Cr0s
0f363d4c0f
Fixed typo in HackAI building placement code
2014-07-11 05:44:45 +04:00
Matthias Mailänder
efeba3ec4f
Merge pull request #5898 from MustaphaTR/d2k-techlevel
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D2k Tech Level
2014-07-10 19:05:35 +02:00
Mustafa Alperen Seki
ec69e05433
Added D2K Tech Levels
2014-07-10 17:17:11 +03:00
Matthias Mailänder
6af834c436
Merge pull request #5901 from ScottNZ/techlevel
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Add tech levels to ra
2014-07-10 15:07:46 +02:00
Matthias Mailänder
e8a7d4d93a
Merge pull request #5911 from pchote/concrete-fix
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Add AllowInvalidPlacement check to IsCellBuildable.
2014-07-10 13:41:02 +02:00
Pavlos Touboulidis
f45d063f1e
Make tiles sorting deterministic in all cases
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This may fix issue #5916 .
In any case, it's wanted because this kind of sort is "unstable".
According to the docs:
"This implementation performs an unstable sort; that is, if two
elements are equal, their order might not be preserved."
2014-07-10 12:40:38 +03:00
Paul Chote
c6ed6dbeb9
Remove redundant overload and return early if outside map.
2014-07-10 20:34:17 +12:00
Matthias Mailänder
17310b7234
Merge pull request #5912 from pchote/powr-fix
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Allow NormalizeSequence to remove existing damage prefixes.
2014-07-10 09:37:31 +02:00
Matthias Mailänder
d3128463c0
Merge pull request #5907 from reaperrr/misc-ts-fixes
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More TS fixes & tuning
2014-07-10 09:04:22 +02:00
Paul Chote
2e9e4cff5c
Allow NormalizeSequence to remove existing damage prefixes. Fixes #5909 .
2014-07-10 17:16:46 +12:00
Paul Chote
05e1841e0e
Add AllowInvalidPlacement check to IsCellBuildable. Fixes #5902 .
2014-07-10 17:06:57 +12:00
Pavlos Touboulidis
b88b87b899
Improve game loop
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Environment.TickCount was replaced with Game.RunTime that's based on
Stopwatch for increased accuracy.
2014-07-10 04:06:29 +03:00
reaperrr
69077629a7
Reduce infantry sequence tick values, fix Cyborg Commando idle shadow.
2014-07-09 20:14:21 +02:00
reaperrr
b09a301bb3
Added ^Tank default, adjusted movement penalties on terrain types.
2014-07-09 20:14:20 +02:00
reaperrr
1600b30fde
Doubles Refinery storage capacity.
2014-07-09 20:14:19 +02:00
reaperrr
1973208694
Fixes Light Post. Closes #5903 .
2014-07-09 20:13:38 +02:00
RoosterDragon
ffd2e8ea9d
Sped up ActorMap.ActorsInBox.
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- By ensuring both the add and remove actor lists are sets, we ensure the partitioning bins will contain only distinct actors. We can remove the HashSet and Distinct in ActorsInBox and ActorsInWorld which provides a nice speedup for queries. ActorsInBox sees nearly a 3x speedup in the RA shellmap.
2014-07-09 18:43:40 +01:00
ScottNZ
f8ad69889c
Add tech levels to ra
2014-07-10 01:23:29 +12:00
Matthias Mailänder
fd68c81b15
Update .travis.yml
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remove failing auto-wiki-update
2014-07-09 14:11:01 +02:00
Matthias Mailänder
5f1a0ddb99
Merge pull request #5899 from obrakmann/blinky-blinky
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Change the colour of the blinking READY to gold
2014-07-09 13:09:46 +02:00
Oliver Brakmann
ab4a9388ce
Change defaults for the production palette's ready sign
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Default is now to blink alternating between white and gold.
2014-07-09 12:09:44 +02:00
Matthias Mailänder
a816956b5e
Merge pull request #5897 from pchote/disable-green
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Restore blinking ready label in RA.
2014-07-09 11:37:04 +02:00
Paul Chote
8b01ed034b
Restore blinking ready label in RA.
