Commit Graph

52 Commits

Author SHA1 Message Date
Paul Chote
7c816f75d2 Convert ra turrets/weapons to world coordinates. 2013-03-29 21:44:04 +13:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
49cfa21ddb separate spy disguise and infiltrate
- add thief to classic-ra & monster tank madness
- remove crude workarounds for allies04
2013-03-09 13:48:31 +01:00
Matthias Mailänder
ca6cc3fbe1 add unused Red Alert actors for legacy map import
- thief
- chan
- general
- mobile radar jammer
2013-03-08 11:22:59 +01:00
Scott_NZ
9b5b054297 Add delphi. Have einstein/delphi panic 2013-02-09 12:19:39 +13:00
Scott_NZ
5ed383e3e2 Change mech hotkey to c 2013-01-12 18:35:01 +13:00
Carko
e313bbfb31 Added a build limit of 1 to Tanya and Volkov
Added the build limit of 1 to MSLO
2013-01-09 07:54:01 +13:00
Scott_NZ
411aedafa0 Setup c3-c10 placeholder civilians. 2013-01-08 22:44:05 +13:00
Scott_NZ
c52cd77c4c Add mechanic 2013-01-08 22:42:34 +13:00
Matthias Mailänder
5d4160bc82 make Volkov a true Cyborg
- Added new Armor value: Cybernetic
- Use sounds/graphics from DE censored version
- Heals near repair pad (instead of hospital)
- Medic can't heal him
- Dogs can't eat him
- Tanks need to attempts to crush him
- +25% HP (now same factor as 4tnk:1tnk compared to e1)
2012-12-10 16:42:43 +01:00
hunnybunny95
15e09fa83b Fixed hotkeys for infantry 2012-11-16 04:44:34 +01:00
Curtis Shmyr
c2ec8cd372 Fix Volkov's description 2012-10-13 16:50:06 -06:00
Curtis Shmyr
36990601db Remove extra newline on Volkov's description 2012-10-13 11:38:00 +13:00
Chris Forbes
03229eca0c remove sounds from sniper cloak/uncloak; enable uncloak-on-move for sniper. 2012-09-23 17:17:07 +12:00
Chris Forbes
d970195394 fix bogus armor definition for Volkov 2012-09-03 09:26:27 +12:00
Chris Forbes
db4d6aaf22 sniper requires dome 2012-08-15 21:55:18 +12:00
Chris Forbes
3a1c4d1e6f sniper is soviet-only; use initial stance correctly 2012-08-15 08:49:20 +12:00
Matthias Mailänder
45fbecbcd0 sniper can go into pillbox and garrision church 2012-08-15 08:49:16 +12:00
Matthias Mailänder
02f28f54c7 add sniper to ra 2012-08-15 08:49:12 +12:00
Matthias Mailänder
f2c630731e added some files from content.open-ra.org, fixes #2182
adds Volkov with some minor changes (no C4, range fixes)
adds soviet forward command center build animation
adds icon for mines (not visible in-game yet)
2012-07-23 09:33:46 +12:00
Matthias Mailänder
380875ad3e added Einstein 2012-06-24 19:24:26 +03:00
Chris Forbes
b39eeddb45 adjust priority of Spy actions to prefer disguise/infiltrate when they match 2012-04-06 16:37:12 +12:00
Chris Forbes
4d5f89909e tanya is only available to allies 2012-04-03 09:54:29 +12:00
Chris Forbes
703d6648d7 fix C2 ProximityCaptor sillyness 2012-03-04 12:31:02 +13:00
Curtis Shmyr
a523510922 Changed E4 (flamethrower) build prerequisite to FTUR 2012-03-03 16:12:13 -07:00
Curtis S
03b3649e54 changed MEDI cost to 300; changed SHOK cost to 500 2011-10-10 20:02:45 -06:00
Curtis S
16aec6ba90 Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv 2011-10-10 20:02:04 -06:00
Chris Forbes
7902c9847e rename Technician -> Civilian 2011-08-13 15:01:42 +12:00
Curtis S
b64f883658 Moved Medic cost down to 500 from 800 2011-05-31 20:44:01 +12:00
Chris Forbes
0eff17240c fix #743 (from djohe) 2011-05-22 20:38:54 +12:00
Paul Chote
362170ee67 Tweak capturing traits 2011-04-12 08:41:25 +12:00
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00
Paul Chote
8c18949861 Change C4Demolition from minutes to ticks; actually use this value. 2011-03-23 21:07:11 +13:00
Paul Chote
0d2a692d8d Fix bogus prereqs in ra. 2011-03-18 11:27:16 +13:00
Paul Chote
86e8c3974f Fix #611 - prereqs handled by traits. Make both cnc power plants valid for prereqs. 2011-03-17 22:26:28 +13:00
Chris Forbes
73d27c822e add IgnoresDisguise; support it in AppearsHostileTo / AppearsFriendlyTo 2011-03-16 09:51:26 +13:00
alzeih
cf8cfdc42d SpyToolTip - Display tooltip of disguised unit to other players, and a modified one for the local player. 2011-03-13 14:14:32 +13:00
Chris Forbes
a676bdae71 grenadiers have a 50% chance of exploding on death 2011-03-05 11:27:24 +13:00
Paul Chote
89b7f3d725 Fix ra rules. 2011-02-17 22:17:00 +13:00
geckosoft
0f17fa34a8 Added ProximityCaptor and filtering of possible captors for KOTH 2011-02-05 19:22:06 +13:00
Chris Forbes
92b0f77867 #381 fixed (thanks, [Arcturus]) 2010-12-20 20:00:41 +13:00
Chris Forbes
05718f9e8e #400 bogus pip color for e7 fixed 2010-12-04 10:36:01 +13:00
Paul Chote
eb8682fd0e Fix AutoHeal 2010-11-30 13:37:10 +13:00
Bob
80e897abfb add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal 2010-11-14 18:36:36 +13:00
Bob
f5fe1013ee remove AttackDefault; use AttackFrontal instead 2010-10-25 09:51:14 +13:00
Bob
e091781104 use new AttackDefault trait instead of AttackBase; make AttackBase abstract 2010-10-25 08:03:09 +13:00
max621
c150fd9475 Added attack move 2010-10-13 08:13:20 +13:00
Chris Forbes
7dc3aee4a2 #68 dog attacking ground fixed 2010-09-16 17:56:19 +12:00