Paul Chote
9b7aaebcbc
Rewrite RenderCargo -> WithCargo.
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Now uses world coordinates and properly displays
cargo at all facings.
2013-05-17 18:12:27 +12:00
Paul Chote
79cbb7f729
Convert Parachute to world coords.
2013-05-17 18:12:27 +12:00
Chris Forbes
cfcccb590d
Merge pull request #3295 from reaperrr/patch-3
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adding ImpactSounds to many weapons + other changes
2013-05-16 15:46:30 -07:00
Chris Forbes
8b4814e399
Merge pull request #3233 from ScottNZ/follow
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Add unit following/guarding
2013-05-16 14:02:32 -07:00
Chris Forbes
3f1805c1ea
Merge pull request #3192 from Mailaender/asset-browser
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Created an Asset Browser to view and convert Sprites
2013-05-16 12:57:15 -07:00
reaperrr
7e3f90ee1d
sound and explosion changes
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Explosion sounds have been noticeably absent from the RA mod, artillery weapons only used the weak kaboom12, most other weapons had no ImpactSound at all, making even larger battles sound 'empty'.
Now, explosive artillery weapons (155m, 8Inch, SubMissile) use art-exp1 as animation and kaboom22 as impact sound. Furthermore, most cannons and rockets now use kaboom12 as ImpactSound. In one or two cases kaboom15 is used instead. Furthermore, for consistency Trail: smokey was disabled on Dragon and ChronoTusk.
2013-05-16 21:10:54 +03:00
reaperrr
c71bdf32e1
adds artillery_explosion
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Technically unnecessary, but using self_destruct on regular weapons in weapons.yaml might be a little confusing for modders. artillery_explosion is a more straight-forward label for art-exp1.
2013-05-16 20:52:19 +03:00
Scott_NZ
6e5d58379f
Add unit guarding
2013-05-16 21:23:58 +12:00
reaperrr
01e6c14025
Adjusting infantry run animations to speed
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I noticed that by default the run and prone-run animations are way too fast for the infantry movement speed. I used Tick values to fix this, taking into account individual speed. I used Tick: 80 for Speed: 5, 100 for speed 4 and 120 for speed 3. Some fine-tuning may be needed, but it already looks much better than before.
2013-05-15 23:43:20 +03:00
Matthias Mailänder
6262aa846f
wire up the import from PNG to SHP button
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store everything in user directory to not junk up the game
and for file permissions on Mac/Linux when installed
2013-05-15 18:13:39 +02:00
Matthias Mailänder
8f822f6cad
game asset browser UI polishing
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- display file extension
- show total frame count
- dark background for preview
2013-05-15 18:13:39 +02:00
Matthias Mailänder
0c1b6f21b9
add a dump everything to PNG options for @xanax
2013-05-15 18:13:39 +02:00
Matthias Mailänder
7f40f59d85
added button to extract the selected SHP and convert it to PNG
2013-05-15 18:13:39 +02:00
Matthias Mailänder
6a6776754b
added .mix file support for game asset browser
2013-05-15 18:13:39 +02:00
Matthias Mailänder
4a1ebb69c3
remove duplicate ra-desert bridge tiles
2013-05-15 18:13:39 +02:00
Matthias Mailänder
3ae61c5f8c
added the game asset viewer to d2k mod
2013-05-15 18:13:38 +02:00
Matthias Mailänder
881fcf1191
added in-game SHP viewer with frame slider
2013-05-15 18:13:33 +02:00
Paul Chote
c91f0dfd2f
Merge the 3 turret rendering traits into WithTurret.
2013-05-15 19:17:32 +12:00
Paul Chote
484b726373
Merge pull request #3253 from Mailaender/super-oil-derricks
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Cleaned up the Red Alert map directory
2013-05-15 00:06:42 -07:00
Paul Chote
44336b1ea5
Merge pull request #3256 from Mailaender/debug-trait-removal
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Removed all Debug traits
2013-05-15 00:05:44 -07:00
Chris Forbes
942946f1b1
Merge pull request #3266 from psydev/bleed
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D2K - added forgotten_path map by Holloweye
2013-05-13 23:01:15 -07:00
Matthias Mailänder
f05760b986
Don't apply palette modifiers on effects in C&C.
