psydev
f9d5ea06f7
quad slightly slower
2013-04-29 23:15:24 -07:00
psydev
0c9c932435
Ordos tank slightly slower
2013-04-29 23:13:09 -07:00
psydev
87dd54c3c0
harkonnen combat tank slower, tougher
2013-04-29 23:11:49 -07:00
psydev
3c349da93b
tank +25 HP, -> 350
2013-04-29 23:11:13 -07:00
psydev
cfc8d6422f
Lower combat tank defualt speed
...
They are a bit fast, and the game is a bit fast.
2013-04-29 23:10:32 -07:00
Matthias Mailänder
7a89740ad6
removed RA ShipVoice which is identical to VehicleVoice
2013-04-29 18:23:59 +02:00
Matthias Mailänder
d76d53bee2
removed Volkov voices which is actually Romanov from RA2
...
fixes #3190
2013-04-29 18:23:53 +02:00
Chris Forbes
51ce32a8bb
fix incomplete bridge repair on allies02
2013-04-30 09:24:43 +12:00
psydev
9971bdfb66
change infantry default speeds
...
infantry was complained as being too fast. Agreed.
2013-04-28 15:56:35 -07:00
psydev
cb7cc8b293
d2k balance changes
2013-04-28 02:46:49 -07:00
Matthias Mailänder
52797e8b79
added a new d2k title font
...
from http://www.d2kplus.com/font.php
by http://forum.dune2k.com/user/2251-d2k-sardaukar/
2013-04-28 08:07:39 +02:00
Scott_NZ
6da0db0035
Redesign Allies 02 base. Fix fail condition in Allies 02. Rename MissionUtils infil trait. Create cameras in missions to let enemy units attack properly
2013-04-28 04:10:35 +12:00
Matthias Mailänder
0f3f77c52a
e8.shp is a duplicate of gnrl.shp
...
used for both Volkov and Stavros
2013-04-27 12:22:50 +02:00
Matthias Mailänder
461cc347fc
Merge pull request #3169 from pchote/colorpicker
...
New Colorpicker with graphical mixer
2013-04-27 03:12:53 -07:00
Paul Chote
1177402856
Merge pull request #3135 from ScottNZ/ui
...
Start moving towards saner RA widget logic
2013-04-27 03:09:59 -07:00
Paul Chote
de8f96abe3
Merge pull request #3141 from Mailaender/mechanic-wrench
...
Give the mechanic a wrench cursor icon instead of red-cross
2013-04-27 03:05:05 -07:00
Paul Chote
70f705bdc7
Implement the new color picker.
2013-04-27 12:35:41 +12:00
Scott_NZ
5d4fa5eea9
Cache pause state and switch back to it when closing the ingame menu. Fix formatting fail in d2k mod.yaml
2013-04-26 18:13:34 +12:00
Matthias Mailänder
cf9fcdee60
separate music-player from main-menu yaml
2013-04-26 13:52:53 +12:00
Scott_NZ
ca80ac2d1f
Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code.
2013-04-26 13:50:14 +12:00
Paul Chote
45ff0645ba
Add client tooltips showing Admin/IP/Latency.
2013-04-25 14:33:23 +12:00
Paul Chote
fd58461d43
Rename Ping -> Latency.
2013-04-25 14:03:14 +12:00
Paul Chote
ba2704291a
Implement new spawn tooltips in RA and d2k.
2013-04-25 14:03:13 +12:00
Matthias Mailänder
c7900b2cc0
Give the mechanic a wrench icon instead of red-cross
...
closes #3133
don't try to guess hard-coded cursors from weapon damage
2013-04-24 13:53:52 +02:00
Paul Chote
cc4559cae6
Remove obsolete Random Map button from d2k lobby.
2013-04-23 21:35:58 +12:00
Paul Chote
ed9d8fb7f7
Clean up lobby logic and visuals.
2013-04-23 21:35:57 +12:00
Paul Chote
9069d98365
Reimplement pinging via the orders channel.
2013-04-23 21:35:57 +12:00
Paul Chote
b52a8b27ff
Fix assign teams dropdown position.
