Commit Graph

55 Commits

Author SHA1 Message Date
ScottNZ
dbffce81a6 Remove unused usings 2014-06-15 22:16:40 +12:00
reaperrr
61edd6bc89 Adds separate LevelUpPalette to GainsExperience.
Needed for TS mod, as TS veteran crate effect anim uses a different palette than the rank chevrons.
2014-05-22 13:01:35 +02:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
reaperrr
a422f03c0a Makes CrateEffect color palette customizable.
CrateAction can now define a custom Palette, levelup effect of GainsExperience uses ChevronPalette.
2014-04-28 21:03:59 +02:00
reaperrr
6ae4b74535 Makes rank chevron palette customizable.
Adds levelup crate-effect and art.
2014-04-24 19:25:30 +02:00
Paul Chote
943156aed3 Fix initial experience granting. 2013-12-08 21:11:43 +13:00
Matthias Mailänder
8a13cd6c6a additional checks to avoid giving dead actors a rank sign
closes #4134
2013-11-17 23:28:02 +01:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Matthias Mailänder
22fec9faa7 don't add ranks for destroyed actors in the first place 2013-11-03 12:01:34 +01:00
Matthias Mailänder
bb57caef8d separate Rank effect from GainsExperience
fixes #3957
2013-11-02 08:53:31 +01:00
Paul Chote
1ab4b9b72c Fix the rank chevron size when zooming. 2013-10-16 19:12:59 +13:00
Paul Chote
8c0da26ae1 Remove PPos from GainsExperience. 2013-09-27 15:41:33 +12:00
Paul Chote
ad44610e5a Replace dynamic Actor.Bounds with the (unchanging) relative rect. 2013-09-27 15:39:57 +12:00
Paul Chote
be7fc57cdd Introduce IRenderable.IsDecoration and AsDecoration.
These are used to filter *Renderables that shouldn't
be copied for things like highlight or shadow.
2013-08-10 22:25:05 +12:00
Paul Chote
e122797a68 Convert CrateEffect to world coordinates. 2013-05-17 18:12:29 +12:00
Paul Chote
ca5f2c3785 Split Renderable into an IRenderable interface and SpriteRenderable implementation. 2013-05-17 18:12:28 +12:00
Paul Chote
d878c96343 Change Renderable to take centered positions. 2013-05-17 18:12:26 +12:00
Matthias Mailänder
95ec993134 Don't render unit ranks you are not supposed to see. 2013-05-13 23:42:49 +02:00
Paul Chote
707c86fbbb Fix selection decorations being drawn behind fog. 2013-04-10 22:12:51 +12:00
Matthias Mailänder
c731a7960e embed the previously manually edited outdated documentation
from https://github.com/OpenRA/OpenRA/wiki/Trait-Documentation
2013-03-20 21:20:27 +01:00
Bugra Cuhadaroglu
0d86595ba8 Ranks not showing in Replay Viewer
This will fix the problem.
2013-03-12 12:37:26 +13:00
Paul Chote
000a5eaa56 Pass WorldRenderer to IRenderModifiers and replace more palette lookups. 2013-02-24 15:45:03 +13:00
Paul Chote
f0ba0ce2e8 Wrap palette references with a PaletteRef object. 2013-02-24 15:43:15 +13:00
Matthias Mailänder
7a578a0679 notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
2012-07-01 14:39:30 +12:00
Chris Forbes
bc6af1841b fix indents everywhere 2011-10-18 15:10:17 +13:00
Chris Forbes
0a88a6da8e fix #1083 -- allow rank crate to give multiple levels 2011-10-04 23:19:41 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
6fd4b565c9 reinstate required hack in GainsExperience.InnerModifyRender 2011-05-23 22:16:21 +12:00
Chris Forbes
ccc245ded4 reintroduce Cached<T>; use for Actor.Bounds, Actor.ExtendedBounds, which replace Actor.GetBounds(bool) 2011-05-22 20:38:48 +12:00
Paul Chote
4f7074fdf9 Don't give a levelup crate if the unit can't gain experience 2011-05-22 19:32:53 +12:00
Chris Forbes
d86e0ec522 rename ITraitPrerequisite<T> to Requires<T> 2011-05-04 18:02:35 +12:00
Paul Chote
2d7f3086f6 Nits 2011-05-04 10:46:51 +12:00
Mike Bundy
3e04b17b46 Feature: Bounties added to Buildings/Units at 10% of value + 1.25 for each lvl 2011-04-09 11:04:59 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
048386e6fa add ExperienceInit (MapActor's 'Experience:' key, int) 2011-03-16 19:30:58 +13:00
Chris Forbes
516efa1dc8 remove another 11M/min from GainsExperience.ModifyRender 2011-03-05 22:17:51 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
2daeb45bfe Fix a subtle bug with flying units in spatialbins. Fixes #489. 2011-02-01 22:06:09 +13:00
Chris Forbes
f52620f6fc add ISync to all traits that have [Sync] members 2011-01-26 21:00:28 +13:00
Bob
155e7320cb add support for decimal to fieldLoader. use decimal for speedmodifiers 2010-11-06 14:10:56 +13:00
geckosoft
e7c61fac5c Core: Added the attacker to IDamageModifier' GetDamageModifier 2010-11-05 19:48:31 +13:00
Chris Forbes
83eae029b7 add explicit Z to Renderable. eating my hat, etc. 2010-09-17 20:21:21 +12:00
Bob
3f68330c70 pruning refs to Game.world 2010-08-20 17:46:58 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
51079f0876 add LevelUpCrateAction 2010-06-30 18:33:19 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Paul Chote
3b4753d9a8 Fix aircraft targeting; add veterancy 2010-06-13 17:00:18 +12:00
Chris Forbes
04dceb4417 turn down veterancy bonus a bit 2010-05-27 22:04:25 +12:00
Chris Forbes
a259a0aca0 hack in rank overlay; fix last rank; add an extra (elite) rank 2010-05-27 21:40:45 +12:00
Chris Forbes
230625897a hack CrateEffect to have a custom offset; add levelup.shp; change > to >= in GainsExperience 2010-05-27 19:02:07 +12:00