Commit Graph

33 Commits

Author SHA1 Message Date
Paul Chote
1cb6026c38 Move ContrailRenderable into Mods.RA. 2014-07-22 16:43:39 +12:00
Taryn Hill
da001385ae Added some trait [Desc()]s. 2014-07-12 13:31:14 -05:00
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
Paul Chote
185e9b3f08 Fix and rewrite contrails. Closes #3457. 2013-06-25 19:38:48 +12:00
Paul Chote
53aa698491 Rename LocalCoordinatesModel -> BodyOrientation. 2013-05-28 22:34:59 +12:00
Paul Chote
656476991f Replace ColorRamp with HSLColor everywhere.
Fixes:
* Nuclear-purple color exploit.
* #3247.
* Removes a bunch of unnecessary color conversions every frame.

Caveats:
* The ramp range is now defined on the palette, so ramps can no longer be set per-player (may impact maps which define custom colors).
* It's no longer possible to perfectly recreate the original WW color ramps (I doubt we care).
* The old ColorRamp setting isn't migrated, so players will lose their color settings.
2013-05-10 19:23:30 +12:00
Paul Chote
c428cad70c Refactor per-player shrouds & fix shellmap shroud. 2013-04-10 19:36:03 +12:00
Paul Chote
7c21459b48 Convert contrails to world coords. 2013-03-31 19:32:51 +13:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Sascha Biedermann
e562f8d2cc refactored Average method in PPos 2013-03-19 19:58:30 +01:00
Sascha Biedermann
021e1116b8 added moving average to contrails to smooth them when aircraft are circling 2013-03-19 18:41:36 +01:00
Matthias Mailänder
0085ac130b use PVecFloat in Combat sub-routines 2013-02-28 21:59:18 +01:00
Kenny
f41fb32d60 Introducing per-player shrouds.
- Each player has their own shroud and their visibility does not extend outside of the shroud. 
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
James Dunne
9c49143534 New types for cell and pixel coordinate position/vectors. 2012-06-21 15:36:59 -05:00
Chris Forbes
523183431b remove some duplication and dead code 2011-12-27 14:48:10 +13:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Paul Chote
926b396605 Fix bogus naming of Shaders/Renderers. Split LineRenderer into world and chrome variants. 2011-07-25 22:23:16 +12:00
Chris Forbes
71cf332ee1 trim some crap out of Contrail 2011-07-25 22:23:13 +12:00
Chris Forbes
315c00f67f clean up Contrail trait lookups; fixes #1058 2011-07-25 22:23:11 +12:00
Chris Forbes
0e45968573 remove 'private' keyword where possible 2011-06-29 09:15:39 +12:00
Chris Forbes
d2d0e4be96 better support for contrail coloring everywhere 2011-04-10 11:15:43 +12:00
Chris Forbes
79079ebe07 working missile trails 2011-04-10 11:15:42 +12:00
Chris Forbes
5fd3cc7977 internal machinery for contrails on missiles 2011-04-10 11:15:41 +12:00
Chris Forbes
6710ad975e split out ContrailHistory from the trait machinery 2011-04-10 11:15:40 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
3426b52247 add ColorRamp type; change everything to use it; maps not yet upgraded 2011-01-08 18:17:18 +13:00
Paul Chote
7c5c989eb2 Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog. 2010-11-27 11:20:04 +13:00
Paul Chote
41fd19c766 Begin refactoring Shroud. ShroudRenderer is now internal to WorldRenderer; all traits interact with Shroud directly. Gives soft-edges at the map border for free, but breaks shellmap and observers. 2010-11-27 11:20:03 +13:00
Chris Forbes
1db3ce4b59 some usings cleanup 2010-11-21 12:25:22 +13:00
Bob
e3ddb8f757 cache world.LocalPlayer instead of fetching it repeatedly within loops 2010-11-01 18:39:44 +13:00
Caleb Anderson
cc70669f1a use player color option 2010-10-25 08:29:55 +13:00
Caleb Anderson
c568dfa486 Contrail trait 2010-10-25 08:29:54 +13:00