Bob
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02ce7990c0
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more refs to Game.world (PathSearch)
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2010-01-21 13:51:09 +13:00 |
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Bob
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4fa56f16c0
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pass World to Effects/*
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2010-01-21 13:27:44 +13:00 |
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Bob
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6688716aa5
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find/replace "Game.world." -> "self.World." in all traits and activities.
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2010-01-21 13:15:05 +13:00 |
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Bob
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8729d049f1
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naming.
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2010-01-21 13:07:49 +13:00 |
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Bob
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d07b782044
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moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
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2010-01-21 13:05:13 +13:00 |
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Chris Forbes
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19ff382b7f
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mod manifest loading
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2010-01-20 21:48:47 +13:00 |
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Chris Forbes
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6e19865661
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#34 repairing for boats
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2010-01-20 18:02:15 +13:00 |
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Chris Forbes
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8994671352
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offer Move on bridges
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2010-01-19 15:36:36 +13:00 |
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Chris Forbes
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e627c420d4
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merged
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2010-01-19 15:17:02 +13:00 |
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Chris Forbes
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bf8a947c9e
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bridge pieces connect
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2010-01-19 15:07:33 +13:00 |
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Chris Forbes
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29728bb6fb
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allow alternate names (''/'h'/'d') so we can do short bridges
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2010-01-19 13:45:32 +13:00 |
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Chris Forbes
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e07f4c926e
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almost. got a problem with missing tiles, though
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2010-01-19 13:05:20 +13:00 |
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Chris Forbes
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61a543db3c
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FinalizeBridges hooked up
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2010-01-19 12:55:30 +13:00 |
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Chris Forbes
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84a6bfaca0
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unhacking most of that mess.
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2010-01-19 12:54:16 +13:00 |
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Bob
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5d272f272b
|
line endings
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2010-01-19 12:49:48 +13:00 |
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Chris Forbes
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eb81076bce
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require force-fire to attack bridges
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2010-01-19 11:54:10 +13:00 |
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Chris Forbes
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6345f7baee
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spawn bridges with correct HP
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2010-01-19 11:50:12 +13:00 |
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Chris Forbes
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0aeef8c3f7
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bridge pathing works
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2010-01-19 11:49:01 +13:00 |
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Chris Forbes
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500772519d
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GOOD, the crash i *wanted*
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2010-01-19 11:22:50 +13:00 |
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Chris Forbes
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00abdce68f
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oh ffs. old world was being referenced. fixed so it crashes if you do that.
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2010-01-19 11:21:45 +13:00 |
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Chris Forbes
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e82a398091
|
more tweaks
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2010-01-19 10:38:50 +13:00 |
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Chris Forbes
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f0b26e8ee2
|
PathSearch patched to support ICustomTerrain
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2010-01-19 10:32:03 +13:00 |
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Chris Forbes
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76a9e293b2
|
render in bridge code
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2010-01-19 10:22:09 +13:00 |
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Chris Forbes
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77418f4227
|
ICustomTerrain; more bridge code
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2010-01-19 09:35:42 +13:00 |
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Chris Forbes
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faf28a90ae
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made a real terrain type for it; still not quite right though. will crash on snow maps atm too.
|
2010-01-18 23:22:00 +13:00 |
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Chris Forbes
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3101ffa671
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initial bridges hack
|
2010-01-18 22:53:39 +13:00 |
|
Bob
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b54aedc287
|
fixes WEAP roof when selling.
|
2010-01-18 17:24:05 +13:00 |
|
Bob
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18e46bb886
|
fix a hack in RenderWarFactory
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2010-01-18 16:52:19 +13:00 |
|
Bob
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ecf723b490
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the "PlaceBuilding" order now passes position as top-left, not center.
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2010-01-18 15:08:11 +13:00 |
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Bob
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510a30b13d
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rewrote IsCloseEnoughToBase; it works PROPERLY now. removed dead code in BIM. fixed wrong default in BuildingInfo.
|
2010-01-18 15:02:03 +13:00 |
|
Bob
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4f60b2866b
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CanPlaceBuilding always takes topleft (instead of topleft when !adjust)
|
2010-01-18 14:25:59 +13:00 |
|
Bob
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c62944e492
|
PlaceBuilding order is now handled by the player, not in UnitOrders.
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2010-01-18 14:10:53 +13:00 |
|
Bob
|
7c1cd29e87
|
fixing references to Ore.*
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2010-01-18 03:35:44 +13:00 |
|
Bob
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ab1abee843
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moved helper functions out of Game, into WorldUtils
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2010-01-18 02:46:22 +13:00 |
|
Bob
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a98296c4c4
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moved Game.PathFinder into World
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2010-01-18 02:04:31 +13:00 |
|
Bob
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e792c9ce17
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moved BIM/UIM to World, and added World.CreateActor
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2010-01-17 12:54:01 +13:00 |
|
Bob
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1ec3ee60eb
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moving Map, TileSet from Rules to World
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2010-01-17 12:18:26 +13:00 |
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Chris Forbes
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d1ecfacd55
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Rules.NewUnitInfo rename -> ActorInfo
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2010-01-17 11:07:08 +13:00 |
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Chris Forbes
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33ba3a58c5
|
SeedsOre parameters in traitinfo
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2010-01-17 11:04:59 +13:00 |
|
Chris Forbes
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03a677a41e
|
'naval unit lost' sound
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2010-01-17 10:55:58 +13:00 |
|
Chris Forbes
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f8665fc6a0
|
simplification of gapgen
|
2010-01-17 10:48:36 +13:00 |
|
Chris Forbes
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e160825398
|
RA special infantry all in mod dll now
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2010-01-17 10:40:51 +13:00 |
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Chris Forbes
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b290d46ddc
|
chronotank in aftermath mod dll
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2010-01-17 10:31:48 +13:00 |
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Chris Forbes
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9c78406f08
|
oops; we don't want mod binaries in the repo; demotruck in aftermath mod.
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2010-01-17 10:21:44 +13:00 |
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Chris Forbes
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a3ab1d77e7
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rename NewUnitInfo -> ActorInfo
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2010-01-17 10:00:46 +13:00 |
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Chris Forbes
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a2e1fe3d4f
|
minelayer works in mod dll
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2010-01-17 09:57:58 +13:00 |
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Chris Forbes
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47f95ff596
|
moved the rest of the mine crap into mod dll
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2010-01-17 09:35:51 +13:00 |
|
Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
|
2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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15c28efa7a
|
spy disguise works
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2010-01-16 15:58:35 +13:00 |
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Chris Forbes
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f1ff40e25b
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wtf was i thinking when i wrote that spy code?
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2010-01-16 15:23:36 +13:00 |
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