Commit Graph

3680 Commits

Author SHA1 Message Date
psydev
89933b358f increase damage of siege tanks vs. turrets
For practical reasons, the siege tanks need a more powerful gun.
Currently, unit behavior is to not stay outside of turret range, but rather to walk into it before shooting. I don't think siege tank range should be increased any further, but this is a problem. 
Siege tanks should be good at defeating large clusters of enemy turrets, which are powerful and hard to break.
2013-05-08 14:53:17 -06:00
psydev
490230027c made tanks do 100% vs. light
tanks are a bit under-powered vs. quads at the moment. Quads are fast anti-vehicle/armor support units. They are supposed to keep their range to win, not go toe-to-toe.
2013-05-08 12:41:57 -06:00
psydev
c23dedbcb2 temporarily disabled Ordos Deviator
Currently the Deviator uses AttackLoyalty, which seems to only be able to take over units permanently. It should be temporary. Currently it seems overpowered, and should be disabled for now. 

If anyone disagrees, let me know.
2013-05-08 12:10:40 -06:00
psydev
c438534a4a deviator weapon fixed 2013-05-08 12:05:31 -06:00
psydev
8e9ee2654b siege tank weapon inc. vs light, 50% -> 75% 2013-05-08 11:02:52 -07:00
psydev
a1f12e9a2f siege tank turret offset changed
Now that the turret rotates, it should be changed so it looks less unnatural than if it were rotating on the center. It now looks as though it rotates on the base at the back.
2013-05-08 11:02:52 -07:00
psydev
30e953646d added larger revision of dune_boogie map 2013-05-08 11:02:52 -07:00
psydev
24bb086c7f Removed bib from repair bay
Hopefully no one objects to this. This removes the bib from the repair bay.
Rationale: to save space (it's 3x4, which is pretty sizable). It is a building you'll often want to build near the front line, so having it be very large limits whether you can put it on a little rock somewhere. Removing the bib also has the effect of distinguishing it from the starport. It doesn't look bad without the bib.
2013-05-08 11:02:51 -07:00
psydev
ef81d429f7 Reduce rocket tank's inaccuracy 2013-05-08 11:02:32 -07:00
psydev
357f974e49 minor: trike ROT +1 2013-05-08 11:02:32 -07:00
psydev
e1db583775 rocket tank rotation speed increased; +1 sight
since it's forward-facing and quite vulnerable, seems it should have some decent maneuverability so it doesn't get wasted so easily.
Increased sight range slightly.
2013-05-08 11:02:32 -07:00
psydev
a79d422d96 adjusted rocket tank
Rocket tank is a bit too good vs. armor and infantry.
It should be a generalist but its strength should lie in attacking buildings and light vehicles.

Speed increased a bit.
Damage vs. heavy reduced 80% -> 50%
Damage vs. buildings increased
Damage vs. infantry slightly reduced
2013-05-08 11:02:31 -07:00
psydev
bd3f7f7ded improved siegetank weapon vs. heavy armor & buildings
This will make it slightly more relevant on the battlefield. It shouldn't be excellent at fighting armor, since armor is what should kill it, but it shouldn't be totally helpless either.

