Commit Graph

6640 Commits

Author SHA1 Message Date
Paul Chote
c793e8571f Update CHANGELOG 2011-07-25 22:23:20 +12:00
Paul Chote
ab132fb743 Increase reload time of mammoth missiles 2011-07-25 22:23:20 +12:00
Paul Chote
f4a03e3d73 Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets. 2011-07-25 22:23:19 +12:00
Paul Chote
54b7e8f344 Split apache guns into AA/AG variants too. Fixes #946. 2011-07-25 22:23:19 +12:00
Paul Chote
e30e49006f Split orca missiles into AA and AG variants to avoid splash damage leakage. 2011-07-25 22:23:19 +12:00
Paul Chote
22d3e16225 Installing from CD: Volume names / mount points are unreliable identifiers - check for specific files on the disk instead. 2011-07-25 22:23:19 +12:00
Paul Chote
a165a80101 Fix imported map spawn ownership 2011-07-25 22:23:19 +12:00
Paul Chote
abf63b3054 Remove GameInitInfoWidget and routing startup via widgets in RA. 2011-07-25 22:23:19 +12:00
Paul Chote
2d269155b1 Reimplement installing from CD in RA. 2011-07-25 22:23:19 +12:00
Paul Chote
bf6be0424f Remove file prompting and drop all the remaining utility communication plumbing. 2011-07-25 22:23:18 +12:00
Paul Chote
9ec229bef7 Fix utility to use Platform.SupportDir (#1067); drop the --SupportDir arg and the path passed to --settings-value; Update OSX launcher to match. 2011-07-25 22:23:18 +12:00
Paul Chote
ac9a5efd8e Use GL_ARB_vertex_buffer_object calls instead of gl 1.5 core calls. 2011-07-25 22:23:18 +12:00
Paul Chote
f88ea4c25a Add RA settings UI for PixelDouble 2011-07-25 22:23:18 +12:00
Paul Chote
a94a57db32 Add C&C settings UI for PixelDouble 2011-07-25 22:23:18 +12:00
Paul Chote
d2c033dcd3 Add a PixelDouble preference for rendering at 2x zoom. Allowing arbitrary zoom levels leads to too many rendering artifacts. 2011-07-25 22:23:18 +12:00
Paul Chote
626b83ba12 Fix lines not being centered in the middle of a pixel 2011-07-25 22:23:17 +12:00
Paul Chote
8516fa8748 fix viewport scroll limits 2011-07-25 22:23:17 +12:00
Paul Chote
0bfc9a957f Fix radar viewport rectangle 2011-07-25 22:23:17 +12:00
Paul Chote
0b0e3d5f14 Drop unnecessary `this' uses from Viewport. 2011-07-25 22:23:17 +12:00
Paul Chote
6183621a72 Scale line-width to match zoom. 2011-07-25 22:23:17 +12:00
Paul Chote
fc783ddf80 Support custom zoom levels 2011-07-25 22:23:17 +12:00
Paul Chote
926b396605 Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants. 2011-07-25 22:23:16 +12:00
Paul Chote
4fa0962d49 Check for bogus subject clients in ValidateOrder. Fixes crash in #1001. 2011-07-25 22:23:16 +12:00
Paul Chote
2b3ee9e5bc Replace fullscreen checkbox and misleading width/height fields in RA settings menu with a mode/resolution selector like C&C. Fixes bugs #118, #791. 2011-07-25 22:23:16 +12:00
Paul Chote
704c784b51 Remove power and silo icon placeholders 2011-07-25 22:23:16 +12:00
Paul Chote
9b96bfb33b Fix #931 ("Unit Ready" played when a production structure is destroyed). 2011-07-25 22:23:16 +12:00
Paul Chote
d42cf25789 Packaging fixes for renderer deduplication. 2011-07-25 22:23:15 +12:00
Paul Chote
c79f5b5365 Ignore damage modifiers when killing a unit via actor.Kill(). Fixes surrender desync (#460); Fixes invulnerable actors surviving in situations where they should be killed (bridge death, losing/surrender, etc). 2011-07-25 22:23:15 +12:00
Paul Chote
6ede28fdbe Fix mammoth tank not crushing infantry 2011-07-25 22:23:15 +12:00
Paul Chote
ac7c25efa3 Prioritize alerted tabs when switching group / via hotkey. 2011-07-25 22:23:15 +12:00
Paul Chote
1bafd35d61 Rework ProductionTabsWidget getting/setting of the current queue. 2011-07-25 22:23:15 +12:00
Paul Chote
9fb72c9063 Play click sound when using `tab' to cycle queues. 2011-07-25 22:23:15 +12:00
Paul Chote
7be84a5390 Remove demo.mix from the packaged build, not the local copy. 2011-07-25 22:23:14 +12:00
Paul Chote
b8ba48ee67 Switch to observer ui on victory/defeat (Feature #1002). 2011-07-25 22:23:14 +12:00
Paul Chote
8f62ce9b25 Show `-' instead of 0 for unteamed players in the objectives panel. 2011-07-25 22:23:14 +12:00
Paul Chote
ee3be9c89b Laser tweaks:
- Expose the beam duration to the projectileinfo
 - Play an explosion animation at the target
 - Beam tracks moving targets
 - Disable player beam color in C&C
2011-07-25 22:23:14 +12:00
Paul Chote
d9d20338bf Increase orca reload time 2011-07-25 22:23:14 +12:00
Paul Chote
e724a3b200 Decrease stnk speed slightly, increase it's health 2011-07-25 22:23:14 +12:00
Chris Forbes
71cf332ee1 trim some crap out of Contrail 2011-07-25 22:23:13 +12:00
Chris Forbes
e4e443b0ab remove unused SidebarButtonWidget 2011-07-25 22:23:13 +12:00
Chris Forbes
e81cbceb99 aircraft sync debug traits dont really need to do trait lookups every time the synchash is taken.. 2011-07-25 22:23:13 +12:00
Chris Forbes
5055e0be62 clean up PlayerResources trait lookup in MoneyBinWidget 2011-07-25 22:23:13 +12:00
Chris Forbes
ac71e60a4b remove SplitOreAndCash from MoneyBinWidget; noone uses it anymore 2011-07-25 22:23:13 +12:00
Chris Forbes
41baa3b7b0 add escape keybinding to settings dialog 2011-07-25 22:23:13 +12:00
Chris Forbes
2ac1d001a4 add enter/escape bindings to replaybrowser 2011-07-25 22:23:13 +12:00
Chris Forbes
7d506f0ab6 rename gamelobby.yaml -> lobby.yaml 2011-07-25 22:23:12 +12:00
Chris Forbes
2a99cdb935 split map-chooser out of gamelobby.yaml 2011-07-25 22:23:12 +12:00
Chris Forbes
14733841e5 add escape/enter bindings for other join-game dialogs 2011-07-25 22:23:12 +12:00
Chris Forbes
0b97122c41 add escape/enter bindings for server browser dialog 2011-07-25 22:23:12 +12:00
Chris Forbes
00543825e7 setup escape/enter bindings for create-server dialog 2011-07-25 22:23:12 +12:00