2014-07-09 21:08:00 +12:00
Paul Chote
4471891cae
Merge pull request #5896 from Mailaender/d2k-parachute-corpse
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Fixed missing parachute corpses in Dune 2000
2014-07-09 21:00:28 +12:00
Paul Chote
2524ead1c4
Merge pull request #5892 from Mailaender/destroyed-repair-building-nre
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Added a check if the rearm host building is gone
2014-07-09 20:55:20 +12:00
Paul Chote
15ec2b40f2
Merge pull request #5890 from Mailaender/negative-spawns-crash-fix
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Made GetSpawnOccupants more robust against invalid list queries
2014-07-09 20:48:12 +12:00
Matthias Mailänder
dc2880e047
bring it in line with Rearm
2014-07-09 09:35:36 +02:00
Matthias Mailänder
26ed4c24be
check if the host building is gone
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fixes #5670
2014-07-09 09:25:06 +02:00
Matthias Mailänder
befb11ce69
add parachute corpses
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fixes #5893
2014-07-09 09:16:27 +02:00
Matthias Mailänder
971ec55679
Merge pull request #5833 from pchote/cnc-techlevels
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Closes #3221
2014-07-09 08:51:29 +02:00
Matthias Mailänder
3491d3b9f8
Merge pull request #5894 from pchote/warhead-nre
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Fix NRE if a unit is damaged without a warhead.
2014-07-09 08:12:08 +02:00
Paul Chote
83b559befc
Fix NRE if a unit is damaged without a warhead.
2014-07-09 18:02:27 +12:00
Paul Chote
4e1f7dedba
Fix the bogus D2K AI definitions.
2014-07-09 17:50:14 +12:00
Paul Chote
a46baeaf2b
Reorganise AI base building logic.
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- Now obeys defined structure percentages and limits.
- Faster.
- More readable and maintainable code.
2014-07-09 17:50:14 +12:00
Paul Chote
c8bd8336f7
Remove super-spammy debug messages.
2014-07-09 17:50:14 +12:00
Paul Chote
ff78b0f7ea
Add tech levels to TD.
2014-07-09 17:50:14 +12:00
Matthias Mailänder
5a891daa59
make GetSpawnOccupants more robust against invalid list queries
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fixes #5588
2014-07-09 06:21:59 +02:00
Paul Chote
5e96bb3f8c
Merge pull request #5824 from reaperrr/pronedamage
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Moved ProneDamage to Warhead
2014-07-09 11:02:02 +12:00
Paul Chote
e5b863f926
Merge pull request #5698 from Mailaender/sonar
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Added the sonar pulse to reveal sub marines
2014-07-09 10:44:47 +12:00
Chris Forbes
c70087fdb2
Merge pull request #5885 from Mailaender/ra-capture-tech-oversights
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Fixed captureable tech oversights in the Red Alert mod
2014-07-09 08:05:35 +12:00
Matthias Mailänder
c4dffa02da
fix chronosphere being visible to soviets
2014-07-08 21:30:09 +02:00
Matthias Mailänder
5740faef21
fix Tanya being available to soviets
2014-07-08 21:27:34 +02:00
Matthias Mailänder
63d4df76a8
Merge pull request #5874 from pchote/revert-desyncs
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Revert TickRender and PauseState changes
2014-07-08 21:21:49 +02:00
reaperrr
fa98eae2c3
Applies most TS prone damage values to TS mod.
2014-07-08 21:05:43 +02:00
reaperrr
fabca5dca6
Move ProneDamage modifier from TakeCover to Warhead.
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Rename it to ProneModifier and convert it to integer.
2014-07-08 21:05:42 +02:00
Matthias Mailänder
b12c630e63
Merge pull request #5883 from reaperrr/ts-tib-heal
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Fixes #5877
2014-07-08 21:03:50 +02:00
Matthias Mailänder
db7b7742a3
Merge pull request #5880 from MustaphaTR/ra-capturable-bio
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Capturable Bio Lab
2014-07-08 20:54:53 +02:00
reaperrr
b765d5238c
Add TiberiumHeal weapon and use it for healing mutants, cyborgs & critters.
2014-07-08 18:04:20 +02:00
reaperrr
343de6a244
Fix palette and add inaccuracy to Tiberian Fiend's weapon.
2014-07-08 18:02:44 +02:00
Mustafa Alperen Seki
101e57eade
Capturable Bio Lab
2014-07-08 11:51:29 +03:00