Pavlos Touboulidis
2ec6df9680
Fix strange d2k loading slowness
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There is a strange issue that appears* when Theater calls
ISpriteFrame.Frames on the R8Reader. The R8Reader uses
IEnumerable.Cast<> which behaves slower and slower, which
makes map loading become 10+ times slower.
The changes here simply avoid the casting.
[*] This happens at least on Linux x86_64 with Mono 3.2.8.
See https://bugzilla.xamarin.com/show_bug.cgi?id=19668
2014-05-11 06:38:19 +03:00
Paul Chote
a6e79bb732
Merge pull request #5155 from Mailaender/ts-tiberium
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Added Tiberium crystals and refinery to Tiberian Sun
2014-05-07 18:30:27 +12:00
Matthias Mailänder
b19d286f56
parse with NumberFormatInfo.InvariantInfo everywhere
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closes #5240
2014-05-06 18:31:48 +02:00
matija-hustic
ae149c420e
Bigger spawn points, numbers within.
2014-05-03 19:08:56 +01:00
Matthias Mailänder
8b3f15155e
remappable resource types
2014-05-03 09:02:19 +02:00
Paul Chote
401e7cf1b2
Remove an outdated hack from Renderer.
2014-05-03 11:40:55 +12:00
Paul Chote
fdd4437c52
Re-enable shellmaps.
2014-05-02 22:08:41 +12:00
Matthias Mailänder
01a3162725
allow animations to pause on low power
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closes #2949
2014-04-20 14:47:53 +02:00
Paul Chote
4935266945
Merge FileFormats dll into Game and reorganise namespaces.
2014-04-17 01:20:47 +12:00
Paul Chote
1b2a90c00c
Migrate to System.Lazy.
2014-04-09 20:20:41 +12:00
Matthias Mailänder
67cd0645a4
update to .NET 4.0
2014-04-09 20:20:26 +12:00
Oliver Brakmann
4d71e37ab0
Disable shellmaps temporarily
2014-04-03 17:24:01 +02:00
Paul Chote
3f63eb4ec6
Allow SheetBuilder to be used from mod code.
2014-04-03 07:15:03 +13:00
Paul Chote
aa77536e96
Support borderless panel types.
2014-04-03 07:15:02 +13:00
Paul Chote
4f7f0b7a55
Don't draw combat debug for actors outside the world.
2014-03-21 10:03:54 +13:00
Paul Chote
c30b18a9d6
Introduce MapCache and MapPreview for improved UI map previews.
2014-03-16 21:45:59 +13:00
Paul Chote
0143e8bfb8
Support rectangular tiles.
2013-12-29 14:16:20 +13:00
Paul Chote
c42a6f8386
Convert terrain rendering to world coords.
2013-12-26 17:23:13 +13:00
Paul Chote
1a31368953
Convert range circle rendering to world coords.
2013-12-26 17:23:12 +13:00
Paul Chote
393b1bbc0a
Remove ContrailFader when complete. Fixes #4302 .
2013-12-13 22:36:30 +13:00
Paul Chote
8c7f77d2c7
Convert SmudgeLayer to sequences.
2013-12-11 22:53:33 +13:00
Paul Chote
4e814a8c2e
Move ShroudRenderer into a trait.
2013-12-11 19:22:55 +13:00
Matthias Mailänder
8d9282811b
fixed System.IO.InvalidDataException`: Non-power-of-two array
2013-12-05 19:31:24 +01:00
Matthias Mailänder
5a4fc712a9
added --minimap to OpenRA Utility
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closes #4195
2013-12-05 17:41:03 +01:00
Paul Chote
314f819940
Load terrain from any SpriteSource.
2013-12-01 09:49:25 +13:00
Paul Chote
e4fe2b49f4
Make terrain tiles ISpriteSources.
2013-12-01 09:48:42 +13:00
Paul Chote
f92ce8bf51
Define a consistent interface for sprite loading. Fixes #4176 .
2013-12-01 09:47:49 +13:00
Paul Chote
20a6c75ba4
Rewrite ShpTSReader. Closes #3746 .
2013-12-01 09:47:49 +13:00
Paul Chote
5b947090f4
Use the normal extension checking rules for .r8.
2013-12-01 09:47:49 +13:00
Paul Chote
f153516151
Introduce proper support for non-shp sprites in cursors and ShpImageWidget.
2013-12-01 09:47:48 +13:00
Paul Chote
01155a655a
Allow empty sprites to be allocated.
2013-12-01 09:47:48 +13:00
ScottNZ
6a14434cff
Add a CenterPosition helper to Viewport
2013-11-29 23:01:50 +13:00
Curtis Shmyr
d30f60809b
Added 2 settings for unit health bars: always show unit health, and team health bar colors
2013-11-24 12:12:52 -07:00
ScottNZ
1394c1dcee
Remove some misc redundancies
2013-11-12 19:39:39 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Matthias Mailänder
eed38b3da4
fallback to defaults when something goes wrong
2013-11-09 11:06:16 +01:00
Matthias Mailänder
e0e3f1155a
avoid additional layers of abstraction
2013-11-02 18:12:46 +01:00
Matthias Mailänder
b1c3ac20bf
brought back the MoveFlash
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closes #2592
2013-11-02 18:03:49 +01:00
Paul Chote
94554d7678
Support nested scissor rectangles.
2013-10-25 08:31:34 +13:00
Paul Chote
84bb78060f
Don't zoom UI lines when pixel doubling.
2013-10-15 11:19:16 +13:00
Paul Chote
44dd801f16
Extract shared constants in Draw*Bar and DrawSelectionBox.
2013-10-15 10:45:51 +13:00
Paul Chote
483120ea20
Extract DrawTargetMarker to WorldRenderer.
2013-10-15 10:45:51 +13:00
Paul Chote
839419635d
Improve contrasted range circle rendering.
2013-10-15 10:45:51 +13:00
Paul Chote
d2d73a32a2
Automatically flush line renderer when changing width.
2013-10-15 10:45:51 +13:00
Paul Chote
919181e04d
Clean up viewport internals.
2013-10-05 21:01:22 +13:00
Paul Chote
936bf98496
Move Viewport inside WorldRenderer.
2013-10-05 21:01:22 +13:00
Paul Chote
fe8c80aca6
Add Game.Zoom for remaining engine stuff.
2013-10-05 21:01:22 +13:00
Paul Chote
0b560bfc6e
Move more viewport lookups to WorldRenderer.
2013-10-05 21:01:21 +13:00
Paul Chote
f575c20d38
Route viewport centering via WorldRenderer.
2013-10-05 21:01:21 +13:00
Paul Chote
b7123cda7d
Route screen size queries via Game.Renderer.
2013-10-05 21:01:21 +13:00