reaperrr
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80ec530e4c
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Refactor supply traits to *Cash traits
Adding 'Type' and 'Stances' support as well.
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2017-04-18 19:27:46 +02:00 |
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SoScared
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33bcdb10ba
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Reverse making friendly units aware of friendly mines.
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2017-03-14 20:46:19 +01:00 |
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atlimit8
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ac4f73b178
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ConditionExpression: Add relation operators
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2017-02-22 08:54:52 -06:00 |
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atlimit8
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73895d07e2
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Numeric constants for ConditionExpression
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2017-02-22 08:54:50 -06:00 |
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Paul Chote
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da5a725458
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Add support for per-source and total external condition caps.
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2017-02-18 19:10:22 +00:00 |
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abc013
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851c8e6075
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Changed 'UpgradeOverlay' to 'WithColoredOverlay'
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2017-02-03 18:09:56 +01:00 |
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Paul Chote
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dcad5c3f7c
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Rename UpgradeManager to ConditionManager.
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2016-12-23 14:57:56 +00:00 |
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Paul Chote
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0145bfc0c0
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Work around RA aircraft inherits.
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2016-12-23 11:29:24 +00:00 |
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Paul Chote
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623842d699
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Fix RA aircraft conditions.
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2016-12-23 11:29:24 +00:00 |
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Oliver Brakmann
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05c2081143
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Merge pull request #12458 from pchote/map-top-targetability
Reduce aircraft not being targetable at the north edge of the map.
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2016-12-21 21:14:19 +01:00 |
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Paul Chote
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736d66d2c2
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Convert GainsExperience to conditions.
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2016-12-13 19:30:42 +00:00 |
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Paul Chote
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1ef3e246d1
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Convert GlobalUpgradable to conditions.
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2016-12-13 19:30:41 +00:00 |
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Paul Chote
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bcb3d52eb0
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Convert Parachutable to conditions.
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2016-12-13 19:30:38 +00:00 |
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Paul Chote
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60cd12874e
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Convert Aircraft to conditions.
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2016-12-13 19:30:37 +00:00 |
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reaperrr
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eb34621ce8
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Use Explodes instead of WithBuildingExplosion in RA
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2016-12-10 13:45:12 +01:00 |
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Paul Chote
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7a9174e7fc
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Fix aircraft defaults.
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2016-12-08 18:23:25 +00:00 |
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Paul Chote
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149705942c
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Update RA rules.
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2016-12-06 17:21:14 +00:00 |
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Paul Chote
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4bd1921f88
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Manually port RA veterancy and shellmap to conditions.
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2016-11-19 17:19:27 +00:00 |
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Paul Chote
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4ed7725e20
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Update RA rules.
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2016-11-19 17:19:27 +00:00 |
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abc013
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e4354ce08c
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Added SpawnActorOnDeath: Civilians to ^CivBuilding
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2016-11-12 14:45:49 +01:00 |
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abcdefg30
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1a99e716de
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Merge pull request #12258 from reaperrr/move-icon
Move production icon sequence from Tooltip to Buildable
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2016-10-22 21:10:32 +02:00 |
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reaperrr
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5ac6c51162
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Remove Buildable from RA gates
The description is only visible on the production palette, and to be buildable gates would first need an icon, which they currently don't have.
