Commit Graph

455 Commits

Author SHA1 Message Date
Scott_NZ
5612a57842 and some more 2012-08-16 21:47:20 +12:00
Scott_NZ
6e3c8c9745 Fix some old VS-induced nastiess 2012-08-16 21:47:19 +12:00
Scott_NZ
d5279d123f Start work on Allies 02 script, reveal sam site locations 2012-08-16 21:46:37 +12:00
Matthias Mailänder
e89ee2c131 new AttackLoyalty, range and stay alive option for Capture
AttackLoyalty for d2k Deviator which captures units
also shooting a fake missile (see issue #2251)

CaptureActor now supports Generals styles gameplay
but is disabled by default (see issue #2274)
fixes the annoyance that engineers will not take
the shortest root to the building by the way

removing ProvidesCustomPrerequisite because it's
tooltip messages relies on hardcoded hacks
2012-07-01 20:26:25 +12:00
Matthias Mailänder
22a49ba7c6 added HarvesterAttackNotifier.cs to .csproj
Conflicts:
	mods/d2k/rules/system.yaml
2012-07-01 20:00:57 +12:00
Matthias Mailänder
ed6a625c69 nonstandard build time value for a cnc classic mod fixes #2164
remove the testcase in structures.yaml if unwanted for cnc mod
2012-06-28 13:10:41 +12:00
Matthias Mailänder
d498ff1085 +RenderBuildingSeparateTurret 2012-06-28 13:10:40 +12:00
James Dunne
aac78773f4 Upgraded to VS2010 2012-06-26 20:39:56 -05:00
James Dunne
80123b6aa4 Many harvester behavior improvements; summary below.
Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.
2012-06-24 20:26:00 -05:00
ScottNZ
20af089fcd Added Allies 01 SP map and Allies01Script.cs 2012-06-18 22:13:24 +12:00
Curtis Shmyr
9185dc65d5 Initial pbox pax changes 2012-04-30 21:18:10 +12:00
Chris Forbes
16e00c1f12 shimmering cloak in cnc 2012-04-25 22:24:38 +12:00
Chris Forbes
84a50e8e86 unify cheats panels 2012-04-24 20:04:21 +12:00
Chris Forbes
eab0e7ddf9 add range circle for gap generator 2012-04-06 18:35:04 +12:00
Chris Forbes
8dec48fee3 add spy reward for infiltrating refinery 2012-04-06 18:07:39 +12:00
Chris Forbes
b081103866 add infiltrate for exploration(reset) ability 2012-04-06 17:47:17 +12:00
Curtis Shmyr
bc8c433a72 Modified Capturable to have a capture time; fixes #2002 2012-04-06 14:47:04 +12:00
Chris Forbes
4bcd19f57c remove bogus SurrenderOnDisconnect feature 2011-12-23 16:46:40 +13:00
Chris Forbes
480c35ab58 add base attack notification 2011-12-23 16:31:29 +13:00
Chris Forbes
55f811faf5 remove some duplication in global order OGs 2011-11-25 15:11:49 +13:00
Chris Forbes
772734d032 merge cnc and ra lobby, fixes #1267, #1224, #106, others 2011-11-06 17:01:00 +13:00
Chris Forbes
cd155b21c9 tidy up some bizarre namespacing 2011-11-04 20:13:41 +13:00
Chris Forbes
c9fd874b07 unify colorpickers across ra and cnc 2011-11-01 22:00:29 +13:00
Chris Forbes
8111ccbea6 tidy projectfiles, Map 2011-11-01 21:57:58 +13:00
Chris Forbes
9279161de6 tidy in OreRefinery, Harvester, CncLobbyLogic, ScaredyCat 2011-10-31 09:11:33 +13:00
Chris Forbes
3a5cce1f1f Split HackyAI.BaseBuilder into its own file; Move hackyAI components into OpenRA.Mods.RA.AI namespace and dir 2011-10-31 09:10:01 +13:00
Chris Forbes
e602e086f3 remove unused ReplaceWithActor trait 2011-10-24 17:27:11 +13:00
Chris Forbes
42aa8a57c5 unify {RA,Cnc}DownloadPackagesLogic 2011-10-19 19:32:28 +13:00
Chris Forbes
26b9feaf4b support transforming to a different actor type as a result of a passenger entering or leaving 2011-10-11 14:42:36 +13:00
Chris Forbes
9f86ef526f move LobbyUtils into its own file 2011-10-09 12:02:57 +13:00
Chris Forbes
623fde709f DirectConnectLogic in its own file 2011-09-26 08:40:40 +13:00
Chris Forbes
635315b0af rename SpecialPowerBinWidget to SupportPowerBinWidget 2011-09-24 20:56:41 +12:00
Curtis S
c1f522db63 Fix #1157: Removed HARV minining from cell in front / using MoveAdjacentTo in logic. Was causing harvesters to get stuck - need to revisit this. 2011-09-15 20:49:33 -06:00
Chris Forbes
16fa2f2c1e sort file lists in projectfiles, fix newlines 2011-09-16 08:57:11 +12:00
Chris Forbes
ea190fcf86 combine LobbyCommands and PlayerCommands 2011-09-11 17:49:53 +12:00
Chris Forbes
21ae6ee983 convert FileExtractor into a Utility cmdlet 2011-09-11 17:49:53 +12:00
Curtis S
be9948426c 1078: Added ally repairing for CNC and RA 2011-09-10 16:41:40 -06:00
Curtis S
1d052bbfa2 Powered down buildings now display a "powered off" animation 2011-09-08 20:31:16 +12:00
Chris Forbes
78a0c3e506 move Attack traits into Attack dir 2011-08-21 21:10:49 +12:00
Chris Forbes
05d1c8ee82 move AttackPopupTurreted into RA where it can be fixed. 2011-08-21 21:05:29 +12:00
Chris Forbes
55ec88316a #1050 Extract generic PlayMusicOnMapLoad trait from cnc shellmap script 2011-08-17 07:52:34 +12:00
Chris Forbes
ca385e41ea fix bogus file name for HideMapCrateAction 2011-08-13 15:01:41 +12:00
Chris Forbes
096fe7759c fix ThrowsParticles/ThrowsParticle naming inconsistency 2011-08-09 08:51:35 +12:00
Paul Chote
08ed7f0316 Hook up empty/full harvester husk variants in RA. 2011-07-27 20:09:37 +12:00
Paul Chote
eadf6fe6cf Rename RenderBuildingOre -> RenderBuildingSilo 2011-07-25 22:23:21 +12:00
Paul Chote
2231940056 Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files. 2011-07-25 22:23:21 +12:00
Paul Chote
abf63b3054 Remove GameInitInfoWidget and routing startup via widgets in RA. 2011-07-25 22:23:19 +12:00
Paul Chote
2d269155b1 Reimplement installing from CD in RA. 2011-07-25 22:23:19 +12:00
Chris Forbes
e4e443b0ab remove unused SidebarButtonWidget 2011-07-25 22:23:13 +12:00
Chris Forbes
70dfcffaea add another lint pass to ensure that every (non-template) actor type is actually constructible 2011-07-25 22:23:12 +12:00