ScottNZ
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d545759ca1
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Nerf ra 4tnk a bit; it was too unstoppable
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2014-04-29 17:08:50 +12:00 |
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reaperrr
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fd0d97e55d
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Fix typos in vehicles.yaml
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2014-04-12 12:50:43 +02:00 |
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reaperrr
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87fa857a60
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Adds Explosions to all vehicles that didn't have one.
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2014-04-12 01:52:46 +02:00 |
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ScottNZ
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c9d81934a5
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Make mrj not jam allied missiles
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2014-04-07 11:24:11 +12:00 |
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ScottNZ
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f6dd2c2c68
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Fix mechanics being able to repair husks and defensive buildings
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2014-04-05 19:50:59 +13:00 |
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Curtis Shmyr
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af1801cfb2
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Decrease MRJ cost
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2014-04-02 21:28:31 -06:00 |
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Matthias Mailänder
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096ce9e9a3
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Merge pull request #4960 from ScottNZ/balance
Buff ftrk a bit
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2014-03-24 20:40:29 +01:00 |
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ScottNZ
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ee05bd20fc
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Buff ftrk a bit. Primarily addresses its weakness against aircraft
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2014-03-24 20:31:47 +13:00 |
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Curtis Shmyr
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6ced7b274c
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Chronotank teleporation by holding SHIFT or ALT and issuing a move order
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2014-03-22 00:13:24 -06:00 |
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Paul Chote
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9993eacf65
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Add upgrade rules.
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2014-03-21 10:07:28 +13:00 |
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ScottNZ
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4c1b70e28d
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Let only mine layers detect enemy mines
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2014-03-14 22:33:38 +13:00 |
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ScottNZ
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687f1f9bcd
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Implement phase transport
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2014-03-14 22:33:36 +13:00 |
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ScottNZ
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9f69d13336
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Let mobile radar jammer detect cloaked units
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2014-03-14 22:33:34 +13:00 |
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ScottNZ
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9287fd1a76
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Make Allied and Soviet factions build general-purpose mines instead of AT and AP mines.
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2014-03-12 14:58:06 +13:00 |
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Curtis Shmyr
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5c436e32e1
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Renamed Flak Truck to Mobile Flak
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2014-03-06 23:07:47 -07:00 |
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Chicken man
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718ddf9afd
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Updated mods to work with changes.
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2014-03-05 17:30:34 -05:00 |
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ScottNZ
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881d17a996
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Update rules for cargo changes
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2014-02-12 20:07:46 +13:00 |
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Matthias Mailänder
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e4effd0125
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Merge pull request #4478 from pchote/aircraft-follow
Add Guard and AttackMove to RA and C&C aircraft.
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2014-02-01 00:38:21 -08:00 |
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Paul Chote
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61f5ab7167
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Remove redundant AttackMove definitions.
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2014-02-01 10:55:04 +13:00 |
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Matthias Mailänder
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a0e50762ad
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capturable husks for Red Alert
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2014-01-31 13:17:27 +01:00 |
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Paul Chote
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99cb698424
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Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
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2014-01-16 18:47:29 +13:00 |
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Paul Chote
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996877d9e5
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Upgrade mod rules to match engine changes.
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2013-12-26 20:42:13 +13:00 |
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ScottNZ
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9eff54c217
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Add MAD Tank and InvalidTargets field to WeaponInfo
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2013-11-02 17:19:08 +13:00 |
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ScottNZ
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55a792b929
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Increase arty hp to 100
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2013-09-30 19:55:54 +13:00 |
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ScottNZ
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62acd78b35
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Increase v2rl hp to 200
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2013-09-30 19:55:43 +13:00 |
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ScottNZ
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ac148afd6e
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Reduce v2rl speed to 6
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2013-09-30 19:34:43 +13:00 |
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ScottNZ
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4280f18c4c
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Increase price of v2rl to $900
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2013-09-30 19:33:16 +13:00 |
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ScottNZ
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4ada54064d
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Increase price of arty to $800
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2013-09-30 19:32:32 +13:00 |
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ScottNZ
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9ccdf629f6
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Reduce mcv build time to 32s
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2013-09-30 00:01:19 +13:00 |
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ScottNZ
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a1ddbf78f8
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Reduce prices of gap to $800 and mgg to $1200
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2013-09-29 12:44:08 +13:00 |
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ScottNZ
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70e22a89d5
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Increase MGG shroud generation range from 4 to 6
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2013-09-29 12:42:16 +13:00 |
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ScottNZ
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ec80d82fbc
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Uparmour MGG
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2013-09-29 12:38:24 +13:00 |
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ScottNZ
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be523e2a38
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Uparmour MRJ
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2013-09-28 23:10:31 +12:00 |
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Matthias Mailänder
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376a6c7a5d
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read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
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2013-08-17 23:31:22 +02:00 |
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Matthias Mailänder
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d3edaaae4d
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replace WithSpinner → WithIdleOverlay
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2013-08-14 00:05:24 +02:00 |
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reaperrr
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6da236d47f
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Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
Offsets that haven't been touched were either forgotten or deemed good enough.
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2013-08-04 18:33:09 +02:00 |
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reaperrr
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78b4f17baf
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Adds muzzle flash to all vehicles and ships with cannons.
Muzzle animation is a customized version of the original gunfire.shp. Not using all frames for light tank, flak truck and flak cannon is intentional.
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2013-08-04 18:27:10 +02:00 |
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Matthias Mailänder
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74ac720086
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fix broken tabs before newline and remove unnecessary spaces
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2013-07-28 09:10:36 +02:00 |
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Ben Thatcher
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5b07a3147b
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reduced Mammoth Tank build time 44s->36s
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2013-07-08 22:36:34 +09:30 |
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ScottNZ
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07689efc6e
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MRJ missile deflection range increased from 3 to 4.
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2013-06-29 12:49:42 +12:00 |
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Paul Chote
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80c3cf479d
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Remove harvester dependency on RenderUnit.
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2013-06-22 16:58:40 +12:00 |
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Paul Chote
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437de8e884
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Fix FTRK turret position.
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2013-05-23 21:39:57 +12:00 |
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Paul Chote
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c91f0dfd2f
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Merge the 3 turret rendering traits into WithTurret.
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2013-05-15 19:17:32 +12:00 |
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Matthias Mailänder
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99d4d07cd5
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removed now redundant debug auto-target traits
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2013-05-10 22:31:54 +02:00 |
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Curtis Shmyr
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3b8957a65e
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Remove alt key modifier from build palette hotkeys. Changed some hotkeys for units and buildings.
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2013-04-21 17:28:12 -06:00 |
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Scott_NZ
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51b485dd2e
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Adjust MRJ tooltip description
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2013-04-20 03:26:28 +12:00 |
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Scott_NZ
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4d2ccb811a
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Add RenderJammerCircle
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2013-04-20 03:05:47 +12:00 |
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Scott_NZ
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88b59d5033
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Add missile jamming to MRJ
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2013-04-20 03:05:47 +12:00 |
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Scott_NZ
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95b5e1856e
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Make MRJ jam radar
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2013-04-20 03:05:47 +12:00 |
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Scott_NZ
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e6507b6acf
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Adjust ctnk prerequisites to atek,pdox. Let ctnk crush the same things normal tanks can. Adjust ctnk/ttnk tooltip descriptions
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2013-04-16 03:52:58 +12:00 |
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