Commit Graph

2184 Commits

Author SHA1 Message Date
Gustas
e0d893b736 Raname GrantConditionOnDeployWithCharge to GrantChargedConditionOnToggle
Also allow deploying without cancelling current activity, and make saboteurs use it

(cherry picked from commit 8b4478260e95170f392ef00c1b06b76dfc29bf2b)
2024-12-27 16:38:07 +02:00
Pavel Penev
cc064d0dad Added descriptions to ContentInstallerFileSystemLoader
(cherry picked from commit 955bf96a84af425da48963c79c43c5d3adca8cac)
2024-12-21 16:04:36 +02:00
Pavel Penev
0855a9e5bf Fixed whitespace issues in mod.yaml files
An oversight from PR 21598.

(cherry picked from commit 640aa6545b1f592415a153fea005c2518c550dcb)
2024-12-21 16:04:24 +02:00
Gustas
34c29f872a Fix unit descriptions having incorrect indentation
(cherry picked from commit 0bd139b061c735d79d6e79bf1d2adcdf39b1eb81)
2024-12-20 22:00:56 +02:00
Gustas
5f6eecc1f6 Reduce the size of battlefield news when messages are short
(cherry picked from commit 2a1eeae7ca55e814a8a648b7306648d6585a26c3)
2024-12-19 18:18:26 +02:00
Paul Chote
147cb566f2 Remove "en" from fluent file paths. 2024-11-03 16:52:47 +02:00
Paul Chote
8b11b499ed Rename Translations yaml keys to FluentMessages. 2024-11-03 16:52:47 +02:00
test1232156
70f62dba4b Fix spelling errors and add naming consistency in en.ftl files
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
2024-10-23 19:08:12 +03:00
Paul Chote
b57be1cc08 Rework mod content installation. 2024-10-20 15:04:25 +03:00
Gustas
60a752cdef Rename TS defense to support 2024-10-17 17:18:14 +01:00
RoosterDragon
6bd64677ec Use short context names in hotkey yaml, generate translation key at runtime. 2024-10-17 15:10:59 +03:00
RoosterDragon
559a76be8d Lowercase all hotkey-description- translation keys. 2024-10-17 15:10:59 +03:00
RoosterDragon
6f6fb5b393 Expose hotkeys to localisation.
Allows the Settings > Hotkeys screen to be localised, including hotkey decriptions, groups and contexts.

The hotkey names are exposed to localisation via KeycodeExts. Hotkey modifiers are similarly exposed via ModifersExts.

The Settings > Input screen has a Zoom Modifier dropdown, which shows the localised modifier name.

The --check-yaml utility command is taught to recognise all hotkey translation, so it can validate their usage.
2024-10-17 15:10:59 +03:00
Ivaylo Draganov
79ae71a517 Rename *_RIGHT to *_WIDTH and *_BOTTOM to *_HEIGHT in integer expressions for widgets
The terms "width" and "height" are clearer and they match what the values actually represent (window or parent width/height). The YAML changes are generated with the update rule.
2024-10-07 12:59:25 +03:00
RoosterDragon
bb17cfa179 Expose mod.yaml content to localisation.
Mod metadata, load screens and mod content is all now sourced from ftl files, allowing these items to be translated.

Translations are now initialized as part of ModData creation, as currently they are made available too late for the usage we need here.

The "modcontent" mod learns a new parameter for "Content.TranslationFile" - this allows a mod to provide the path of a translation file to the mod which it can load. This allows mods such as ra, cnc, d2k, ts to own the translations for their ModContent, yet still make them accessible to the modcontent mod.

CheckFluentReference learns to validate all these new fields to ensure translations have been set.
2024-10-07 12:38:40 +03:00
Paul Chote
720b925fd5 Move file system mounting into mod code. 2024-10-02 18:37:46 +03:00
Paul Chote
014cbc0cbd Remove FileSystem.ResolveAssemblyPath 2024-10-02 18:37:46 +03:00
Gustas
0e438dd508 Automated fixup 2024-09-19 17:53:43 +02:00
Gustas
b0899d0ee4 Added RenameOnDeath update rule 2024-09-19 17:53:43 +02:00
Gustas
87850378c7 Make brush rendering self-contained 2024-09-16 12:00:41 +01:00
Paul Chote
0a7e802d4b Fix TFD asset installation. 2024-08-29 21:22:11 +03:00
test1232156
536ffb3f31 Fix spelling errors and add naming consistency to translation keys
Co-Authored-By: Gustas <37534529+punkpun@users.noreply.github.com>
2024-08-20 17:34:09 +02:00
David Wilson
77eba309b2 Fix sizing of exported ts/ra/d2k glyphs-3x.png and cnc chrome-3x.png from ArtSrc 2024-08-15 19:44:15 +03:00
Matthias Mailänder
c24913ea24 Add a UI indicator for bot players. 2024-08-05 12:55:59 +03:00
Matthias Mailänder
4e5556dccc Expose player names to localization. 2024-08-05 12:55:59 +03:00
Matthias Mailänder
04d45e1f54 Revert "TS: EMP Cannon should only be able to fire via the support power. Fix…"
This reverts commit cd5eb89ebc.
2024-08-05 12:29:01 +03:00
RoosterDragon
578a9fe457 Fix mod content installers.
In 4312a4d3f4 MiniYaml merging was adjusted. One effect of this change was that duplicate keys in files that did not previously require merging was previously allowed, but was now an error. (Test case `TestMergeConflictsNoMerge`)

The installer files were relying on the previous behaviour to allow multiple `ContentPackage` keys. The above change caused a regression where attempting to manage mod content would crash due to now erroring on the duplicate keys.

