Paul Chote
7c816f75d2
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
49cfa21ddb
separate spy disguise and infiltrate
...
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
ca6cc3fbe1
add unused Red Alert actors for legacy map import
...
- thief
- chan
- general
- mobile radar jammer
2013-03-08 11:22:59 +01:00
Scott_NZ
9b5b054297
Add delphi. Have einstein/delphi panic
2013-02-09 12:19:39 +13:00
Scott_NZ
5ed383e3e2
Change mech hotkey to c
2013-01-12 18:35:01 +13:00
Carko
e313bbfb31
Added a build limit of 1 to Tanya and Volkov
...
Added the build limit of 1 to MSLO
2013-01-09 07:54:01 +13:00
Scott_NZ
411aedafa0
Setup c3-c10 placeholder civilians.
2013-01-08 22:44:05 +13:00
Scott_NZ
c52cd77c4c
Add mechanic
2013-01-08 22:42:34 +13:00
Matthias Mailänder
5d4160bc82
make Volkov a true Cyborg
...
- Added new Armor value: Cybernetic
- Use sounds/graphics from DE censored version
- Heals near repair pad (instead of hospital)
- Medic can't heal him
- Dogs can't eat him
- Tanks need to attempts to crush him
- +25% HP (now same factor as 4tnk:1tnk compared to e1)
2012-12-10 16:42:43 +01:00
hunnybunny95
15e09fa83b
Fixed hotkeys for infantry
2012-11-16 04:44:34 +01:00
Curtis Shmyr
c2ec8cd372
Fix Volkov's description
2012-10-13 16:50:06 -06:00
Curtis Shmyr
36990601db
Remove extra newline on Volkov's description
2012-10-13 11:38:00 +13:00
Chris Forbes
03229eca0c
remove sounds from sniper cloak/uncloak; enable uncloak-on-move for sniper.
2012-09-23 17:17:07 +12:00
Chris Forbes
d970195394
fix bogus armor definition for Volkov
2012-09-03 09:26:27 +12:00
Chris Forbes
db4d6aaf22
sniper requires dome
2012-08-15 21:55:18 +12:00
Chris Forbes
3a1c4d1e6f
sniper is soviet-only; use initial stance correctly
2012-08-15 08:49:20 +12:00
Matthias Mailänder
45fbecbcd0
sniper can go into pillbox and garrision church
2012-08-15 08:49:16 +12:00
Matthias Mailänder
02f28f54c7
add sniper to ra
2012-08-15 08:49:12 +12:00
Matthias Mailänder
f2c630731e
added some files from content.open-ra.org, fixes #2182
...
adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00
Matthias Mailänder
380875ad3e
added Einstein
2012-06-24 19:24:26 +03:00
Chris Forbes
b39eeddb45
adjust priority of Spy actions to prefer disguise/infiltrate when they match
2012-04-06 16:37:12 +12:00
Chris Forbes
4d5f89909e
tanya is only available to allies
2012-04-03 09:54:29 +12:00
Chris Forbes
703d6648d7
fix C2 ProximityCaptor sillyness
2012-03-04 12:31:02 +13:00
Curtis Shmyr
a523510922
Changed E4 (flamethrower) build prerequisite to FTUR
2012-03-03 16:12:13 -07:00
Curtis S
03b3649e54
changed MEDI cost to 300; changed SHOK cost to 500
2011-10-10 20:02:45 -06:00
Curtis S
16aec6ba90
Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv
2011-10-10 20:02:04 -06:00
Chris Forbes
7902c9847e
rename Technician -> Civilian
2011-08-13 15:01:42 +12:00
Curtis S
b64f883658
Moved Medic cost down to 500 from 800
2011-05-31 20:44:01 +12:00
Chris Forbes
0eff17240c
fix #743 (from djohe)
2011-05-22 20:38:54 +12:00
Paul Chote
362170ee67
Tweak capturing traits
2011-04-12 08:41:25 +12:00
Paul Chote
110f1aacc2
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
Paul Chote
8c18949861
Change C4Demolition from minutes to ticks; actually use this value.
2011-03-23 21:07:11 +13:00
Paul Chote
0d2a692d8d
Fix bogus prereqs in ra.
2011-03-18 11:27:16 +13:00
Paul Chote
86e8c3974f
Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs.
2011-03-17 22:26:28 +13:00
Chris Forbes
73d27c822e
add IgnoresDisguise; support it in AppearsHostileTo / AppearsFriendlyTo
2011-03-16 09:51:26 +13:00
alzeih
cf8cfdc42d
SpyToolTip - Display tooltip of disguised unit to other players, and a modified one for the local player.
2011-03-13 14:14:32 +13:00
Chris Forbes
a676bdae71
grenadiers have a 50% chance of exploding on death
2011-03-05 11:27:24 +13:00
Paul Chote
89b7f3d725
Fix ra rules.
2011-02-17 22:17:00 +13:00
geckosoft
0f17fa34a8
Added ProximityCaptor and filtering of possible captors for KOTH
2011-02-05 19:22:06 +13:00
Chris Forbes
92b0f77867
#381 fixed (thanks, [Arcturus])
2010-12-20 20:00:41 +13:00
Chris Forbes
05718f9e8e
#400 bogus pip color for e7 fixed
2010-12-04 10:36:01 +13:00
Paul Chote
eb8682fd0e
Fix AutoHeal
2010-11-30 13:37:10 +13:00
Bob
80e897abfb
add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
2010-11-14 18:36:36 +13:00
Bob
f5fe1013ee
remove AttackDefault; use AttackFrontal instead
2010-10-25 09:51:14 +13:00
Bob
e091781104
use new AttackDefault trait instead of AttackBase; make AttackBase abstract
2010-10-25 08:03:09 +13:00
max621
c150fd9475
Added attack move
2010-10-13 08:13:20 +13:00
Chris Forbes
7dc3aee4a2
#68 dog attacking ground fixed
2010-09-16 17:56:19 +12:00