Commit Graph

13915 Commits

Author SHA1 Message Date
Matthias Mailänder
1a81016bdc Merge pull request #5869 from reaperrr/ts-blue-tib
Added blue tiberium and blue large crystal to TS mod.
2014-07-08 08:12:12 +02:00
Paul Chote
3918c992c4 Fix D2K turret placement crash. 2014-07-08 17:12:51 +12:00
Paul Chote
1b222958d6 Don’t override custom animations if damaged. 2014-07-08 17:12:36 +12:00
Paul Chote
c639339a62 Remove the crumble overlay after it has completed. 2014-07-08 17:11:59 +12:00
Paul Chote
2b91a2363b Fix make animations. 2014-07-08 16:56:09 +12:00
Paul Chote
5650d5fc98 Revert "use TickRender() for RenderSprites and PaletteModifier"
This reverts commit 87fd576b26.
2014-07-08 11:09:54 +12:00
Paul Chote
802b6a652c Revert "new PauseState to differentiate game and editor pausing"
This reverts commit d1e18cad7a.
2014-07-08 10:42:00 +12:00
Paul Chote
18c9a25232 Revert "freeze animations during pause to visualize it better"
This reverts commit 960248fe44.
2014-07-08 10:40:06 +12:00
Paul Chote
3c2d9910e3 Revert "Undo changes to World::SetLocalPauseState to unbreak Lua"
This reverts commit 77e3d17527.
2014-07-08 10:39:18 +12:00
reaperrr
b279de1edb Fixes tiberium tree shadow frames, adds large blue crystal. 2014-07-07 22:53:24 +02:00
reaperrr
e27e7ce87c Adds blue tiberium to TS mod. 2014-07-07 22:51:00 +02:00
reaperrr
a3cb5d2d1d Renames interior tileset to temperate and adds BlueTiberium terrain type. 2014-07-07 22:49:50 +02:00
Matthias Mailänder
dfc722847a Merge pull request #5862 from obrakmann/fix-lua-pausestate
Old Lua: use the correct method to set the pause state
2014-07-07 21:57:14 +02:00
Oliver Brakmann
77e3d17527 Undo changes to World::SetLocalPauseState to unbreak Lua
Fixes #5864.
2014-07-07 21:50:37 +02:00
Matthias Mailänder
d2adc28a00 Merge pull request #5865 from obrakmann/fix5861
Fix RepairBuilding not working for AI and Lua scripts
2014-07-07 20:54:03 +02:00
Oliver Brakmann
33b916a713 Fix RepairBuilding not working for AI and Lua scripts
Fixes #5861
2014-07-07 19:43:52 +02:00
RoosterDragon
a512d9ad0a Sped up shroud rendering.
- Only update shroud within the visible screen area, rather than the whole map. This improves performance on larger maps significantly when scrolling around since large portions of the shroud do not need to be updated.
- Provide methods in Shroud to return delegates to check for explored/visibility for tiles within a certain region. This allows it to return more efficient delegates whenever the region is within the map bounds, or shroud/fog is disabled. In the typical case where the region is in bounds and shroud/fog is enabled, the fast check is almost twice as fast as the slow check.
- Use the Shroud delegate functions in shroud rendering, frozen actors, minimap rendering and resource layer areas to provide a speedup since these areas of code can often take advantage of the fact they perform checks within the map boundary.
- Cache current element in CellRegionEnumerator to prevent repeated work if the element is accessed more than once.
- Decrease the size of elements in some arrays in hopes of reducing memory needs and improving cache hits.
2014-07-07 17:34:31 +01:00
RoosterDragon
2351c43237 Refactoring pass.
- Extract an enum for edges rather than using magic numbers for everything.
- Remove duplicated code between FoggedEdges and ShroudedEdges by hosting the visibility function into a delegate.
- Make minimap methods more readable.
- Tidy formatting.
- Make some fields readonly.
- Remove unused usings.
2014-07-07 17:34:25 +01:00
Matthias Mailänder
91a076728d generalize into SpawnActorPower
closes #5724
2014-07-07 15:27:54 +02:00
Matthias Mailänder
f60fefd5f5 add a ripple animation based on the move flash 2014-07-07 15:26:07 +02:00
Matthias Mailänder
43bca0e73d add the sonar pulse
closes #4729
2014-07-07 15:26:07 +02:00
Matthias Mailänder
5cdf0e6a67 generalize MoveFlash as parametrized SpriteEffect 2014-07-07 15:23:14 +02:00
Matthias Mailänder
4fb38c955b Merge pull request #5859 from pchote/paratrooper-cleanup
Improve paratroopers.
