Alexander Boll
912ab4d1b8
added nod4b
2015-05-09 12:10:35 +02:00
Alexander Boll
0f0c400657
added mission nod4a
...
Polish nod04a a bit
2015-04-26 12:59:23 +02:00
Moshe Schmidt
7d6f367d84
Added CnC: gdi05b
2015-04-13 22:31:51 +02:00
Paul Chote
878a0f7008
Remove OpenRA.TilesetBuilder.
...
This project has not been maintained in years,
and has been outright broken for a significant
amount of this period.
2015-03-31 20:42:37 +01:00
Alexander Boll
e4647a8333
added nod mission 2b
2015-02-10 21:08:19 +01:00
Alexander Boll
9a09421800
fixed mission 2a and cleaned the code
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changed according style code and added production trigger
corrected tech tree
removed comments and corrected same style issues
added gdi tech tree and changed produce to build
changed image format and replace spaces with tabs
deleted unnecessary tabs, added tooltips and corrected name
added lua file from nod 2a
changed according style code and added production trigger
deleted unnecessary tabs, added tooltips and corrected name
fixed image size
changed for loops to Utils.Do, removed facing and health from yaml,
changed movement function and corrected mission description
restored facing values unequal zero und fixed image position
Polish things a bit
Have player's units move into the map at the start
Polish some things
2015-02-06 21:11:18 +01:00
Oliver Brakmann
ccc34806de
Some polish for allies05a
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* Viewport follows the truck automatically
* Greece's reinforcements arrive only after the heli has left the scene
* Added "Reinforcements have arrived" notification
* Adds all the Lua files of the recent missions to the solution
2015-02-02 16:51:50 +01:00
Oliver Brakmann
1b4dc3d1fe
Add mission gdi05a
2015-02-01 18:12:46 +01:00
Paul Chote
ecd4479807
Move OpenRA.Lint into a --check-yaml utility command.
2014-12-25 10:10:57 +01:00
abcdefg30
c5978d0dbe
Ported Survival01 to lua
2014-11-23 13:31:24 +01:00
Matthias Mailänder
a29a16b921
port gdi03 to the new Lua API
2014-11-22 14:59:08 +01:00
Paul Chote
04b2f004d5
Merge pull request #6796 from Mailaender/soviet-01-lua
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Added soviet 01 to the Red Alert campaign
2014-11-04 08:06:28 +13:00
huwpascoe
dfc6ebd3ba
Introduced NUnit and some tests.
2014-11-02 20:18:04 +00:00
Matthias Mailänder
0049d08356
remove missing .lua files
2014-11-02 12:51:18 +01:00
abcdefg30
ff8944d288
Ported allies03a
2014-10-24 20:32:47 +02:00
abcdefg30
cc97f45ea4
Removed -classic suffix
2014-10-24 19:37:23 +02:00
Paul Chote
4d2f912389
Merge pull request #6793 from Mailaender/bleed-exc-wrap
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Moved the crash monitors outside of the game executables
2014-10-20 20:05:22 +13:00
abcdefg30
1073646b72
Registered all new files
2014-10-19 13:30:37 +02:00
steelphase
af3e3f795f
Add Game Monitor
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Add Game Monitor and update sln.
This also removes CrashDialog
2014-10-19 11:12:58 +02:00
Paul Chote
10923d6438
Remove old IRC code.
2014-10-19 13:19:09 +13:00
Paul Chote
7c46f42ff2
Remove GDI03.
2014-10-19 12:43:17 +13:00
Oliver Brakmann
22e6e5d759
Port Intervention to the new Lua API
2014-10-18 18:19:03 +02:00
steelphase
3a72153a3d
Create Mods.Common
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Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
RoosterDragon
e0d8d8cf80
Clean up project settings.
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- Create single platform config named x86 and have all projects target x86.
- Remove Release config (broken anyway).
- For the Debug config, ensure TRACE and DEBUG constants are set and unsafe code is allowed for all projects (same as the makefile).
- Warn level 4 and optimizations off were removed from the config automatically by VS (it assumes these values by default, and these match the makefile).