We fix the issue by applying a unique ID suffix, as is a common pattern elsewhere in our yaml files, and teach InstallFromSourceLogic to recognise and strip it.
2024-08-03 12:10:08 +03:00
RoosterDragon
bd809e5af7 Prevent community mods from warning on unused translations in the common assets
Currently when linting translations, we check for any unused translation keys. This works fine for the default mods, which own the entire sets of translation files. For community mods, they often import the translation files from the common mod assets, but they may only use some of the translations provided. Currently, they would get warnings about not using translations from the common files they have imported.

Since the community mods don't own those translations, getting warnings about it is annoying. To solve this issue, introduce a AllowUnusedTranslationsInExternalPackages in the mod.yaml which defaults to true. This will prevent reporting of unused translation keys from external assets. Keys that are used for external assets will still be validated, and keys from the mod assets will be both validated and unused keys will be reported.

We default the new flag to true and don't provide an update rule. This means community mods will get the new behaviour. For the default mods, we do want to check the "external" assets, since we control those assets. So the default mods have their mod.yaml updated to disable the flag and retain the existing behaviour of checking everything.
2024-07-28 22:43:14 +03:00
Matthias Mailänder
5ddc7b1177 Localize the faction dropdown. 2024-07-18 22:10:03 +03:00
Gustas
64b2bd4735 Update to HTTPS 2024-06-03 10:25:06 +02:00
dnqbob
1a3d3cd31e Add Firestrom generator (incomplete) 2024-05-19 14:35:09 +03:00
dnqbob
c63be29770 TS: simplify Woverine 2024-04-30 21:17:24 +03:00
Matthias Mailänder
97c61e0068 Extract strings from resource renderer. 2024-04-30 11:27:46 +03:00
Matthias Mailänder
188f0e2451 Extract strings from support power name and description. 2024-04-03 11:38:08 +03:00
Gustas
0c43801a2c Remove hack fix 2024-03-30 15:51:13 +01:00
David Wilson
25a6b4b6b9 Editor marker tiles layer 2024-03-21 13:11:04 +02:00
Paul Chote
714f2c6dc2 Add TUC Steam metadata for TS. 2024-03-16 20:53:55 +02:00
Gustas
2fe13fe442 Manually review chrome translation keys and do some deduplication 2024-02-07 19:20:11 +01:00
David Wilson
d630a6ef7d Fix editor area/actor deselection bugs 2024-02-07 15:30:23 +02:00
David Wilson
2ced4abc24 Editor selection refactor pt1 2024-01-24 10:11:39 +02:00
RoosterDragon
ca6aa5ebf1 Adjust widget sizes to ensure they accommodate the English translation text.
Some existing widget are too small to accommodate their text. Adjust their sizes to fit. Text can be rendered outside the widget bounds so visually this often has no impact, but adjusting this now will help in the future for checking translation text for other languages fit in their widgets.
2024-01-21 12:34:28 +02:00
reaperrr
8ba144f43a Randomize smudge smoke offsets in RA, TD and TS 2024-01-06 12:31:17 +02:00
Wojciech Walaszek
da638a495c implements flashing on healing units 2023-12-31 14:06:40 +02:00
Wojciech Walaszek
32ad81d0ff fixes gapowr plugs offsets 2023-12-15 18:26:38 +02:00
dnqbob
ea3a62927d Add translation lines for TooltipDescription 2023-12-15 18:20:00 +02:00
Paul Chote
ad833a6fbb Add support for additional cloak styles and use native alpha in RA,D2k,TS. 2023-12-04 10:10:28 +02:00
Matthias Mailänder
65361ed8dc Add the Nod mobile stealth generator. 2023-12-02 13:30:11 +02:00
RoosterDragon
ab9b393238 Compress all pngs, including within oramap files.
Reduces size used for png files from 13,366,660 bytes to 13,055,285 bytes in total. Changes size used for oramap files from 2,601,027 bytes to 2,605,779 bytes in total (contained PNGs are smaller, but the oramap zip wrapper didn't compress as well). This slight filesize improvement doesn't noticeably impact loading times.

zopfilpng is used for compression with the following command line:
'zopflipng.exe -y -m image.png image.png'

This follows on from 78bef8a98f and bc5e7d1497. Except now that the PNG decoder supports bit depths of 1, 2 or 4 we don't have to preserve the original bit depth of the image, allowing for more compression.

The oramap files were updated by:
- Running utility command "<mod> --unpack-map unpack" for each mod.
- Compressing the png files using the command above.
- Running utility command "<mod> --unpack-map repack" for each mod, except in Map.Save the line `if (!LockPreview) { var previewData = ...` is replaced with `if (false) { var previewData = ...` to save the existing optimized image on disk rather than generating a fresh preview.
2023-11-25 16:45:05 +01:00
Gustas
db8a28f2c0 Automated extraction 2023-11-25 16:28:19 +01:00
Paul Chote
bdef619803 Move skirmish bot creation to the server. 2023-11-17 10:28:52 +02:00