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fixes #2778 unit veterancy symbol cloaking together with unit
2013-05-13 23:42:50 +02:00
Scott_NZ
37fe6009ee
Increase the health of OILB to 1000 and the amount of cash its CashTrickler brings in to 100
2013-05-13 00:18:09 +12:00
psydev
0c12dcb3c3
added forgotten_path map by Holloweye
2013-05-11 21:30:13 -07:00
Scott_NZ
792d61ad8c
Remove duplicate gnrl sequences definition
2013-05-12 00:35:53 +12:00
Matthias Mailänder
6aae5d2ad6
removed now redundant debug player-resource traits
2013-05-10 22:34:43 +02:00
Matthias Mailänder
e38aea276c
removed now redundant debug aircraft traits
2013-05-10 22:32:05 +02:00
Matthias Mailänder
99d4d07cd5
removed now redundant debug auto-target traits
2013-05-10 22:31:54 +02:00
Matthias Mailänder
c75f758f8d
deflated room-convergence because of the custom anti-rush rules
2013-05-10 19:23:02 +02:00
Matthias Mailänder
21775df1b8
deflated KOTH maps because of custom yaml rules
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removed the mission building 3/4th scaling as it looked strange
2013-05-10 19:23:02 +02:00
Matthias Mailänder
0a49153dbf
deflated ice woods because of custom creep building yaml rules
2013-05-10 19:23:01 +02:00
Matthias Mailänder
e10a5e591e
deflated doughtnut-hole and stripped the abomb changes to diff
2013-05-10 19:23:01 +02:00
Matthias Mailänder
022aeec41a
deflated center of attention redux 2
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as it has custom oil derrick rules (although not busted)
2013-05-10 19:23:01 +02:00
Matthias Mailänder
a396d1e170
moved boomer test map into the performance benchmark mod
2013-05-10 19:22:42 +02:00
Matthias Mailänder
f7668f3b9d
Made oil derricks remap to player colors on capture everywhere
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by removing bogus custom yaml rules from some island maps
and enforcing the policy to extract all those oramap files.
fixes #3022
2013-05-10 18:49:28 +02:00
Matthias Mailänder
37f5b471fc
removed strange "\"\\\"''\\\"\"" junk from black-gold map
2013-05-10 18:42:25 +02:00
Matthias Mailänder
956d68a84b
removed custom yaml rules from bad-neighbors
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They are redundant to the sniper/church stuff we already have.
Weapon rules had broken indentions which made this not work.
2013-05-10 18:32:21 +02:00
Paul Chote
38f749ee47
Improve setting the lobby server title.
2013-05-10 22:47:32 +12:00
Paul Chote
41873d7cc5
Fixes fix for #3249 .
2013-05-10 22:47:22 +12:00
Matthias Mailänder
d42f45825a
Don't modify C&C options menu subtitle when opening the lobby.
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fixes #3249
2013-05-10 13:19:50 +03:00
Matthias Mailänder
16decbf02b
Merge pull request #3246 from psydev/cnc
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cnc touch-ups
2013-05-10 02:58:01 -07:00
Scott_NZ
48010197f4
Make mines targetable and removable.
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Let AP mines do damage against vehicles.
Let all mines do damage against friendly units.
2013-05-10 21:04:02 +12:00
Scott_NZ
8fe7f3f874
Increase badr and badr.bomber healths
2013-05-10 21:04:02 +12:00
Scott_NZ
57d66ed60d
Increase CA ROT and speed. Increase its damage spread and accuracy.
2013-05-10 21:04:02 +12:00
Scott_NZ
198d6b2e9e
Buff mammoth tank cannons and missile launchers
2013-05-10 21:04:02 +12:00
Matthias Mailänder
9a58d26321
fixed broken ingame stats for Dune 2000 mod
2013-05-10 10:37:32 +03:00
psydev
f74b5ea0d4
changed nuke launch sound
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Someone complained that there was not good warning for the nuke. All you heard was the launch sound, which wasn't that noticeable and a bit like other sounds.
Now it says, "nuclear missile approaching".
2013-05-09 22:56:50 -07:00
psydev
cb8b0898d6
reduce construction yard cooldown to 3 seconds
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While not crucial, the extra second kind of is annoying and gets in the way of gameplay.
2013-05-09 22:56:49 -07:00
psydev
7bbaab2e4a
added support for main.mix (data files from original RA CD)
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People who used the RA CD couldn't open D2K properly.
2013-05-08 15:09:04 -06:00
psydev
5e5818c34a
Sardauker HP increased 80 -> 100
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Sardauker are pretty dramatically underpowered, especially considering that they are a top-tier unit. Since they are slow, they need to be tough to withstand enemy fire before they get in range. Since they are $400, they are mostly a waste of money at the moment, rather than assault troopers.
2013-05-08 14:55:26 -06:00