Chris Forbes
d7d0d371c6
(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
2010-11-01 18:39:37 +13:00
geckosoft
0112bc4df7
Added : Some missing changes to make WorldGameOver work (ie missing RejoinLobby etc)
...
Warning: Please add the following manually (if you cant find it):
in Game.cs
find
'case ConnectionState.Connected:'
add
if (ConnectedToLobby != null) ConnectedToLobby();
Tried my best to add it in the patch but it failed :(
2010-11-01 17:55:31 +13:00
geckosoft
8392a44314
Added: Support for not-synced traits (ITraitNotSynced)
2010-11-01 17:55:28 +13:00
geckosoft
2fb72155eb
Added: Missing IngameObserverChromeDelegate.cs file (for spectator)
...
Fixed: Some spectator gui issues (@ gamelobby.yaml / LobbyDelegate.cs)
2010-11-01 03:35:55 +01:00
geckosoft
030bd4b28d
Core: Added basic support for Spectators
...
TODO: Someone modify the files for cnc (chrome / rules)
2010-10-31 04:03:31 +01:00
Chris Forbes
b80962b365
fix ore/tib growth -- we can always grow in a cell that already contains our resource type. buildable/terraintype checks only come into it when growing into *new* cells
2010-10-25 11:34:31 +13:00
Chris Forbes
eea89c1d33
make FallsToEarth significantly more flexible
2010-10-25 11:34:29 +13:00
Chris Forbes
9ec0367ecb
add support for an explosion on aircraft falling out of the sky
2010-10-25 11:34:28 +13:00
Bob
f5fe1013ee
remove AttackDefault; use AttackFrontal instead
2010-10-25 09:51:14 +13:00
Bob
c338d28d35
fix 'decided on Attack but ordered Heal' message on medic
2010-10-25 09:14:49 +13:00
Caleb Anderson
cc70669f1a
use player color option
2010-10-25 08:29:55 +13:00
Caleb Anderson
c568dfa486
Contrail trait
2010-10-25 08:29:54 +13:00
Caleb Anderson
ff7daf8727
MoveViewport takes a float to allow for smoother panning. Added more scripting to shellmap
2010-10-25 08:16:08 +13:00
Bob
01accaeb38
fix cargo
2010-10-25 08:03:13 +13:00
Bob
2f0b7566e5
partial fix for tsla
2010-10-25 08:03:12 +13:00
Bob
5d408fe3c7
make AttackMove use an activity
2010-10-25 08:03:11 +13:00
Bob
aa0b7bedf0
pass target to DoAttack
2010-10-25 08:03:10 +13:00
Bob
c5358f7c82
call DoAttack from activities instead of from Tick in AttackPlane/AttackHeli
2010-10-25 08:03:10 +13:00
Bob
158d6e5647
move CheckFire in Weapon
2010-10-25 08:03:09 +13:00
Bob
e091781104
use new AttackDefault trait instead of AttackBase; make AttackBase abstract
2010-10-25 08:03:09 +13:00
Bob
fece294cc6
move RemoveSelf activity into Mods/
2010-10-25 08:03:07 +13:00
Bob
c3501f68e3
move TurnActivity into Mods/
2010-10-25 08:03:07 +13:00
Bob
c4ee5fbd41
add self param to OnCancel
2010-10-25 08:03:06 +13:00
Bob
0d9cf63dd2
move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00
Bob
6513bd5fe0
don't use Move directly
2010-10-22 11:10:32 +13:00
Bob
f933e3de3f
fix entering buildings from the east or south
2010-10-22 10:20:34 +13:00
Bob
88a8d84153
use new Enter activity for engy, spy, c4
2010-10-21 20:58:07 +13:00
Bob
8e4f5da791
fix ironcurtain
2010-10-21 18:29:43 +13:00
Matthew Bowra-Dean
f6df7a06f2
fixes #323
2010-10-21 07:43:52 +13:00
Paul Chote
b64dcbf502
Fix HackyAI in cnc
2010-10-16 11:49:27 +13:00
Chris Forbes
999eef2ec9
#157 explosions weren't taking altitude into account
2010-10-16 09:30:32 +13:00
Chris Forbes
f28c8903aa
#297 planes get stuck on map edge -- fixed
2010-10-16 09:09:39 +13:00
Chris Forbes
9ae452e8d6
make GiveMcvCrateAction less stupid, if the GiveUnitCrateAction says it can't do it.
2010-10-15 18:38:09 +13:00
Chris Forbes
3e547102d2
#217 avoid dumping tanks in the sea, and ships on dry land
2010-10-15 18:36:34 +13:00
pdovy
e883e63c87
fixed bug where cloakable units were not targetable when uncloaked. removed ITargetable interface in favor of using the Targetable trait. fixed warnings in child classes of Targetable.
2010-10-15 18:13:01 +13:00
Chris Forbes
ad1af792e6
add CashTrickler trait, to support oil derricks, etc
2010-10-15 17:56:28 +13:00
Chris Forbes
6c9527d9dc
#304 engineer goldwrench cursors were backwards
2010-10-15 17:44:18 +13:00
Paul Chote
2a02df9411
Fix crash on fmv completion
2010-10-15 00:03:15 +13:00
Paul Chote
185ba80e99
Fix FMV player widget display
2010-10-14 23:30:48 +13:00
Paul Chote
127cbf3f96
Start pulling out useful scripting components - stalled by widget changes having broken the fmv player.
2010-10-14 22:16:18 +13:00
Paul Chote
4bdf675def
Mute shellmap combat
2010-10-14 20:03:36 +13:00
Paul Chote
9c944924de
Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
2010-10-14 19:40:00 +13:00
Paul Chote
28f79533eb
Customisable mcv crates
2010-10-14 19:27:43 +13:00
Chris Forbes
9befe377d5
fix invisible crates in cnc (where did that patch go?)
2010-10-14 19:15:37 +13:00
Chris Forbes
f39b4f0750
fix putting units back into badr/c17 and cursors
2010-10-14 18:09:59 +13:00
Chris Forbes
42092fe6dd
fix #291
2010-10-14 14:41:43 +13:00
Chris Forbes
8aa180c1f4
cleaned up unused bits in attackmove
2010-10-13 19:20:17 +13:00
Chris Forbes
260e420f85
fix crash in attackmove
2010-10-13 19:12:20 +13:00
max621
c150fd9475
Added attack move
2010-10-13 08:13:20 +13:00
Chris Forbes
566303a8f1
#276 fixed
2010-10-12 21:19:48 +13:00