Commit Graph

309 Commits

Author SHA1 Message Date
reaperrr
079908d238 Make NukePower use RevealShroudEffect instead of camera actor
Additionally, remove the DelayedAction and let the beacon remove itself
instead.
2016-12-28 18:45:45 +01:00
Oliver Brakmann
53bd29351b Merge pull request #12470 from SoScared/AlliedDefenseNerf
[RA] [Balance] Allied Defensive Structures - Increase Cost & Production Time.
2016-12-23 17:32:17 +01:00
reaperrr
f0dd19116f Merge pull request #12469 from SoScared/rename0
[RA] Rename Shipyard and Transport Helicopter
2016-12-14 14:10:38 +01:00
SoScared
69ad1c9e81 Allied defensive structures - increase cost & production time 2016-12-14 00:35:38 +01:00
Paul Chote
e0583af663 Convert PrimaryBuilding to conditions. 2016-12-13 19:30:39 +00:00
SoScared
e5a3da9df8 Rename to Chinook & Naval Yard. 2016-12-11 20:49:05 +01:00
reaperrr
eb34621ce8 Use Explodes instead of WithBuildingExplosion in RA 2016-12-10 13:45:12 +01:00
Paul Chote
149705942c Update RA rules. 2016-12-06 17:21:14 +00:00
Paul Chote
4ed7725e20 Update RA rules. 2016-11-19 17:19:27 +00:00
Tyson Liddell
f12a434a99 Added engineers to units produced when contruction yard sold 2016-10-16 14:46:03 +11:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
SoScared
f73d8481a7 Camo Pillbox HP 450 2016-09-25 00:44:34 +02:00
Oliver Brakmann
b598e31d4b Add WithRearmAnimation to buildings that need it 2016-09-18 13:48:17 +02:00
abcdefg30
3024d47f89 Apply the upgrade rule to the ra mod 2016-08-21 01:19:55 +02:00
Oliver Brakmann
d292f15cc2 Enable player experience tracking in mod rules 2016-07-19 20:20:38 +02:00
abcdefg30
b9b9cf7f92 Make use of the new SpeechNotifications in ra and cnc 2016-07-03 16:21:08 +02:00
abcdefg30
7fd7d44e7f Remove empty fields from support powers 2016-07-03 16:21:04 +02:00
abcdefg30
6d81de84a4 Replace direct references to filenames by ones to notifications where possible 2016-07-03 16:21:03 +02:00
reaperrr
99836bd55b Fix RA selection box offsets
Gap Gen, Adv. Powerplant, fake APP, Tesla Coil.
2016-06-21 23:53:55 +02:00
reaperrr
a392780c93 Tweaked RA airfield + soviet barracks offsets
Barracks art is now more centered and aligned with allied tent. Airfield is now more centered, which also makes the custom spawn position obsolete and fixes the misalignment between spawn and landing position.

This is also done to reduce misalignment between art and footprint-sized hit shapes that will follow later.
2016-06-20 18:55:54 +02:00
reaperrr
ad44c51898 Removed empty top rows from RA base structure footprints
Removed top row of buildings where it only consisted of _ cells and adjusted the art offset instead. This fixes the issue that CenterPosition was located in the middle between the occupied and passable cell for defenses like tesla coils, makes their placement a bit more intuitive and makes setting up proper HitShapes easier.
2016-06-20 18:55:54 +02:00
Matthias Mailänder
8fcb31407d Add gates to the Red Alert mod. 2016-05-15 15:52:11 +02:00
Matthias Mailänder
231c8ed786 Update GPS satellite player information. 2016-04-05 19:25:19 +02:00
HenrytheSlav
f6e507f152 Pillbox/CamPillbox blind spot fix 2016-04-02 12:52:18 +02:00
colonelpopcorn
95350a7e81 Upgraded rules for Red Alert mod. 2016-03-22 16:58:38 -04:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
Paul Chote
66df822412 Enable ClassicFacingFudge in RA. 2016-01-27 21:39:51 +00:00
reaperrr
f4c4997d60 Merge pull request #10580 from pchote/ra-no-sw-tech
Add a "no superweapons" tech level to RA.
2016-01-26 16:58:07 +01:00
Paul Chote
df30257881 Add a "No Superweapons" tech level. 2016-01-24 11:33:30 +00:00
riiga
04f506928c Moved Kennel in Soviet buildings tab as per issue 8973 2016-01-23 23:48:04 +01:00
Oliver Brakmann
a612ca9c5f Use proper speech notification for InfiltrateForCash 2016-01-21 20:35:28 +01:00
Oliver Brakmann
2e157b82f4 Limit InfiltrateForCash's guaranteed amount to spy's value in RA 2016-01-17 22:09:04 +01:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
Paul Chote
a44b50c2ad Increase wall blocking geometry to a full cell. 2015-12-30 19:31:59 +00:00
reaperrr
23dc6f64ac Merge pull request #9605 from Mailaender/nod-poweroffline
Added support for speech variants to CanPowerDown
2015-12-27 20:10:27 +01:00
Matthias Mailänder
a8d8764b81 unhardcode and self-document the notification 2015-12-27 11:44:41 +01:00
Paul Chote
5b017cee58 Remove "Primary" tag. 2015-12-26 12:38:27 +00:00
Oliver Brakmann
5174da6d93 Merge pull request #10048 from r34ch/scientist-on-sell
Add CHAN to EmitInfantryOnSell on certain structures.
2015-12-01 21:34:31 +01:00
Matthias Mailänder
035dc3fc5c Merge pull request #9943 from abcdefg30/moreexplosions
Add more variations to building explosions in ra
2015-12-01 20:05:05 +01:00
DArcy Rush
e098743b09 Add second exit to kennel 2015-11-24 08:21:32 +00:00
DArcy Rush
5d7a088f18 Add CHAN to EmitInfantryOnSell on certain structures. 2015-11-21 09:39:05 +00:00
abcdefg30
a1fd16f6c9 Add a flipped napalm explosion for buildings 2015-11-14 00:41:30 +01:00
abcdefg30
e238c583d5 Add more variations to building explosions 2015-11-14 00:10:33 +01:00
Oliver Brakmann
db96b62427 Merge pull request #9967 from cjshmyr/barrackexits
Made both barracks' doors exit to different cells
2015-11-11 20:20:03 +01:00
Curtis Shmyr
1a0bf541de Made both barracks' doors exit to different cells 2015-11-11 11:51:15 -07:00
atlimit8
949994f10b Convert MiniYaml colors to hex 2015-10-27 16:10:33 -05:00
Paul Chote
c87c2270ca Merge pull request #9668 from abcdefg30/balanceRA
RA-Balance changes for the next playtest
2015-10-24 21:16:52 +01:00
abcdefg30
90968022cb Merge pull request #9703 from reaperrr/fix-tanya9673
Fix Tanya's Colt targeting buildings
2015-10-24 21:21:03 +02:00
reaperrr
b5cdde6c5d Fix RA building TargetTypes 2015-10-24 08:45:30 +02:00
Oliver Brakmann
9c75079b2e Remove tesla boost from RA 2015-10-23 19:51:39 +02:00