Commit Graph

1621 Commits

Author SHA1 Message Date
psydev
17478c858a APC gun was overpowered vs. heavy. Back at 30% 2013-04-16 04:49:02 -07:00
psydev
faa04e9788 added new map, The Hourglass, by Dan9550 2013-04-16 02:10:42 -07:00
Matthias Mailänder
eee36c90b5 Merge pull request #3071 from psydev/bleed
Dune 2000 balancing
2013-04-15 05:58:15 -07:00
Matthias Mailänder
b7b8177b99 Merge pull request #3063 from pchote/repairable-bridges
Repairable bridges, closes #2619
2013-04-15 05:49:56 -07:00
psydev
8579f83e63 updated two maps, dune_boogie & dead_in_motion rdx 2013-04-15 05:30:19 -07:00
Paul Chote
921c7b4fb1 Add invisible repair zones to bridges. 2013-04-15 23:22:08 +12:00
Matthias Mailänder
a7ace54ecb BuildingCapture, ActorLost now use notifications.yaml
less redundancy, aggregates notification audio files
2013-04-15 13:11:41 +02:00
Paul Chote
4ca777597f Replace UnitTraitOrderTargeter with TargetTypeOrderTargeter.
This also makes naval buildings untargetable for c4 and demo trucks, as they don't make much sense.
2013-04-15 23:10:57 +12:00
psydev
ad9aef635b fix artillery explode
For some reason artillery wasn't exploding. I had set it at 75% odds last time I edited it. Just making it explode again.
It really needs to explode. It only costs $600 and is pretty powerful. This is its drawback, to make it vulnerable if player bunches them up.
2013-04-15 00:31:59 -07:00
Matthias Mailänder
40ac4d52a2 remove executable bits from map.yaml files 2013-04-13 18:00:29 +02:00
Chris Forbes
e66ea6060f render husks under other actors 2013-04-13 20:04:23 +12:00
psydev
a29d4759b6 making FIX cheaper, since no one uses it. Lower HP
Nobody uses repair bay, because it's not a pre-requisite for anything, and it's expensive. Reducing cost from $1200 to $600.
To compensate for its lower value, its HP are being lowered as well, from 800 to 400. Now it should be killable with an airstrike, which is about right. 

To anyone paying attention: there has been some discussion over whether repairs should be cheaper. I am agnostic on the issue for now. How about we see if people like the repair bay more now and consider using it, before making further balance changes? Open to discussion.
2013-04-12 10:28:53 -07:00
psydev
eae10973c2 shortened conyard cooldown 5 -> 4 secs
The cooldown on the construction yard building is too damn long.
2013-04-12 05:26:33 -07:00
Chris Forbes
b649b4b7bb Merge pull request #3020 from pchote/shroud-sanity
Refactor per-player shrouds.
2013-04-12 01:53:31 -07:00
psydev
b292acfedb housekeeping: moved arty over some more in menu 2013-04-11 19:37:22 -07:00
psydev
82d99b4e98 fix Chinook "returning to base" problem
Chinook had "Re-arms at: HPAD" entered in its rules, even though it has no weapons. This is what caused it to return to base when you hit 'F' instead of land.
Now it lands again when you hit F. *phew* so happy :)
2013-04-11 14:52:38 -07:00
psydev
777cc626ce housekeeping: moveing artillery BuildPaletteOrder 2013-04-11 14:42:15 -07:00
psydev
a5e899999c Sniper range reduced from 7 -> 5.5
Sniper range of 7 seems ridiculous, since it's a one-shot kill, and you can build multiple. (I support building multiple). Surprised I never noticed this issue before.
The range in C&C 95 was 5.5. 
The ScanRadius is set to 5, which is probably why we haven't noticed any OP problems. 
It's also a bit ridiculous since the unit's sight radius is only 5.
2013-04-11 11:33:40 -07:00
psydev
b21e0f97d0 replaced all explosion numbers with names
Explosions all have a name description now instead of a vague number.
2013-04-11 08:41:41 -07:00
psydev
d8312c73a4 Making bridges indestructible for now.
Making bridges indestructible.
Rationale: 
-many maps don't work when bridges are destructible (most or all of the crossings are bridges)
-bridges will be repairable in the future. At this point, an engi can come and re-open it, but in the meantime, they shouldn't be destroyed.
-if someone wants to make a map with destructible bridges, they still can, by editing the .yaml themselves. This should be the default, though.




