Commit Graph

271 Commits

Author SHA1 Message Date
penev92
2bac492a65 Made all traitInfo fields readonly
This came up while working on the new documentation generation and comparing the results to ORAIDE's own code parser.
2022-04-26 22:37:12 +02:00
Matthias Mailänder
0e7ad43425 Remove unused parameters. 2022-04-01 23:30:26 +02:00
penev92
d37336456d Fixed inconsistent declaration modifier order 2022-01-20 22:10:28 +01:00
Matthias Mailänder
07815143f1 Fix CA1825 warnings on empty array initialisation. 2021-12-06 13:19:28 +01:00
penev92
f056cbba13 Added a bunch of TraitLocationAttributes
Also moved a few traits to their proper subfolders.
2021-10-16 20:52:50 +02:00
penev92
8ba6d13b2f Removed unused using directives 2021-10-15 13:12:33 +02:00
Matthias Mailänder
139af0c2bc Fix a crash when building placements are moved out of the map. 2021-10-12 10:47:34 +02:00
Paul Chote
a0d49729f5 Ignore modifiers when applying terrain damage. 2021-09-27 19:31:25 +02:00
Paul Chote
b3159d7515 Fix d2k map editor crash if spice is placed at the edge of map. 2021-09-09 10:19:17 +02:00
Paul Chote
7f94d67d39 Replace Map.CustomTerrain radar colors with IRadarTerrainLayer.
* TSVeinsRenderer now shows border cells on the radar
* BuildableTerrainLayer now uses the radar colors defined on the individual tiles
* CliffBackImpassabilityLayer no longer overrides the underlying terrain color.
2021-08-21 14:16:02 +02:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
Matthias Mailänder
da4bf7f191 Document and test the building placement preview for Dune 2000. 2021-06-12 12:43:03 +02:00
teinarss
10676be377 Replace F extension with string interpolation 2021-05-08 22:20:59 +02:00
Matthias Mailänder
5a0bcc01a6 Add a lint check for trait placement on hardcoded actor names. 2021-04-11 20:20:00 +02:00
Paul Chote
a1df91b665 Allow BuildingInfluence to track overlapping buildings in the same cell. 2021-04-10 14:28:31 +02:00
teinarss
d60c05eff3 Change to use pattern matching 2021-03-27 17:29:20 +01:00
Paul Chote
0bdd46451e Overhaul resource layer logic:
* ResourceType trait has been removed.
* Simulation-related data is now defined on the
  ResourceLayer (which mods can subclass/replace).
* Support non-money resources by moving the resource
  values to the PlayerResources trait.
* Allow mods to disable the neighbour density override
  and instead always use the map-defined densities.
* Allow mods to define their own resource placement
  logic (e.g. allow resources on slopes) by subclassing
  (Editor)ResourceLayer.
* Improve ability to subclass/override ResourceRenderer
  by exposing more virtual methods.
2021-03-20 16:45:41 +01:00
Paul Chote
c35e9fb016 Remove custom D2k spice variant logic and improve editor cursor sprite. 2021-03-20 16:45:41 +01:00
Paul Chote
80e92849da Replace ResourceType with strings in interfaces/public methods. 2021-03-20 16:45:41 +01:00
Paul Chote
dcd8eccee4 Replace ResourceLayer references with IResourceLayer in traits/warheads. 2021-03-20 16:45:41 +01:00
Paul Chote
0975102e92 Add Alpha support to sequences.
Alpha can specify a single value for the sequence
or values for each frame in the sequence.

AlphaFade: True can be specified to linearly fade
to transparent over the length of the animation.
2021-02-24 19:20:48 +01:00
Paul Chote
d09476c603 Remove custom palettes from building placement previews. 2021-02-12 02:08:30 +01:00
Paul Chote
e830d1e9c2 Fix Concrete placement on invalid terrain. 2021-01-30 14:48:04 +01:00
Paul Chote
82a9809192 Remove RenderSprites.Scale. 2021-01-21 18:22:11 +01:00
Paul Chote
f6b40b2bce Allow sequences to define a Scale factor. 2021-01-21 18:22:11 +01:00
Paul Chote
632af7c7e6 Support mixed indexed/BGRA terrain tiles. 2021-01-16 22:09:08 +01:00
Paul Chote
142870d78a Support multiple sheets in TerrainSpriteLayer. 2021-01-16 22:09:08 +01:00
Paul Chote
b0aa32cd1b Support multiple palettes in TerrainSpriteLayer. 2021-01-16 22:09:08 +01:00
Paul Chote
53db1230ab Move default tileset parsing to Mods.Common. 2021-01-11 21:57:55 +01:00
Paul Chote
2782620081 Add ITemplatedTerrainInfo interface. 2021-01-11 21:57:55 +01:00
Paul Chote
87790069e9 Add ITerrainInfo interface. 2021-01-11 21:57:55 +01:00
Paul Chote
0a374e2264 Move ownership of tile sprites to the terrain renderer. 2021-01-11 21:57:55 +01:00
Paul Chote
8edd9de278 Replace ITintableRenderable with IModifyableRenderable. 2021-01-06 00:06:51 +01:00
Paul Chote
25071b813e Prevent concrete from spawning underneath already placed building bibs.
This is the equivalent to reverting 83b61ab.
2020-12-05 17:06:04 +00:00
abcdefg30
d6c0926856 Remove LaysTerrain 2020-11-15 16:33:32 +01:00
abcdefg30
99ec119ffd Move LaysTerrain functionality to D2kBuilding 2020-11-15 16:33:32 +01:00
abcdefg30
6b2920cc91 Introduce D2kBuilding 2020-11-15 16:33:32 +01:00
teinarss
13581c030d Use in parameter for Target 2020-11-06 22:02:24 +01:00
Paul Chote
1a3dfdc67f Remove BuildingInfluence from LaysTerrain. 2020-10-26 16:51:12 +01:00
Paul Chote
8d2156fb30 Remove BuildingInfluence from BuildableTerrainLayer. 2020-10-26 16:51:12 +01:00
Mustafa Alperen Seki
be88c33399 Add a lobby option to disable Concrete in D2k. 2020-10-06 13:29:33 +02:00
Mustafa Alperen Seki
7372da150a Make LaysTerrain Conditional. 2020-10-06 13:29:33 +02:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
Paul Chote
46cf56d6ff Remove editor-specific resource rendering.
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
Paul Chote
ef69a3de66 Use nameof() in PaletteReference. 2020-08-15 13:41:45 +02:00
Andre Mohren
006a87692a Removed unused imports. 2020-07-28 18:22:51 +02:00
Paul Chote
01e955ca37 Implement TS-style terrain lighting. 2020-07-13 14:02:02 +02:00
Paul Chote
fdb66c769c Change terrain layers to track sequences instead of sprites. 2020-07-13 14:02:02 +02:00
Paul Chote
ac7eda8ca2 Add support for rendering tinted artwork. 2020-07-13 14:02:02 +02:00
Paul Chote
2cfacc2c7d ProjectileArgs facing -> WAngle. 2020-06-01 21:34:32 +02:00