03:54 +13:00
Paul Chote
c30b18a9d6
Introduce MapCache and MapPreview for improved UI map previews.
2014-03-16 21:45:59 +13:00
Paul Chote
0143e8bfb8
Support rectangular tiles.
2013-12-29 14:16:20 +13:00
Paul Chote
c42a6f8386
Convert terrain rendering to world coords.
2013-12-26 17:23:13 +13:00
Paul Chote
1a31368953
Convert range circle rendering to world coords.
2013-12-26 17:23:12 +13:00
Paul Chote
393b1bbc0a
Remove ContrailFader when complete. Fixes #4302 .
2013-12-13 22:36:30 +13:00
Paul Chote
8c7f77d2c7
Convert SmudgeLayer to sequences.
2013-12-11 22:53:33 +13:00
Paul Chote
4e814a8c2e
Move ShroudRenderer into a trait.
2013-12-11 19:22:55 +13:00
Matthias Mailänder
8d9282811b
fixed System.IO.InvalidDataException`: Non-power-of-two array
2013-12-05 19:31:24 +01:00
Matthias Mailänder
5a4fc712a9
added --minimap to OpenRA Utility
...
closes #4195
2013-12-05 17:41:03 +01:00
Paul Chote
314f819940
Load terrain from any SpriteSource.
2013-12-01 09:49:25 +13:00
Paul Chote
e4fe2b49f4
Make terrain tiles ISpriteSources.
2013-12-01 09:48:42 +13:00
Paul Chote
f92ce8bf51
Define a consistent interface for sprite loading. Fixes #4176 .
2013-12-01 09:47:49 +13:00
Paul Chote
20a6c75ba4
Rewrite ShpTSReader. Closes #3746 .
2013-12-01 09:47:49 +13:00
Paul Chote
5b947090f4
Use the normal extension checking rules for .r8.
2013-12-01 09:47:49 +13:00
Paul Chote
f153516151
Introduce proper support for non-shp sprites in cursors and ShpImageWidget.
2013-12-01 09:47:48 +13:00
Paul Chote
01155a655a
Allow empty sprites to be allocated.
2013-12-01 09:47:48 +13:00
ScottNZ
6a14434cff
Add a CenterPosition helper to Viewport
2013-11-29 23:01:50 +13:00
Curtis Shmyr
d30f60809b
Added 2 settings for unit health bars: always show unit health, and team health bar colors
2013-11-24 12:12:52 -07:00
ScottNZ
1394c1dcee
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00