Commit Graph

503 Commits

Author SHA1 Message Date
Bob
02ce7990c0 more refs to Game.world (PathSearch) 2010-01-21 13:51:09 +13:00
Bob
4fa56f16c0 pass World to Effects/* 2010-01-21 13:27:44 +13:00
Bob
6688716aa5 find/replace "Game.world." -> "self.World." in all traits and activities. 2010-01-21 13:15:05 +13:00
Bob
8729d049f1 naming. 2010-01-21 13:07:49 +13:00
Bob
d07b782044 moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken. 2010-01-21 13:05:13 +13:00
Chris Forbes
19ff382b7f mod manifest loading 2010-01-20 21:48:47 +13:00
Chris Forbes
6e19865661 #34 repairing for boats 2010-01-20 18:02:15 +13:00
Chris Forbes
8994671352 offer Move on bridges 2010-01-19 15:36:36 +13:00
Chris Forbes
e627c420d4 merged 2010-01-19 15:17:02 +13:00
Chris Forbes
bf8a947c9e bridge pieces connect 2010-01-19 15:07:33 +13:00
Chris Forbes
29728bb6fb allow alternate names (''/'h'/'d') so we can do short bridges 2010-01-19 13:45:32 +13:00
Chris Forbes
e07f4c926e almost. got a problem with missing tiles, though 2010-01-19 13:05:20 +13:00
Chris Forbes
61a543db3c FinalizeBridges hooked up 2010-01-19 12:55:30 +13:00
Chris Forbes
84a6bfaca0 unhacking most of that mess. 2010-01-19 12:54:16 +13:00
Bob
5d272f272b line endings 2010-01-19 12:49:48 +13:00
Chris Forbes
eb81076bce require force-fire to attack bridges 2010-01-19 11:54:10 +13:00
Chris Forbes
6345f7baee spawn bridges with correct HP 2010-01-19 11:50:12 +13:00
Chris Forbes
0aeef8c3f7 bridge pathing works 2010-01-19 11:49:01 +13:00
Chris Forbes
500772519d GOOD, the crash i *wanted* 2010-01-19 11:22:50 +13:00
Chris Forbes
00abdce68f oh ffs. old world was being referenced. fixed so it crashes if you do that. 2010-01-19 11:21:45 +13:00
Chris Forbes
e82a398091 more tweaks 2010-01-19 10:38:50 +13:00
Chris Forbes
f0b26e8ee2 PathSearch patched to support ICustomTerrain 2010-01-19 10:32:03 +13:00
Chris Forbes
76a9e293b2 render in bridge code 2010-01-19 10:22:09 +13:00
Chris Forbes
77418f4227 ICustomTerrain; more bridge code 2010-01-19 09:35:42 +13:00
Chris Forbes
faf28a90ae made a real terrain type for it; still not quite right though. will crash on snow maps atm too. 2010-01-18 23:22:00 +13:00
Chris Forbes
3101ffa671 initial bridges hack 2010-01-18 22:53:39 +13:00
Bob
b54aedc287 fixes WEAP roof when selling. 2010-01-18 17:24:05 +13:00
Bob
18e46bb886 fix a hack in RenderWarFactory 2010-01-18 16:52:19 +13:00
Bob
ecf723b490 the "PlaceBuilding" order now passes position as top-left, not center. 2010-01-18 15:08:11 +13:00
Bob
510a30b13d rewrote IsCloseEnoughToBase; it works PROPERLY now. removed dead code in BIM. fixed wrong default in BuildingInfo. 2010-01-18 15:02:03 +13:00
Bob
4f60b2866b CanPlaceBuilding always takes topleft (instead of topleft when !adjust) 2010-01-18 14:25:59 +13:00
Bob
c62944e492 PlaceBuilding order is now handled by the player, not in UnitOrders. 2010-01-18 14:10:53 +13:00
Bob
7c1cd29e87 fixing references to Ore.* 2010-01-18 03:35:44 +13:00
Bob
ab1abee843 moved helper functions out of Game, into WorldUtils 2010-01-18 02:46:22 +13:00
Bob
a98296c4c4 moved Game.PathFinder into World 2010-01-18 02:04:31 +13:00
Bob
e792c9ce17 moved BIM/UIM to World, and added World.CreateActor 2010-01-17 12:54:01 +13:00
Bob
1ec3ee60eb moving Map, TileSet from Rules to World 2010-01-17 12:18:26 +13:00
Chris Forbes
d1ecfacd55 Rules.NewUnitInfo rename -> ActorInfo 2010-01-17 11:07:08 +13:00
Chris Forbes
33ba3a58c5 SeedsOre parameters in traitinfo 2010-01-17 11:04:59 +13:00
Chris Forbes
03a677a41e 'naval unit lost' sound 2010-01-17 10:55:58 +13:00
Chris Forbes
f8665fc6a0 simplification of gapgen 2010-01-17 10:48:36 +13:00
Chris Forbes
e160825398 RA special infantry all in mod dll now 2010-01-17 10:40:51 +13:00
Chris Forbes
b290d46ddc chronotank in aftermath mod dll 2010-01-17 10:31:48 +13:00
Chris Forbes
9c78406f08 oops; we don't want mod binaries in the repo; demotruck in aftermath mod. 2010-01-17 10:21:44 +13:00
Chris Forbes
a3ab1d77e7 rename NewUnitInfo -> ActorInfo 2010-01-17 10:00:46 +13:00
Chris Forbes
a2e1fe3d4f minelayer works in mod dll 2010-01-17 09:57:58 +13:00
Chris Forbes
47f95ff596 moved the rest of the mine crap into mod dll 2010-01-17 09:35:51 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Chris Forbes
15c28efa7a spy disguise works 2010-01-16 15:58:35 +13:00
Chris Forbes
f1ff40e25b wtf was i thinking when i wrote that spy code? 2010-01-16 15:23:36 +13:00