Matthias Mailänder
d4d55bb6dc
modularize the remaining legacy ingame interface widgets
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and consolidate chrome root initialization
2015-01-04 17:57:38 +01:00
Matthias Mailänder
bc3acfeee7
StyleCop clean OpenRA.Game
2015-01-04 15:38:54 +01:00
reaperrr
cb3ba37462
StyleCop fixes
2015-01-04 15:02:19 +01:00
reaperrr
654f56c5d5
Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
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Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00
Oliver Brakmann
158517c09f
Merge pull request #7251 from Mailaender/stylecop-clean-game
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StyleCop cleaned OpenRA.Game Part 1
2015-01-04 01:00:56 +01:00
Matthias Mailänder
44cd174a8d
StyleCop clean OpenRA.Game
2015-01-03 19:00:48 +01:00
penev92
62601491ad
Move Enter and Repair Building activities, EngineerRepair trait and ActorExts to Mods.Common and extract IgnoresDisguise trait to its own file
2015-01-03 07:03:41 +02:00
penev92
b1e2e5bea6
Move PlayerStatistics to Mods.Common
2015-01-03 07:03:40 +02:00
penev92
0e71580af6
Move DetectCloaked to Mods.Common
2015-01-03 07:03:40 +02:00
penev92
5e1af58bbe
Move Gives/Gains Experience and Bounty to Mods.Common
2015-01-03 07:03:28 +02:00
Matthias Mailänder
9dd607c846
Merge pull request #7230 from RoosterDragon/occupied-cells-arrays
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Make OccupiedCells implementations return arrays.
2015-01-02 17:38:56 +01:00
Hellhake
fa72e04042
Remove BOM
2015-01-01 22:51:12 +01:00
RoosterDragon
fe24304a21
Make OccupiedCells implementations return arrays.
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Since there are only one or two items, it's cheaper to return a concrete collection and avoid the overhead of the compiler generated state machine.
This in particular speeds up Shroud.GetVisOrigins when dealing with Mobile.OccupiedCells, as the expensive CanEnterCell call is made only once rather than twice.
2014-12-30 17:25:04 +00:00
reaperrr
311e347ad2
Style fixes
2014-12-26 22:10:52 +01:00
reaperrr
9dfd369446
Move some Building traits and related elements to Mods.Common
2014-12-26 21:38:49 +01:00
reaperrr
2054e41552
Dissolve Render namespace
2014-12-26 21:38:47 +01:00
Paul Chote
9e47634d0f
Fix public/static ordering.
2014-12-26 12:13:08 +13:00
Paul Chote
362b4aeaef
Fix variable ordering.
2014-12-26 12:13:08 +13:00
Paul Chote
22ab35f681
Fix capitalization.
2014-12-26 12:13:08 +13:00
Paul Chote
805039530d
Info -> info.
2014-12-26 12:13:07 +13:00
Paul Chote
673ebba135
Fix invalid spacing style warnings.
2014-12-26 12:13:07 +13:00
penev92
681042caec
Further RA project cleanup
2014-12-23 15:18:07 +02:00
RoosterDragon
c37a691c33
Convert some keys users of CellLayer to index via map-coords for efficiency.
2014-12-20 23:39:03 +00:00
reaperrr
51cc87a8dc
Move Tooltip to Mods.Common
2014-12-20 15:19:26 +01:00
reaperrr
de224a381d
Make WithRotor independent from WithTurret
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Move WithRotor to Mods.Common
2014-12-19 13:18:32 +01:00
Oliver Brakmann
280b30961f
Add plumbing for short game option
2014-12-18 20:03:26 +01:00
Oliver Brakmann
470ae17271
Move mission objectives and victory conditions to Mods.Common
2014-12-18 20:03:26 +01:00
reaperrr
4bf50c9153
Move more traits from Mods.RA to Mods.Common
2014-12-14 17:11:50 +01:00
penev92
1e9535b63a
Move more files
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Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Paul Chote
ecd3809bc2
Fix a collection of whitespace-style issues in Mods.Common.
2014-12-14 17:06:43 +13:00
reaperrr
26075b8eaf
Moves loadscreens into LoadScreens folder/namespace.
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Moves LoadWidgetAtGameStart to Traits/World.
2014-12-11 23:21:34 +01:00
reaperrr
75b91af023
TimedUpgradeBar moved to Traits/Render
2014-12-11 23:21:33 +01:00
reaperrr
aadceb085b
Renames RallyPoint effect to RallyPointIndicator
2014-12-11 23:21:32 +01:00
reaperrr
ffca040c47
Moves traits from Common and Power namespaces to Common.Traits namespace
2014-12-11 23:21:31 +01:00
reaperrr
9a1e110481
Move some Render traits to Mods.Common
2014-12-11 23:10:06 +01:00
penev92
ce2c536a1a
Move Upgrades and Prerequisites
2014-12-10 00:07:07 +02:00
penev92
09350528fd
Moving renders
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Remove Traits.Render
2014-12-09 01:29:25 +02:00
atlimit8
92779cc496
Support multiple Power traits
2014-12-04 14:19:50 -06:00
atlimit8
47357addeb
Add Upgrade support to Power/CanPowerDown
2014-12-04 04:12:21 -06:00
Matthias Mailänder
5361b920ca
document various traits
2014-11-30 19:08:44 +01:00
Matthias Mailänder
43f4e3f5c3
document "Value"
2014-11-30 16:53:32 +01:00
atlimit8
bbd54cb32f
Added IDisabledTrait & rewrote upgrade code using a level-based approach.
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Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked. The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality. A trait can register for multiple upgrade types which then all affect the internal level counter.
IDisabledTrait for identifying (and filtering) disabled traits
UpgradableTrait provides an abstract base for traits to support upgrade levels
Added IDisabledTrait support to GlobalButtonOrderGenerator
Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
huwpascoe
a660bb95b5
Actor properties consistency improved
2014-11-21 02:44:05 +00:00
reaperrr
f3f051fd46
Move Common Modifiers and PaletteEffects into Traits space
2014-11-18 18:10:59 +01:00
reaperrr
5213aef105
Move Palette traits into Traits\World
2014-11-14 01:01:47 +01:00
reaperrr
0cbcae93a9
Move Valued, CustomSellValue and CustomBuildTimeValue to Common
2014-11-14 01:01:46 +01:00
reaperrr
5e866b862b
Move Burns from RA to Common, move RallyPoint to Traits folder
2014-11-14 01:01:44 +01:00
reaperrr
41f3ee1080
Move ShroudPalette, ShroudRenderer and StartGameNotification to Common
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Move World into Traits folder
2014-11-14 00:59:17 +01:00
reaperrr
3372914216
Move some traits from RA.Buildings to Common
2014-11-14 00:33:30 +01:00
reaperrr
2043c31e05
Move most palette-related stuff + nuke effect + Immobile trait to Mods.Common
2014-11-09 04:17:02 +01:00