(FWIW, bridges were not destructible in C&C 1.)
2013-04-11 08:39:26 -07:00
Paul Chote
400ad49de0 Allow maps/mods to properly disable fog or shroud (or both). 2013-04-11 22:36:56 +12:00
Paul Chote
c428cad70c Refactor per-player shrouds & fix shellmap shroud. 2013-04-10 19:36:03 +12:00
Matthias Mailänder
505e3de0c4 Merge pull request #3007 from psydev/patch-1
shortened MSAM name. Tweak cloak time. Fixed desc's.
2013-04-08 08:15:09 -07:00
Matthias Mailänder
5911208553 Merge pull request #3010 from psydev/bleed
updated skull_valley: fixes + now 8-players
2013-04-08 08:11:55 -07:00
psydev
05b7596bfa updated skull_valley. Fixes, and now 8-players 2013-04-08 05:28:17 -07:00
psydev
3ad2689e38 set A.I. max silos to build == 1, to save space
Due to conyard build radius, unnecessary buildings should not be built.
Silo is not really needed, so capping to 1.
2013-04-08 04:36:20 -07:00
psydev
3cc6874da0 APC muzzle flash made single shot inst. of double 2013-04-08 04:20:41 -07:00
psydev
c810d0083a apc gun given recoil 2013-04-08 04:10:15 -07:00
Paul Chote
f368556b23 Merge tooltip support into Button and remove ToggleButton. 2013-04-08 23:01:21 +12:00
Paul Chote
eddc1fc0cf Remove duplication between ButtonWidget and ToggleButtonWidget. 2013-04-08 22:55:01 +12:00
Paul Chote
71999bdc52 Break production tabs logic into a separate file.
Also unhardcodes the production types.
2013-04-08 22:32:32 +12:00
psydev
415df59e20 shortened MSAM name. Tweak cloak time
Mobile SAM launcher name shortened. 
Stealth tank time increased 80 -> 90 until https://github.com/OpenRA/OpenRA/issues/2898 is addressed.
Shortened a few other names.
Fixed some descriptions.
2013-04-08 03:26:39 -07:00
Matthias Mailänder
29ca520d89 Merge pull request #3006 from psydev/bleed
updated skull_valley map. Now supports 6 players.
2013-04-08 02:45:01 -07:00
Matthias Mailänder
f0e88b55f6 Merge pull request #3005 from pchote/observer-shroud
Implement observer shroud selector in C&C
2013-04-08 02:44:44 -07:00
psydev
fbf74a0758 updated skull_valley map. Now supports 6 players. 2013-04-08 02:39:16 -07:00
Paul Chote
c52bd4bf82 Implement observer shroud selector in C&C. 2013-04-08 21:24:09 +12:00
Paul Chote
3968609a1e Move C&C cheats into a panel on options menu. 2013-04-08 00:29:20 +12:00
Paul Chote
a5ec473a59 [Sync] the world pause state. 2013-04-07 23:40:34 +12:00
psydev
aa3b460724 fixed error with rock_canyon map 2013-04-06 05:21:56 -07:00
Matthias Mailänder
b2d885d268 Merge pull request #2403 from Mailaender/mono-nat
Use Mono.Nat for UPnP port forwarding.
2013-04-06 04:50:22 -07:00
Matthias Mailänder
0488903a15 enhanced UPnP discovery usability
- don't search for NATs forever, 5 seconds seem to be enough
- disable the UPnP checkbox if discovery failed
- no computer industry acronyms in user GUI
- don't remove port-forwarding twice, just once on shutdown
- user-configurable settings for debugging
2013-04-06 13:32:50 +02:00
psydev
d4348b0ff0 hospital fan spins slower; make anims slower
Hospital fan runs at tick 100, which looks better and is what other buildings are.
Make animations for hosp, biolab and miss set to 80.
2013-04-06 02:17:32 -07:00
psydev
29135b1b65 slowed down *make animations to 80-tick
Animations were faster than they should be. Reduced to 80 tick. They look appropriate now and close to the original.
I made TMPL and FIX 60 because it looked more natural. TMPL is slow to begin with, but it looks ok at 80, too.
2013-04-06 01:55:54 -07:00
Matthias Mailänder
5b0856f655 Merge pull request #2970 from psydev/bleed
added rock_canyon map. Removed delta dunes (old)
2013-04-06 01:13:04 -07:00
psydev
5041642f2e add rock_canyon and no_escapism maps 2013-04-05 23:47:16 -07:00
Paul Chote
aa97bbbea8 Fix viceroid selection group rendering (bug #2930). 2013-04-06 17:03:08 +13:00
psydev
58c1fba595 added rock_canyon map. Removed delta dunes (old) 2013-04-05 20:41:11 -07:00
Paul Chote
2cb634b8f5 New spawn selector tooltip for C&C. 2013-04-06 14:50:40 +13:00
Paul Chote
0fb8878273 Tweak checkbox and map author label positions. 2013-04-06 03:20:41 +13:00
Paul Chote
4bc5d06c19 Minor map chooser polish tweaks. 2013-04-06 02:28:26 +13:00