Paul Chote
da4a2f548b
Support loading sprites with non-zero offsets.
2013-07-16 19:40:54 +12:00
Chris Forbes
fc458d191d
Merge pull request #3563 from ScottNZ/hosp
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Make ra hosp reveal shroud
2013-07-14 02:19:42 -07:00
ScottNZ
b314b37d67
Make ra hosp reveal shroud
2013-07-14 20:54:38 +12:00
Matthias Mailänder
cdab89ce74
Merge pull request #3561 from pchote/more-playtest-fixes
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More playtest regression fixes.
2013-07-14 01:39:55 -07:00
Matthias Mailänder
e1dab71600
Merge pull request #3559 from wuschel/bleed
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Updated two maps: DIONYSUS and PLUTO
2013-07-14 01:34:05 -07:00
Matthias Mailänder
5debc253a1
Merge pull request #3560 from ScottNZ/superweapons
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RA superweapon improvements
2013-07-14 01:29:16 -07:00
Paul Chote
c7c9b8710e
Fix cached paths in PathFinder. Fixes #3557 .
2013-07-14 17:08:36 +12:00
Paul Chote
57a27eb948
Restore packet size restriction with 128k limit.
2013-07-14 17:00:44 +12:00
Paul Chote
330978aeea
Fix ProductionAirdrop style nits.
2013-07-14 16:56:44 +12:00
Paul Chote
8f5abf7983
Give the airdrop C17 enough room to land. Fixes #3554 .
2013-07-14 16:51:50 +12:00
ScottNZ
d930aee65d
Apply offset to iron so it graphically fits on its footprint properly
2013-07-14 11:52:34 +12:00
ScottNZ
ef703d61af
Move ra superweapons a little closer to the ra1 superweapons by removing bibs and changing the footprint of iron to 2,1
2013-07-14 11:52:34 +12:00
ScottNZ
2faeaca83f
Add build limits to iron and pdox
2013-07-14 11:52:34 +12:00
ScottNZ
c579f885c3
Make the RA superweapon descriptions a bit more consistent
2013-07-14 11:52:33 +12:00
wuschel
cafb5ffdf3
Updated two maps: DIONYSUS and PLUTO
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Minor changes:
DIONYSUS: removed that hill with the MISS again.
PLUTO: removed two ore drills/patches on each starting island.
2013-07-14 00:01:44 +02:00
Matthias Mailänder
a802c5cb01
Merge pull request #3555 from ScottNZ/chronosound
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Use correct sound for teleporting chronotanks
2013-07-13 07:14:33 -07:00
ScottNZ
7ead562349
Use correct sound for teleporting chronotanks
2013-07-14 00:24:11 +12:00
Matthias Mailänder
bd38f1255f
Merge pull request #3552 from pchote/playtest-hotfix
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Playtest hotfix
2013-07-13 02:23:48 -07:00
Paul Chote
4e86eea57c
Fix C&C credits back button position.
2013-07-13 21:07:19 +12:00
Paul Chote
bb2de697ee
Fix alphabetical ordering of AUTHORS.
2013-07-13 21:06:08 +12:00
Paul Chote
567b1967cf
Revert "restrict packet size to 4K in server"
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This reverts commit edb08d6fec .
2013-07-13 21:03:44 +12:00
Matthias Mailänder
0fa258b950
Merge pull request #3551 from pchote/changelog
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Update changelog for new playtest.
2013-07-13 01:12:40 -07:00
Paul Chote
5a06d9dfec
Update changelog for new playtest.
2013-07-13 19:37:04 +12:00
Matthias Mailänder
80593ef27f
Merge pull request #3550 from pchote/starting-units
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Support starting units.
2013-07-13 00:24:05 -07:00
Paul Chote
a678337d14
Enable starting units in C&C.
2013-07-13 19:18:27 +12:00
Paul Chote
55653c3f1f
Add lobby support for configuring starting units.
2013-07-13 19:18:27 +12:00
Paul Chote
db22f3568d
Remove obsolete DefaultStartingUnits parameter.
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It was only actually used by bomber-john. Everything
else also removed SpawnMPUnits, making it redundant.
2013-07-13 19:18:27 +12:00
Paul Chote
d3110bd114
Fix Doughnut Hole spawn behavior.
2013-07-13 19:18:27 +12:00
Paul Chote
7376cccf4d
Smarter unit spawn logic. Fixes #3496 .
2013-07-13 19:18:27 +12:00
Paul Chote
2091a386fb
Improve support for picking a valid actor spawn cell.
2013-07-13 19:18:26 +12:00
Paul Chote
6bf783e674
Add IEnumerable.RandomOrDefault extension.
2013-07-13 19:18:26 +12:00
Paul Chote
06b06a5dad
Merge pull request #3375 from i80and/pathingdomains
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Pathingdomains
2013-07-12 23:01:38 -07:00
Andrew Aldridge
8287c5c872
Use static empty pathfinding path when possible
2013-07-12 09:43:35 -04:00
i80and
8c3769c99f
Add self to AUTHORS
2013-07-12 09:40:59 -04:00
Andrew Aldridge
259e121307
Substantial performance improvement in DomainIndex
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* Get rid of HashSets
* Cache CanTraverseTile()'s terrain offsets
2013-07-12 09:40:59 -04:00
Andrew Aldridge
3fed98fcb1
Add support for bridge construction
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Each movement class is given a crude transientDomain graph. Whenever a bridge state
changes, the domain index rebuilds the relevant cells, setting its domain and creating
a transient domain connection.
This graph is searched as a fallback if the straightforward domain comparison is false.
Behavior needs to be double-checked, and ideally destructing connections would be supported,
but so far performance and behavior on allies-02 seems good.
2013-07-12 09:40:59 -04:00
Andrew Aldridge
ba885907ba
Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
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* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00
Andrew Aldridge
6fb01c7ab8
Properly deal with FindUnitPathToRange
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This fixes boats attacking land targets.
2013-07-12 09:37:01 -04:00
i80and
d4cead2187
Initial terrain domain work
2013-07-12 09:37:00 -04:00
ScottNZ
b639179f31
Put a hospital in the centre of the Tournament Island map
2013-07-12 20:58:49 +12:00
Paul Chote
ed54b34c8a
Merge pull request #3523 from ScottNZ/orders
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Add RejectsOrders to disallow orders for offmap aircraft etc
2013-07-11 22:07:48 -07:00
ScottNZ
e4e92ec900
Add RejectsOrders to disallow orders for offmap aircraft etc
2013-07-12 16:04:14 +12:00
i80and
1fe2418e22
Factor out the CVec direction list.
2013-07-11 20:32:42 -04:00
Paul Chote
3b6ab58940
Merge pull request #3471 from Mailaender/monsters
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Added Monsters
2013-07-11 15:08:02 -07:00
Paul Chote
086b0a62e9
Merge pull request #3533 from Mailaender/stylecop
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Added StyleCop Support
2013-07-11 15:01:30 -07:00
Matthias Mailänder
a676c4f311
fix glitchy dino stand animations
2013-07-11 20:55:34 +02:00
Matthias Mailänder
dc2c16130b
arming the dinos and making them buildable without cheats
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no ranks and player color remapping for them though
2013-07-11 20:53:48 +02:00
Matthias Mailänder
d38a17ddf8
fix and add the funpark sequences
2013-07-11 20:53:48 +02:00
Matthias Mailänder
1740e95716
added rules for C&C dinosaurs being already shipped
2013-07-11 20:53:48 +02:00
Matthias Mailänder
7867277321
fix yaml for player controlled visceroid
2013-07-11 20:53:48 +02:00