Matthias Mailänder
394d635dae
new trait WithMakeAnimation
2014-07-06 08:24:08 +02:00
Matthias Mailänder
07c75b5e27
move WithVoxelWalkerBody to Mods.TS
2014-07-05 12:12:56 +02:00
Matthias Mailänder
ff1be8daea
merge ParachuteAttachment and Parachutable
2014-07-05 09:13:52 +02:00
Matthias Mailänder
2907273ef2
new trait Parachtuable that decides on the fate upon landing
2014-07-05 09:13:51 +02:00
Paul Chote
6250c9df12
Merge pull request #5696 from Mailaender/emit-cargo-on-sell
...
Finished EmitCargoOnSell
2014-07-05 12:30:29 +12:00
Matthias Mailänder
0feb5a7bdc
check for building influence when growing resources
...
closes #5556
2014-07-04 09:22:14 +02:00
Matthias Mailänder
884fbc0ea9
add a new lint check for invalid map cordons
2014-07-03 10:56:59 +02:00
Matthias Mailänder
ea86aac089
replace EmitCargoOnSell with Cargo.EjectOnSell
2014-07-01 22:11:44 +02:00
Matthias Mailänder
ba1fa7cd81
new check for undefined actors
2014-06-28 09:50:50 +02:00
Paul Chote
6536f92b12
Allow custom prerequisites to be restricted by race.
2014-06-26 23:12:23 +12:00
Matthias Mailänder
b70c56927f
add a new Lint check for map players
2014-06-22 13:30:35 +02:00
RoosterDragon
e0d8d8cf80
Clean up project settings.
...
- Create single platform config named x86 and have all projects target x86.
- Remove Release config (broken anyway).
- For the Debug config, ensure TRACE and DEBUG constants are set and unsafe code is allowed for all projects (same as the makefile).
- Warn level 4 and optimizations off were removed from the config automatically by VS (it assumes these values by default, and these match the makefile).
- The CrashDialog project can reuse the icon from the Game project as long as the path is set correctly.
- Fix TS project so it builds (I know it's going but its annoying that the project must be unloaded).
2014-06-20 19:29:54 +01:00
Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
Paul Chote
64ab0a77a9
Added MoveWithinRange activity for Mobile units.
2014-06-15 22:48:43 +12:00
Kanar
6fdb9e688a
Adds RallyPoint to Airfield, queues TakeOff
2014-06-10 18:02:04 +02:00
ScottNZ
7e6f7c51e1
Refactor AutoTarget scan and GPS interaction, and cache trait lookup for a slight performance boost
2014-06-07 12:01:50 +12:00
ScottNZ
40e9fb93d6
Revert project file changes by RoosterDragon which would cause the TD mod to fail to load for some reason on Windows ( de7a837d94, #5403 ).
...
VS will also generate a warning if it tries to source an icon from somewhere not in the project directory, so added it to the CrashDialog folder.
2014-05-26 00:07:30 +12:00
RoosterDragon
de7a837d94
Unify settings for solution and project setups.
...
Create a single solution platform named x86.
Ensure both Debug and Release configs build to the root for all projects.
Ensure all Release configs generate pdbs.
2014-05-23 08:16:09 +01:00
Matthias Mailänder
5274776d55
add the Dune 2000 repair depot active overlay
2014-05-20 11:48:52 +02:00
Paul Chote
72095c7fef
Merge pull request #5280 from WolfGaming/techleveltraits
...
TechTreeTrait system has been made
2014-05-20 12:35:26 +12:00
Paul Chote
66398d85f7
Merge pull request #5339 from Mailaender/tesla-instant-kill-hack-removal
...
Removed TeslaInstantKills
2014-05-20 11:49:07 +12:00
WolfGaming
00698cefff
Added in code for Tech Levels using prereqs
...
and fixed up some kinks of the old system
2014-05-19 03:29:25 +00:00
Paul Chote
05eb56b1e2
Simplify MenuPaletteEffect activation.
2014-05-19 10:24:09 +12:00
Matthias Mailänder
2c38f3ede9
remove TeslaInstantKills
2014-05-18 08:09:56 +02:00
Matthias Mailänder
8e79879ee8
merged Pause/Surrender into PlayerCommands
2014-05-17 14:13:44 +02:00
Matthias Mailänder
667f92bc75
add a console command to surrender the game
2014-05-14 15:59:53 +02:00
Matthias Mailänder
83a3835802
add a new /pause command
2014-05-14 15:59:53 +02:00
Matthias Mailänder
e647712003
move all console traits into one folder
2014-05-14 15:59:53 +02:00
reaperrr
f7506b8a79
Fix warning message when compiling under Windows (MSBuild/VS).
2014-05-13 14:45:53 +02:00
Chicken man
fa4b157b42
Added ConsoleCommand, and an example to go with it
2014-05-12 16:30:53 -04:00
reaperrr
18e37e4216
Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
...
Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.
Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
Paul Chote
06f162ad57
Add initial standard library, and port shellmaps.
2014-05-02 22:18:34 +12:00
Paul Chote
d73af0190f
Add a new native-lua implementation.
2014-05-02 22:18:34 +12:00
Pavlos Touboulidis
12e3ee9fda
Issue #4650 : Abort Mission Confirmation
...
Adapted the confirmation dialog from the CnC mod and wired it to
the "Abort" and "Surrender" buttons.
2014-04-22 17:42:24 +03:00
Matthias Mailänder
a8a3036bc4
moved StartGameNotification into its own trait
2014-04-20 15:25:43 +02:00
Paul Chote
8e05cc9171
Merge pull request #5124 from Mailaender/crane-overlay
...
Added crane build animation to construction yards in Dune 2000 and Tiberian Sun
2014-04-21 00:46:23 +12:00
Matthias Mailänder
00ca5516fc
add crane animation to Dune 2000 and Tiberian Sun
...
closes #3754
2014-04-19 13:12:32 +02:00
ScottNZ
22dd2b0a92
Add singleplayer mission menu to ra/td
2014-04-19 15:54:55 +12:00
Matthias Mailänder
a7b401e981
Mods.RA also requires MaxMind.GeoIP2
2014-04-18 09:44:00 +02:00
Matthias Mailänder
9099e987d3
update to GeoIP2 and parse the database only once
...
closes #4227
2014-04-18 07:48:13 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Matthias Mailänder
67cd0645a4
update to .NET 4.0
2014-04-09 20:20:26 +12:00
ScottNZ
d4bc4ac827
Rename BuildingCaptureNotification.cs to CaptureNotification.cs
2014-04-05 13:58:19 +13:00
Paul Chote
c720cb0b41
Extract mod selector into its own mod.
2014-04-03 07:21:56 +13:00
Taryn
61749e145d
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
2014-03-27 20:47:46 -05:00
Matthias Mailänder
272e872357
Merge pull request #4942 from pchote/more-replays
...
Overhaul observer shroud selector.
2014-03-22 12:20:40 +01:00
Paul Chote
a31cdec87a
Move control group logic into its own logic class.
2014-03-22 22:32:41 +13:00
Paul Chote
8beb9ffc57
Add LogicKeyListenerWidget for binding keys to UI logic.
2014-03-22 22:32:41 +13:00
Curtis Shmyr
6ced7b274c
Chronotank teleporation by holding SHIFT or ALT and issuing a move order
2014-03-22 00:13:24 -06:00
Paul Chote
9541686de3
Add an order button for beacon placement.
2014-03-22 00:12:28 +13:00