Paul Chote
300a7222f3
Don't autotarget structures in Defend stance.
2017-06-18 21:07:21 +02:00
Paul Chote
0a1f2b7275
Fix auto-targeting vs submerged but detected RA submarines.
2017-06-18 21:07:21 +02:00
Paul Chote
0aa84aa5ed
Fix auto-targeting vs RA tanks.
2017-06-18 21:07:21 +02:00
Forcecore
568d7efdb1
ExternalCaptures Type filter fix up
2017-06-18 12:37:59 +02:00
reaperrr
26e6d86821
Make RA artillery actors attack the target center
...
Instead of closest targetable position/offset.
Applies to:
-Artillery
-Cruiser
-Missile Sub
2017-06-15 01:32:37 +02:00
Paul Chote
e1cd00c1dd
Add backend plumbing for model loaders.
2017-06-14 18:56:06 +02:00
Mustafa Alperen Seki
4187a69904
Remove afld and hpad from Rush AI's Production: list
2017-06-14 18:26:18 +02:00
Paul Chote
242f33c2ba
Implement RA command bar.
2017-06-12 19:38:18 -05:00
Paul Chote
b613b1b2e0
Update RA AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
16e260e69f
Increase ZOffset of RA explosions
...
To make sure they play on top of actors.
2017-06-10 11:38:04 +01:00
reaperrr
7cadbcb8f6
Set custom hit shapes for civilian buildings
2017-06-10 11:38:04 +01:00
reaperrr
07e6708b88
Align RA base building hitshapes with their sprites
2017-06-10 11:38:04 +01:00
reaperrr
7ba276c0c1
Add building hitshape defaults to RA
...
And do some cleanup.
Intentionally omitted uncommon shapes that only appear once or twice.
2017-06-10 11:38:04 +01:00
reaperrr
423ea555b3
Fix RA bridge crash
2017-06-06 22:04:00 +02:00
Paul Chote
ce233a6cca
Reduce edge scrolling threshold and polish cursor hotspots.
2017-06-06 08:53:54 -06:00
reaperrr
82758a8bef
Add TargetableOffsets to HitShape
...
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a
Upgrade rule for Health.Shape to HitShape.Type
2017-06-04 00:07:08 +02:00
abcdefg30
e1b7fc2617
Replace the removed SupplyTruck trait in disable-player-experience.yaml
2017-05-29 07:15:57 -05:00
abcdefg30
5e40a5b683
Remove the effect from MissionColt
2017-05-20 11:28:14 +02:00
abcdefg30
ddba9b2efd
Remove outdated values and replace Bullet by InstantHit in allies05a
2017-05-20 11:28:14 +02:00
abcdefg30
7ea40482e2
Fix the Colt sometimes shooting even after Tanya was released
2017-05-20 11:28:14 +02:00
abcdefg30
cc6191554a
Remove the hacky MissionColt actor from allies05a
2017-05-20 11:28:14 +02:00
abcdefg30
550256373a
Replace Camera.Truk by using ValidStances on RevealsShroud
2017-05-20 11:28:14 +02:00
Paul Chote
0222ea675c
Implement mod-defined package loaders.
2017-05-07 13:25:38 +01:00
Paul Chote
d787429a2e
Merge pull request #12996 from atlimit8/RemoveIDisable-part2
...
Remove IDisable - part 2
2017-05-07 08:38:09 +01:00
atlimit8
431f06cd49
Convert support powers from actor disabled to pausable-conditional.
2017-05-06 17:19:43 -05:00
atlimit8
0dfdea1826
Convert AffectedByPowerOutage from disabler to conditional condition granter.
2017-05-06 17:19:42 -05:00
daVoodooShuffle
53bf52149c
Closes #13153
...
Modified all expressions to contain a space on either side
Only effects the YAML files that contain config variables:
X:
Y:
Width:
Height:
2017-05-06 15:26:41 +10:00
atlimit8
770efd710b
Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk
2017-04-30 09:46:21 -05:00
Paul Chote
9b93771dbc
Remove metadata that was only used by the mod chooser.
2017-04-22 11:31:43 +01:00
Paul Chote
5d5fd7a0e8
Remove RequiredMods logic.
