Commit Graph

564 Commits

Author SHA1 Message Date
Paul Chote
f116455ef6 Shellmap unselectable for multiplayer 2010-04-10 17:11:33 +12:00
Chris Forbes
44981f50a4 don't crash when enabling spatial index debug 2010-04-10 17:11:33 +12:00
Paul Chote
1078fc380a Render shellmap / don't assume Game.Localplayer exists 2010-04-10 17:11:33 +12:00
Paul Chote
36a6123dd2 Fix GPS/Disabled shroud 2010-04-10 17:11:33 +12:00
Paul Chote
5c978df9a4 Fix ingame ra <-> cnc transition.
Mod syntax change to "/mods mod[ mod...] map"
2010-04-10 17:11:33 +12:00
Paul Chote
a683bddfea Quick-fix for "Invisible chrome" bug 2010-04-10 17:11:33 +12:00
Paul Chote
2fa93c74e4 Kill the static widget interface 2010-04-10 17:11:32 +12:00
Paul Chote
64a6ca2ef9 Only reload packages etc on gamestart. Needs testing. 2010-04-10 17:11:32 +12:00
Chris Forbes
f01bb9b767 removed the BS handling of supportpower sounds 2010-04-10 14:29:46 +12:00
Chris Forbes
73399770c5 convert ion cannon to use generic SelectTarget 2010-04-10 12:28:24 +12:00
Chris Forbes
82835f1c8a generic 'select target' order generator 2010-04-10 12:24:00 +12:00
Chris Forbes
5e7c6b3a1c added GravityBomb projectile type 2010-04-10 11:00:39 +12:00
Chris Forbes
982c9518ac #117 emit infantry on sell 2010-04-09 21:34:23 +12:00
Chris Forbes
7ade8e5ef8 fix issue in prev with mapchooser. also, fix long-standing bug in mapchooser with double-drawing of cancel button 2010-04-09 21:34:23 +12:00
Chris Forbes
93702c183a improved batching behavior of text rendering 2010-04-09 21:34:22 +12:00
Matthew
7fa6ba6ddd Fixed offset on OBLI. 2010-04-09 21:06:23 +12:00
Matthew
55ee313f6c LaserZap rendering and damage wired up. 2010-04-09 20:31:34 +12:00
Chris Forbes
d53212ff00 unfail maplist timing 2010-04-09 14:51:20 +12:00
Paul Chote
f5787476f7 Load map smudges 2010-04-09 14:51:18 +12:00
alzeih
bae27fc165 Ints are 4 bytes always (apparently), and Order's ToString is no longer broken 2010-04-09 14:51:15 +12:00
alzeih
6d2f2378e9 Tidy up OutOfSync, Blaming of Tick, ToString in Order 2010-04-09 14:51:14 +12:00
alzeih
c8bc0c51cd that was stupid 2010-04-09 14:51:13 +12:00
alzeih
cfa3ef1475 OutOfSync is more verbose 2010-04-09 14:51:11 +12:00
Paul Chote
05f28bca23 Arbitrary smudge types 2010-04-09 14:51:10 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
a0ad3d76b3 Fix map preview aspect ratio 2010-04-09 14:51:06 +12:00
Paul Chote
2885b25ec7 Fix NRE 2010-04-09 14:51:05 +12:00
Paul Chote
656ba93546 Unhardcode starting maps 2010-04-09 14:51:04 +12:00
Paul Chote
6d602b1acb Fix duplicate-conversion crash. Include 3 maps for ra and cnc. Begin new style map preview. 2010-04-09 14:51:02 +12:00
Paul Chote
b135a059ee Map converter saves to package 2010-04-09 14:51:01 +12:00
Paul Chote
70dad96ad6 Map chooser 2010-04-09 14:51:00 +12:00
Paul Chote
4e0170a437 Maps as packages. Disable broken map selector. 2010-04-09 14:50:58 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00
Paul Chote
25c95982d7 Bring bridge support back to the level of upstream/master 2010-04-09 14:50:56 +12:00
Paul Chote
586266d2dc Fix for loading yaml from a mounted package/folder 2010-04-09 14:50:53 +12:00
Paul Chote
8c15a4f6f4 Convert overlays (wall, field, crate) to actors. Untested cnc support. 2010-04-09 14:50:51 +12:00
Paul Chote
3b15aec294 perf fixes 2010-04-09 14:50:49 +12:00
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Paul Chote
705e3eb2f6 More fixes 2010-04-09 14:50:47 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
Chris Forbes
d469fdad94 use Tao dlls in thirdparty 2010-04-09 14:50:33 +12:00
Chris Forbes
5055b465c9 linear inaccuracy model 2010-04-09 14:50:31 +12:00
Bob
ed33684cd5 removing the verifier (broken security is worse than no security.) 2010-04-05 12:33:25 +12:00
Chris Forbes
93632f6c6c #115 New construction options 2010-04-05 08:49:36 +12:00
Chris Forbes
2f982c7eea #68 Inaccurate weapons (2/2) 2010-04-05 07:56:29 +12:00
Chris Forbes
7dc765d120 #68 Inaccurate weapons (1/2) 2010-04-05 07:56:29 +12:00
Chris Forbes
8cf2b75f94 fix linebuild bugs (2/2) 2010-04-05 07:56:28 +12:00
Chris Forbes
85010834de fix linebuild bugs (1/2) 2010-04-05 07:56:27 +12:00
Bob
3caa0a3431 fix linebuild 2010-04-05 07:56:27 +12:00