Matthias Mailänder
1ccd1cd1ac
Merge pull request #2886 from Mailaender/community-icons
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Added more cameos and showcase everything in developer mode
2013-03-30 00:59:17 -07:00
Paul Chote
5e74d3c54e
Remove legacy turret/muzzle positioning code.
2013-03-29 22:04:21 +13:00
Paul Chote
7c816f75d2
Convert ra turrets/weapons to world coordinates.
2013-03-29 21:44:04 +13:00
Matthias Mailänder
4ebaaf716d
showcase everything we got icons for when dev cheats on
2013-03-29 09:23:52 +01:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
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Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
ca6cc3fbe1
add unused Red Alert actors for legacy map import
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- thief
- chan
- general
- mobile radar jammer
2013-03-08 11:22:59 +01:00
Kenny
2bd9b7a640
Enabling mobile gap generators.
2013-01-31 16:57:04 +13:00
Scott_NZ
4167d3291a
Offset MGG husk spinner
2013-01-08 22:42:49 +13:00
Scott_NZ
3be6229cf2
Add MGG husk
2013-01-08 22:42:49 +13:00
Scott_NZ
7bd66c2560
Render the shroud range circle for mgg
2013-01-08 22:42:35 +13:00
Scott_NZ
93e951eb75
Added mobile gap generator. It is currently unbuildable and it does not generate shroud - this requires some additional shroud work since you can paint shroud across the map by moving it.
2013-01-08 22:42:35 +13:00
hunnybunny95
72139675ac
Fixed hotkeys for vehicles
2012-11-16 04:46:00 +01:00
Curtis Shmyr
4ad0d1682e
Improve ctnk health and damage vs heavy armor, reduce damage vs inf
2012-11-04 17:47:03 +13:00
Chris Forbes
b37510c30e
nerf dtrk speed from 8 to 6
2012-10-23 19:26:51 +13:00
Kenny
343b7bf3e1
Increasing cost to $2500 as well as reducing armor to 50 hit points.
2012-10-22 14:42:36 +13:00
Curtis Shmyr
7a2423a742
Fix #2449 - ctnk line of sight improved
2012-10-21 16:50:01 -06:00
Curtis Shmyr
5dc0439173
Fix flak truck description
2012-10-13 16:50:10 -06:00
Curtis Shmyr
4dbee1c0e3
Lower cost of TTNK (1500->1350) and update description to reflect current balance
2012-10-13 16:50:09 -06:00
Curtis Shmyr
5da96941e1
Fix demo truck description
2012-10-13 16:50:07 -06:00
Curtis Shmyr
83fc70f415
Added Chrono Tank to Allies
2012-10-13 11:37:46 +13:00
Chris Forbes
56557b8766
convert dtrk to use MiniNuke
2012-09-24 21:07:16 +12:00
Chris Forbes
38b5e2f7ca
set up demo truck to explode on chronoshift
2012-09-24 20:36:03 +12:00
Curtis Shmyr
34d96878b8
Added demo truck to soviet's arensal; still problems to fix
2012-09-24 20:08:56 +12:00
Chris Forbes
caa58e46c3
buff 4tank self-heal; nerf turret rotation
2012-09-19 17:35:06 +12:00
James Dunne
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
2012-06-27 18:00:42 -05:00
earthpig
d625e2624a
Fixed #2010 - arty in line now only has only 75% chance of exploding
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When an arty in a group of them dies, each individual arty only has a 75% chance of perpetuating the genocide of arty.... so usually, it'll stop before killing your whole line but not before seriously hurting it.
2012-04-29 19:20:46 +12:00
Chris Forbes
6376615781
make 4tnk use damage cooldown for heal
2012-03-04 12:44:44 +13:00
Curtis Shmyr
f19807f0ca
Changed TTNK cost to 1500, hit points to 150
2012-03-03 16:18:11 -07:00
Curtis Shmyr
3b94728869
Reduced amount of mines MNLY.AT carries from 5 to 3
2012-02-13 09:11:32 +13:00
Curtis S
16aec6ba90
Enabled tank squish in RA for 2tnk/3tnk/4tnk/ttnk/harv/mcv
2011-10-10 20:02:04 -06:00
Chris Forbes
4fd3e6a390
fix #1151 -- husks should not be selectable
2011-10-04 21:57:20 +13:00
Chris Forbes
0e3d07f0b2
adjust size of mcv husk
2011-08-21 18:49:54 +12:00
Chris Forbes
42ab7908d0
adjust size of harvester husk
2011-08-21 18:49:06 +12:00
Chris Forbes
54df44d43a
split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
2011-08-13 15:01:41 +12:00
Paul Chote
08ed7f0316
Hook up empty/full harvester husk variants in RA.
2011-07-27 20:09:37 +12:00
Paul Chote
ad12352f41
Add mcv husk by Daniel Hernandez
2011-07-27 19:26:41 +12:00
Chris Forbes
59616671b6
add harvester husks
2011-07-17 17:55:51 +12:00
Chris Forbes
fe6a99c993
fixed #42 -- show harvester fullness in sprites
2011-07-17 17:55:51 +12:00
Paul Chote
fc37733c3c
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803 , 929.
2011-06-25 15:25:22 +12:00
Chris Forbes
6be55b61aa
fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
2011-06-25 11:51:04 +12:00
Chris Forbes
24586ac056
fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount
2011-05-30 20:09:22 +12:00
Chris Forbes
bc48044788
fix #742 tsla & ttnk offsets (from djohe)
2011-05-22 20:38:55 +12:00
Chris Forbes
2912c921de
add custom icon for harvester
2011-05-02 20:00:56 +12:00
Chris Forbes
9d10bb6c69
fix 705 for ra
2011-04-18 09:08:26 +12:00
Chris Forbes
5f76f1ca7f
split ships out into their own yaml too
2011-04-13 14:39:49 +12:00
Chris Forbes
33815eaa4e
split aircraft out into their own yaml file
2011-04-13 13:27:09 +12:00
Paul Chote
110f1aacc2
Normalize yaml lineendings
2011-04-09 12:14:33 +12:00
Chris Forbes
7d29d90338
from mirey: pilot parachutes from shot down plane, sometimes
2011-04-09 11:01:17 +12:00