2013-04-23 21:35:57 +12:00
Curtis Shmyr
ed68aef0e4
Move flamethrower and shock trooper BuildPaletteOrder values around
2013-04-21 17:42:35 -06:00
Curtis Shmyr
1f1b31008d
Change soviet buildings BuildPaletteOrder to be consistent with allied buildings
2013-04-21 17:42:07 -06:00
Curtis Shmyr
3b8957a65e
Remove alt key modifier from build palette hotkeys. Changed some hotkeys for units and buildings.
2013-04-21 17:28:12 -06:00
psydev
4872330dce
Tanks' ROF increased
...
Increased ROF of tanks. The guns of Light & Medium Tanks are a bit weak
relative to their role as tanks. They do less damage than bike rockets,
and do less damage against light vehicles than even the hum-vee. Changing
ROF should mitigate this a bit, even though their gun is still not that
powerful (e.g. compared to stealth tank, and even flame tank matched light
tank). The fact that their rivals are often moving fasts also complicates
the slower ROF.
The same proportion of damage was kept between light & medium tanks.
Mammoth Tank was left unchanged.
2013-04-21 02:13:18 -07:00
Matthias Mailänder
322d010076
fix crash in d2k - the smoke sprite is currently undefined
...
it used an RA one before, was hidden in the source code
2013-04-21 08:42:13 +02:00
ScottNZ
11852880e9
Merge pull request #3120 from Mailaender/classic-removal
...
Goodbye classic mods
2013-04-20 23:05:06 -07:00
Scott_NZ
992d1723f8
Move gdi01 and nod01 back to cnc
2013-04-21 17:59:33 +12:00
Chris Forbes
2f2d79fd97
Merge pull request #3111 from Mailaender/ra-building-artwork
...
Red Alert building artwork polishing
2013-04-20 16:56:15 -07:00
Chris Forbes
8cac132e9e
Merge pull request #3132 from Mailaender/configurable-overlay
...
Per tileset configurable selection overlays
2013-04-20 16:55:52 -07:00
Chris Forbes
ab4990299a
Merge pull request #3125 from Mailaender/chrome-modifiers
...
Disallow modifiers on the chrome palette
2013-04-20 16:55:29 -07:00
Chris Forbes
5cead96550
Merge pull request #3114 from ScottNZ/mrj
...
Implementation of MRJ
2013-04-20 16:53:52 -07:00
Matthias Mailänder
b818f85b38
per tileset configurable selection overlays
...
don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
Matthias Mailänder
a9cacbc16b
Merge pull request #3118 from psydev/cncmap
...
C&C map updates
2013-04-20 13:08:43 -07:00
Matthias Mailänder
53172d2aa3
remove more of Jes's paintjobs where I don't see the benefit
...
we want smaller installation packages
some alignment fixes made things worse
2013-04-20 16:09:24 +02:00
Matthias Mailänder
43997fda19
remove hackjob on the death hand missile
...
don't know why Jes did it
it now has the wrong palette applied and looks awful
2013-04-20 15:43:41 +02:00
Matthias Mailänder
32916ee8c5
remove unneccesary hack-jobs on d2k building icons
...
now that we have bibs back
2013-04-20 15:39:56 +02:00
Matthias Mailänder
478c54c187
disallow modifiers on the chrome palette
...
fixes #3123 when the build palette cycles on RA desert maps
2013-04-20 15:34:01 +02:00
Matthias Mailänder
c02791eb2e
purge the classic mods from the source tree
...
they are unmaintained and no one wants to play them
2013-04-20 09:55:04 +02:00
psydev
df6dd52832
updated map, bifurcation
2013-04-20 00:31:38 -07:00
psydev
6a78ade36b
updated map slippery_slopes (supports 8 players)
2013-04-19 23:44:26 -07:00
Matthias Mailänder
2b8efd9949
Merge pull request #3116 from psydev/cnc-balance
...
C&C anti-air balancing
2013-04-19 23:25:49 -07:00
psydev
58411bbaf7
Orca +1 (weaker missile), has slower reload
...
Reload period for orca inreased. Fully reloading is roughly equal to the amount of time it would take to go from the center of an 80x80 map to your home base, land, reload, and return to the center. (About 30 seconds).
There is +1 rocket than before, because each rocket has been weakened. This makes the orca take longer to unleash its full payload.
2013-04-19 22:18:08 -07:00