SoScared
b821ec6e72
Revert Nuke Truck Damage nerf vs Air
2016-07-29 14:40:44 +02:00
reaperrr
1886bad107
Make smudges in RA not spawn/grow below vehicles and structures
...
Also walls, trees and husks in most cases.
Note: Differences between warheads are intentional.
Note2: Some smudge WHs were removed instead when the weapon was purely anti-air or anti-water.
2016-07-07 20:51:21 +02:00
D'Arcy Rush
60441765aa
V2s and barrels can now ignite trees
2016-06-05 20:05:43 +01:00
Matthias Mailänder
a85a8f09c7
Add burning trees to Red Alert.
2016-05-29 23:26:56 +02:00
reaperrr
2444491fc6
Fix exploding V2RL sound
...
You could here the 'Report' of the V2 weapon when the launcher exploded. Added V2-exclusive explosion weapon to fix that.
2016-05-15 20:58:02 +02:00
HenrytheSlav
aedd135c45
Reduce effectiveness of demo truck against air targets
2016-05-10 20:52:40 +02:00
Oliver Brakmann
38ccc4aff9
Change nukes to be able to damage submerged submarines
2016-03-13 15:53:33 +01:00
Pavel Penev
489ee9fc54
Add support for multiple impact sounds to CreateEffectWarhead
...
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30
Add support for multiple explosions to CreateEffectWarhead
...
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
reaperrr
a06cb8fccb
Tweaked RA and TD artillery explosion
...
Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10
damage.
Reduced TD UnitExplode damage to 1/10 of old value.
Now artillery always explodes, but there's only a 75% chance it explodes
violently and only when it has ammo.
If either condition isn't met, it explodes with the (now less violent) UnitExplode.
2015-08-02 15:18:30 +02:00
Oliver Brakmann
3f7ab07c2d
Make all of mininuke's SpreadDamage warheads affect the parent
2015-06-23 18:54:10 +02:00
penev92
1c44fcbad4
Add upgrade rules to remove DamageWarhead.DeathType
...
and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
reaperrr
1cc900b269
Yaml style fixes to reduce future --upgrade-mod "noise" a little
2015-03-27 00:11:32 +01:00
reaperrr
477dbbd532
Splits RA weapons.yaml into multiple roughly categorized files
2015-03-01 22:11:45 +01:00