damage vs. heavy increased 25% -> 50%
damage vs. wood increased 60% -> 80%
inaccuracy reduced 45 -> 40
speed increased ever so slightly.
2013-05-08 11:02:31 -07:00
psydev
1dc838beca Siege Tank has movable turreted
Siege tank is kind of useless. Given a moveable turret.
This unit is needed to break stalemates.
2013-05-08 11:02:30 -07:00
psydev
b94c20b2f5 reduced range of tower missile
Towers are too good right now and lead to stalemates. This will let them be outranged by 1 by siege tanks.
Added minimum range so that it can't hit the square next to it.
2013-05-08 11:02:30 -07:00
psydev
d41d6a73b7 reduced minimum crates to 0. 2013-05-08 11:02:29 -07:00
Paul Chote
c0d50c2ac1 Remove server pinging. 2013-05-04 22:04:03 +12:00
Paul Chote
d7eac12d64 Merge pull request #3194 from Mailaender/ra-voice-cleanup
Removed Romanov ripped from RA2 and redundant voice definitions
2013-05-04 02:48:55 -07:00
Paul Chote
cba13bb535 Merge pull request #3203 from Mailaender/bogus-ai-settings
Removed some non-sense from the Red Alert AI configuration
2013-05-04 02:35:08 -07:00
psydev
6caadfcd8a renamed sand_everywhere; added larger version 2013-05-04 21:11:59 +12:00
psydev
7e6f6aa842 re-added old nuke missile, with RA palette (fix) 2013-05-04 21:10:27 +12:00
psydev
53ff1ca723 general fix-ups. 2013-05-04 21:10:27 +12:00
psydev
e542c2abcc re-arranged explosions in sequences.yaml for ease 2013-05-04 21:10:27 +12:00
psydev
79ca7b4e9f added bigboom; made explosions better fits 2013-05-04 21:10:12 +12:00
psydev
a2382ce9b2 devastator gfx; & sonic weapons str. Fire fixed. 2013-05-04 20:59:45 +12:00
psydev
5ce9755071 switched back to RA explosions.
Until translucent effects are introduced, we should use the RA explosions,
which look better than what we currently have.
2013-05-04 20:59:45 +12:00
psydev
bfb8c30779 harvester speed 7 -> 6
Harv was a bit too fast. Tanks have been slowed, so it should be too.
2013-05-04 20:59:45 +12:00
psydev
1b0ebb3f94 made buildings require base provider (be in build radius)
Rationale:
Engineers right now can capture a building and then start building turrets in your base. Some might view this as legitimate but it is a pretty ridiculous strategy and makes game kind of unfun.
Part of why it's a problem is that turrets are quite powerful in this mod, and hard to kill.
The build radius is set to 30, which is very high, so it shouldn't be noticeable for most players in most games. But it will stop you from being able to build across the map.
2013-05-04 20:59:45 +12:00
psydev
776131d1ca fix Fremen to have rocket launcher, like in the original. 2013-05-04 20:59:45 +12:00
psydev
34e60b3223 made construction yard "base provider" (build radius) 2013-05-04 20:59:44 +12:00
psydev
0f1ebeba23 updated sand_everywhere map 2013-05-04 20:59:44 +12:00
psydev
c0a08fd7f9 added d2k map, sand_everywhere 2013-05-04 20:59:44 +12:00
psydev
f0205c738d added icon for stealth raider trike to bits 2013-05-04 20:59:44 +12:00
psydev
919cf76110 added stealth raider icon 2013-05-04 20:59:43 +12:00
psydev
88fb927fc4 reduce A.I. MSAM build production
they don't seem to know what it's for, and build a bit too many, (to the exclusion of other units sometimes, for some reason).
2013-05-04 20:59:43 +12:00
psydev
df9c4043a9 added Bialystok map; renamed bifurcation 2013-05-04 20:59:43 +12:00
Matthias Mailänder
fb3ec2ff83 Merge pull request #3173 from ScottNZ/ui-layout
Improve RA main menu design
2013-05-03 22:58:43 -07:00
Matthias Mailänder
0f75679e0b removed Volkov entirely as more permission problems arised
- unknown source for weapon sounds
- icon borrowed from APB without asking for permission
2013-05-04 07:34:51 +02:00
Tirili
7c9fe3eda7 Added more ore to each player and created free space on the island on the map Nishnekolymsk 2013-05-03 19:03:56 +02:00
Chris Forbes
038cc6fc2f Merge pull request #3187 from psydev/d2k-balance
d2k balance changes
2013-05-03 03:38:50 -07:00
psydev
23025df697 nerf tower missile vs. infantry
Due to blast radius was too good at wiping out infantry before they got even close. 
Made it fire with longer burst delay.
2013-05-01 05:23:40 -07:00
Scott_NZ
d4cd05c2ea Improve RA main menu design 2013-05-01 22:08:28 +12:00
psydev
c18df57af9 slight reduction in harkonnen combat tank
To avoid the possibility of it being OP, reducing Hark. combat tank to 440, which divides into 11 tank shots.
2013-05-01 00:16:36 -07:00
psydev
d36caebecc reduced paratrooper cooldown from 280 -> 180 sec. 2013-04-30 19:18:28 -07:00
psydev
7e1c3a5f20 nerf towers
Very OP and make the game too static/ stalemated.
2013-04-30 17:19:23 -07:00
psydev
53502742a8 increase spread of tank shell
Right now they're too easily bogged down by infantry. 

Bazookas remain a strong counter for tanks.
2013-04-30 17:14:14 -07:00
Matthias Mailänder
9c97623257 Red Alert AI configuration
building >1 production buildings is bogus as it has no benefit
generic names that describe the build order not fake personality
2013-04-30 19:00:26 +02:00
psydev
0fcef9b18c Artillery shell buffed vs. concrete 2013-04-29 23:22:54 -07:00
psydev
5461d2d4aa fixed oversight from previous change to atreides tank gun 2013-04-29 23:20:41 -07:00
psydev
cfe55033d5 tank buffed vs. infantry 2013-04-29 23:19:14 -07:00