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2016-10-22 20:37:13 +02:00 |
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abcdefg30
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618cd91cc7
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Merge pull request #12174 from tysonliddell/techFix
Replaced civillians with Technicians when building sold
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2016-10-21 09:14:00 +02:00 |
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Paul Chote
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cba704dbcc
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Merge pull request #12171 from cjshmyr/minelayer-cloak-delay
Fix AP/AT mines being visible under fog
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2016-10-16 05:25:12 +01:00 |
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Tyson Liddell
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5b620eeda5
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Replaced civillians with technicians when ^ScienceBuilding sold
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2016-10-16 14:46:03 +11:00 |
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Tyson Liddell
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8e0df586a2
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Replaced civillians with Technicians when building sold and removed engineers from default sale of building
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2016-10-16 14:46:02 +11:00 |
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Tyson Liddell
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8a760fedf2
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Yaml files updated with Description moved from Tooltip to Buildable
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2016-10-16 12:10:07 +11:00 |
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abcdefg30
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da591a9030
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Merge pull request #11974 from abc013/SecondWeaponAnimation
Add support for multiple fire animations in WithInfantryBody
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2016-10-15 12:49:41 +02:00 |
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abc013
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268dcd7d41
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changed AttackSequence to DefaultAttackSequence
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2016-10-14 14:53:02 +02:00 |
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Curtis Shmyr
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c7af6069b9
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Gives ^Mine HiddenUnderFog and 0 initial cloak delay
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2016-10-03 19:47:44 -06:00 |
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Paul Chote
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de856f8c1a
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Fix non-selectable support actor health bars.
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2016-10-04 01:43:15 +01:00 |
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Paul Chote
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c781061300
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Allow spys to infiltrate fake structures in RA.
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2016-09-29 23:17:11 +01:00 |
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Paul Chote
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5e974b4959
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Fix control group decoration position.
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2016-09-21 14:39:44 +01:00 |
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Matthias Mailänder
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7485404c87
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Tweak the infantry control group positioning.
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2016-08-18 21:10:57 +02:00 |
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Matthias Mailänder
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1a53bfd8a3
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Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
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2016-08-12 21:54:51 +02:00 |
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WolfGaming
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299e925180
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Only define Huntable for actors that need to be hunted.
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2016-08-11 20:25:22 +00:00 |
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Oliver Brakmann
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d292f15cc2
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Enable player experience tracking in mod rules
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2016-07-19 20:20:38 +02:00 |
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reaperrr
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28376782aa
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Make civilians in RA, TD and TS wander around
Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
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2016-06-26 20:30:08 +02:00 |
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reaperrr
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906bbc5439
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Give TD/RA aircraft custom shadow offsets
To a) match 'light direction' of other actor art, and b) make the shadow still a little visible for landed aircraft.
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2016-06-19 19:28:44 +02:00 |
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Matthias Mailänder
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a85a8f09c7
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Add burning trees to Red Alert.
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2016-05-29 23:26:56 +02:00 |
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Oliver Brakmann
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7681cb2df5
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Merge pull request #11180 from Mailaender/burning-trees
Added burning trees to the Tiberian Dawn mod
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2016-05-29 15:32:28 +02:00 |
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Paul Chote
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09e110c007
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Remove CanPowerDown from gates.
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2016-05-28 17:19:18 +01:00 |
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Matthias Mailänder
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99c7989ebc
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Rename WithSmoke into a more generic WithDamageOverlay trait.
Rename Sequence parameter to Image to avoid confusion.
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2016-05-28 16:03:13 +02:00 |
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Matthias Mailänder
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8fcb31407d
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Add gates to the Red Alert mod.
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2016-05-15 15:52:11 +02:00 |
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Oliver Brakmann
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a8e6ca14ab
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Fix self-healing percentage in yaml rules for all mods
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2016-05-02 19:05:48 +02:00 |
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reaperrr
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83631f3b4d
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Disable OwnerRow on RA trees, rocks, bridges and crates
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2016-04-24 01:10:32 +02:00 |
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Paul Chote
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183e5ae7ab
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Generate initial frozen renderables for all map-placed actors.
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2016-04-21 17:21:29 +01:00 |
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reaperrr
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4894211789
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Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
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2016-03-28 17:20:49 +02:00 |
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colonelpopcorn
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95350a7e81
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Upgraded rules for Red Alert mod.
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2016-03-22 16:58:38 -04:00 |
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reaperrr
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cddf182996
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Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
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2016-03-04 15:13:55 +01:00 |
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