- The CrashDialog project can reuse the icon from the Game project as long as the path is set correctly.
- Fix TS project so it builds (I know it's going but its annoying that the project must be unloaded).
2014-06-20 19:29:54 +01:00
Matthias Mailänder
525a0c4ff1
port Fort Lonestar to Lua
2014-06-14 07:40:52 +02:00
Matthias Mailänder
b7ca65fb7b
update Lua project files
2014-06-14 07:32:47 +02:00
ScottNZ
40e9fb93d6
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows ( de7a837d94, #5403 ).
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VS will also generate a warning if it tries to source an icon from somewhere not in the project directory, so added it to the CrashDialog folder.
2014-05-26 00:07:30 +12:00
RoosterDragon
de7a837d94
Unify settings for solution and project setups.
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Create a single solution platform named x86.
Ensure both Debug and Release configs build to the root for all projects.
Ensure all Release configs generate pdbs.
2014-05-23 08:16:09 +01:00
Paul Chote
fe6831a095
Move winforms crash dialog into an external helper.
2014-05-04 09:37:25 +12:00
Paul Chote
03c3c3ae9b
Remove legacy renderers.
2014-05-02 23:38:47 +12:00
Matthias Mailänder
9099e987d3
update to GeoIP2 and parse the database only once
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closes #4227
2014-04-18 07:48:13 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
d785cc04a2
Merge pull request #4402 from Mailaender/gdi03
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Added the 3rd GDI mission
2014-03-14 22:52:15 +13:00
ScottNZ
1020dc0e55
Upgrade the sln to VS 2012
2014-02-11 22:12:54 +13:00
Matthias Mailänder
5581e6c4d9
third GDI mission recreated in Lua
2014-02-07 15:00:49 +01:00
ScottNZ
3b2517ab8e
Fix Lua script filename typo in OpenRA.sln
2014-02-02 22:12:15 +13:00
Matthias Mailänder
18d8034153
added mods/cnc Lua scripts
2014-01-19 11:18:35 +01:00
Matthias Mailänder
2433b6d6df
added mods/common/lua scripts
2014-01-19 11:11:41 +01:00
ScottNZ
1cf1086122
Swap LuaInterface for NLua and KopiLua
2013-12-06 21:52:59 +13:00
Matthias Mailänder
152c5d2049
fix tabs instead of spaces for MonoDevelop >= 4.2
2013-11-30 17:52:13 +01:00
ScottNZ
0a50371a37
Add LuaInterface project
2013-11-18 20:55:58 +13:00
Paul Chote
b1a60eface
Add SDL2 renderer based on SDL2# wrapper. Closes #3315 .
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SDL2# binary was built from commit 70af91f84493a924a3c1da46ae6209bb5f7222e3.
2013-10-30 22:52:18 +13:00
ScottNZ
5bdd0705b2
Add main IRC logic
2013-10-05 12:05:27 +13:00
Matthias Mailänder
fb91b81dd5
rename RALint → OpenRA.Lint
2013-09-20 18:27:47 +02:00
Matthias Mailänder
781c680ad3
translate the IP to a country
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using http://dev.maxmind.com/geoip/legacy/geolite/
code from https://github.com/maxmind/geoip-api-csharp2
2013-08-08 13:39:12 +02:00
Matthias Mailänder
389aa6c929
Added a minimal work in progress TS mod with few backfalls on RA
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to showcase infantry, vehicles, aircraft
2013-07-28 09:17:34 +02:00
James Dunne
aac78773f4
Upgraded to VS2010
2012-06-26 20:39:56 -05:00
Matthias Mailänder
4ed74c6cc0
adding in-game GUI gamefile extractor/converter
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also fixing EOL for TilesetBuilder with monoDevelop
2012-06-09 19:53:59 +02:00
Chris Forbes
e4afaf4344
remove SequenceEditor, it's no longer useful
2011-09-26 08:40:40 +13:00
Chris Forbes
21ae6ee983
convert FileExtractor into a Utility cmdlet
2011-09-11 17:49:53 +12:00