The Locomotor IsMoving check was allowing us to consider another actor that moving as not a blocker. However for some reason it also considered the actor trying to path being mobile as sufficient for this check to pass which did not make sense. We remove that extra check and inline the method.
This was a regression from 4a609bbee8 which changed the method from IsMovingInMyDirection (which required the lookup of the mobile trait) to just IsMoving. It should have removed the lookup as not required.
This fixes a crash in HPF which was considered the location as blocked when Locomotor considered it unblocked because the logic was not aligned. Removing this check aligns the logic and resolves the crash.
Using the local pathfinder, you could not find a path to an unreachable destination cell, but it was possible to find a path from an unreachable source cell if there was a reachable cells adjacent to it.
The hierarchical pathfinder did not have this behaviour and considering an unreachable source cell to block attempts to find a path.
Now, we unify the pathfinders to use a consistent behaviour, allowing paths from unreachable source cells to be found.
Occupied cells was defined by height yet we didn't update actor map on changing height. This in some scenarios could have caused the aircraft to forget to remove its influence from actor map
- Fix an instance where "silo-usage" translation was used without
arguments
- Use the same translation reference for the "Power usage"
- Make the ResourceBarWidget accept a cached transform with the tooltip
text
so it won't have to build the string itself
- Display an infinity symbol when the infinite power cheat is used
- Removes a magic number that is no longer used (>1000000 to check for
unlimited power)