2014-07-07 15:19:41 +02:00
Paul Chote
e4f8816486 Fix the crate drop. 2014-07-08 00:30:55 +12:00
Paul Chote
ab26d4b0ad Overhaul ParatroopersPower:
- Adds support for multiple drop planes.
- Adds support a beacon and camera.
- Prevents the plane from circling if it can’t unload.
2014-07-08 00:30:38 +12:00
Matthias Mailänder
b8756d9de7 Merge pull request #5860 from pchote/news-fix
News fixes
2014-07-07 13:25:25 +02:00
Paul Chote
470dfa941a Merge pull request #5840 from Mailaender/map-download-isometry-nre
Fixed a NullReferenceException in auto map download.
2014-07-07 22:31:25 +12:00
Paul Chote
d0a972f3b7 Merge pull request #5835 from Squiggles211/wall-damage
Removed false damage states which caused invisible walls.  Fixes #5654
2014-07-07 22:27:25 +12:00
Paul Chote
ad375c5734 Reorganize news parsing. Fixes #5647. 2014-07-07 22:23:04 +12:00
Paul Chote
c352ff644f Use a shared url for news updates. Fixes #5603. 2014-07-07 21:48:07 +12:00
Matthias Mailänder
fa83507a62 Merge pull request #5854 from pchote/ra-poster
Add beacons to the RA spy plane and parabombs
2014-07-07 10:15:03 +02:00
Matthias Mailänder
17e41a7b79 Merge pull request #5856 from MustaphaTR/d2k-footprints
D2k Some Footprint Fixes
2014-07-07 09:33:41 +02:00
Mustafa Alperen Seki
96988fe563 Fixed ref and palace footprints. 2014-07-07 10:20:12 +03:00
Matthias Mailänder
d4627479b5 fix a NullReferenceException in preview.Map 2014-07-07 09:18:24 +02:00
Paul Chote
38a08c0967 Add a spy plane beacon, and quantise facings. 2014-07-07 17:40:51 +12:00
Paul Chote
59bea931a5 Use AirstrikePower for spy planes. 2014-07-07 17:40:51 +12:00
Paul Chote
a4ba7f7158 Remove the obsolete flare definition from AirstrikePower. 2014-07-07 17:40:51 +12:00
Paul Chote
c6299892e0 Remove obsolete BeaconDuration definitions. 2014-07-07 17:40:50 +12:00
Paul Chote
6f7816b653 Add beacon to parabombs, and quantise facings. 2014-07-07 17:40:44 +12:00
Paul Chote
e3e5de2b59 Merge pull request #5844 from Mailaender/ts-blossom-trees
Added Blossom Trees to Tiberian Sun
2014-07-07 11:23:04 +12:00
Chris Forbes
43ce9274e1 Merge pull request #5847 from Mailaender/sietch-bib
Fixed the sietch crashing the game when placed on a map
2014-07-07 09:42:06 +12:00
Chris Forbes
e3100171f0 Merge pull request #5848 from Mailaender/shellmap-category
Categorized shellmaps
2014-07-07 09:39:05 +12:00
Chris Forbes
c2a659f4d2 Merge pull request #5849 from Mailaender/active-animation-pause
Fixed active animations playing during paused games
2014-07-07 09:34:44 +12:00
Matthias Mailänder
dc63171e0e pause active animations 2014-07-06 23:11:56 +02:00
Matthias Mailänder
4fb7d4ef41 fix Unit sietch does not have a sequence named bib2x 2014-07-06 22:55:27 +02:00
Matthias Mailänder
a550febc94 categorize shellmaps 2014-07-06 21:04:03 +02:00
Matthias Mailänder
dac2314051 add blossom trees to Tiberian Sun 2014-07-06 19:00:43 +02:00
Matthias Mailänder
0262a946be add FrozenActorLayer to Tiberian Sun 2014-07-06 19:00:25 +02:00
Matthias Mailänder
b466a066a9 Merge pull request #5839 from ihptru/downloadingstatus
depend on proper status in auto-downloading
2014-07-06 17:46:04 +02:00
ihptru
305f76e300 depend on proper status in auto-downloading 2014-07-06 19:17:38 +04:00