2017-04-21 17:55:15 +01:00
reaperrr
80ec530e4c
Refactor supply traits to *Cash traits
...
Adding 'Type' and 'Stances' support as well.
2017-04-18 19:27:46 +02:00
Oliver Brakmann
e164a6119d
Merge pull request #13123 from SoScared/fix3maps
...
[RA] [Map Pool] Fix tiles on Countercross, Siberian Pass & Six Below Zero.
2017-04-18 16:29:26 +02:00
SoScared
7168912273
Fix tiles on Countercross, Siberian Pass, Sudden Death & Six Below Zero.
2017-04-15 19:50:12 +02:00
reaperrr
04f5937476
Merge pull request #13086 from kyrylo/winter-storm-update
...
mods/ra/maps: update Winter Storm
2017-04-15 13:45:24 +02:00
reaperrr
8c1ed0d39f
Merge pull request #13102 from abcdefg30/06yak
...
Fix allies06a freezing when yaks try to attack camo pillboxes
2017-04-15 12:36:18 +02:00
Oliver Brakmann
3cd7493664
Merge pull request #13095 from jrb0001/licenseheaders-lua
...
add GPLv3+ header to all lua scripts
2017-04-14 22:25:46 +02:00
abcdefg30
e37667efb6
Merge pull request #12606 from reaperrr/forward-bombs2
...
Add forward movement support to GravityBomb
2017-04-11 13:07:15 +02:00
Jean-Rémy Buchs
fc725c6c0c
add GPLv3+ header to all lua scripts
2017-04-10 21:13:51 +02:00
Kyrylo Silin
09c610e2cc
mods/ra/maps: update Winter Storm
...
Map link: http://resource.openra.net/maps/20503/
Changes:
* Renamed from `Winter Storm 2` to `Winter Storm`
* Decorated the chain links near middle oil derricks
* Resized the map from 89x82 to 89x86 to add more sea tiles to the top
and to the bottom
* Fixed broken tile near the ridge to the middle right
2017-04-10 10:32:21 +03:00
reaperrr
1fa8286f1e
Merge pull request #13085 from kyrylo/tandem-update
...
mods/ra/maps: update Tandem
2017-04-10 00:31:28 +02:00
abcdefg30
14ece703ef
Fix allies06a freezing when yaks try to attack camo pillboxes
2017-04-09 15:50:27 +02:00
Kyrylo Silin
2c678a240c
mods/ra/maps: update Tandem
...
Map link: http://resource.openra.net/maps/20495/
Changes:
* Fixed some bad tiles (thanks to Frame Limiter)
> Bad tile: 75,45
> Road tiles: 98,59 , 50,12
* Changed author name from `Kyrylo` to `Kyrylo Silin`
2017-04-09 12:02:36 +03:00
Kyrylo Silin
6d84079a94
mods/ra/maps: update Behind The Veil
...
Map link: http://resource.openra.net/maps/20494/
Changes:
* Renamed from `Behind The Veil` to `Behind the Veil`
* Replaced chain link with walls in the middle to protect oil derricks
from direct attacks
* Added barrels to the middle area. A middle oil derrick can be
captured only from 2 spots (if barrels are not destroyed)
* Added barrels between side ridges
* Fixed some bad road tiles (thanks to Frame Limiter)
* Widen side passages to corner expansions by 1 cell
2017-04-09 11:36:22 +03:00
Paul Chote
a82e835f87
Set sensible initial turret facings.
2017-04-08 21:30:38 +01:00
Oliver Brakmann
b9f0504380
Fix friendly monster tanks not revealing shroud in Monster Tank Madness
2017-04-08 20:55:40 +02:00
abcdefg30
8f50052a1c
Remove a misplaced barrel
2017-04-05 22:27:39 +02:00
abcdefg30
009cbb74f5
Fix Oil Pumps spawning infantry on death
2017-04-05 22:19:55 +02:00
abcdefg30
d6cf3b35b6
Fix the explosions of the civilian buildings
...
- it looked weird when they spawned civilians
- other buildings on the map exploded with the wrong explosion
2017-04-05 22:16:37 +02:00
abcdefg30
e4d3712205
Set the initial cash to 0
2017-04-05 21:53:31 +02:00