Paul Chote
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000a5eaa56
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Pass WorldRenderer to IRenderModifiers and replace more palette lookups.
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2013-02-24 15:45:03 +13:00 |
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Paul Chote
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885eec7444
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Move effects to WorldRenderer palette lookup.
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2013-02-24 15:43:20 +13:00 |
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Paul Chote
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f0ba0ce2e8
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Wrap palette references with a PaletteRef object.
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2013-02-24 15:43:15 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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b423889c06
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Remove a pile of duplication from target lines.
Remove MoveFlash.
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2010-11-27 11:20:03 +13:00 |
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Bob
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aff6889995
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moved traits from engine into mod
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2010-09-20 20:58:42 +12:00 |
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Chris Forbes
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83eae029b7
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add explicit Z to Renderable. eating my hat, etc.
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2010-09-17 20:21:21 +12:00 |
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Paul Chote
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5a78df0318
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Fix flashtarget crash
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2010-09-03 16:37:02 +12:00 |
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alzeih
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853ef12c8f
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Don't flash if already dead
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2010-08-30 13:57:37 +12:00 |
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Paul Chote
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bce9791b56
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Fix building repair; Kill GlobalDefaults.
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2010-07-30 00:41:55 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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Paul Chote
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c90317fb35
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Aircraft/Helicopter move/dock flashing and cursor fixes
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2010-07-23 19:10:10 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
|
Bob
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281d013c3b
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move Combat, AttackBase, and associates into mod
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2010-07-08 16:38:58 +12:00 |
|
Bob
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bd74b29ea3
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move projectile effects into mod
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2010-07-08 16:04:18 +12:00 |
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Chris Forbes
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fb1d37ae53
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use explosion *names*, not *numbers* like RA.
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2010-07-07 19:44:14 +12:00 |
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Chris Forbes
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b8093b7f6c
|
removing a bunch of excessively low-level pixel -> cell conversions
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2010-06-24 21:51:21 +12:00 |
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Chris Forbes
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e7b7f69caf
|
housekeeping
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2010-05-26 18:10:43 +12:00 |
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Chris Forbes
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878039fc4a
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fix tesla hax with a different style of tesla hax
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2010-05-25 21:15:25 +12:00 |
|
Chris Forbes
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fcea5bd2f0
|
multipath lightning - shows up some flaws in the lightning code, though
|
2010-05-25 20:23:50 +12:00 |
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Chris Forbes
|
431bbe2764
|
remove spurious IProducer interface; add IBlocksBullets and move Wall
|
2010-05-24 21:10:11 +12:00 |
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Chris Forbes
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f75a2d2fe6
|
moved infantry traits to ra
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2010-05-20 18:41:24 +12:00 |
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Chris Forbes
|
5deea6df93
|
move crate support to ra
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2010-05-20 18:06:01 +12:00 |
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Chris Forbes
|
5d3397ba83
|
non-high weapons impact walls - not perfect yet, but it will do
|
2010-05-13 13:00:58 +12:00 |
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Chris Forbes
|
854dfcf470
|
fix stupid bug in prev [and in release]
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2010-05-05 23:37:41 +12:00 |
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Chris Forbes
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008287406a
|
e3/dragon gets impact sound; bullet animation fixed
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2010-05-05 21:13:15 +12:00 |
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Chris Forbes
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2d0f30a341
|
remove VisualDest crap from bullets & combat code
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2010-04-30 12:20:22 +12:00 |
|
Bob
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c3f1ec9ed2
|
move CosmeticRandom to game
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2010-04-14 20:07:16 +12:00 |
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Chris Forbes
|
28412cd1b6
|
made parabombs work
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2010-04-12 19:11:57 +12:00 |
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Chris Forbes
|
5e7c6b3a1c
|
added GravityBomb projectile type
|
2010-04-10 11:00:39 +12:00 |
|
Matthew
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55ee313f6c
|
LaserZap rendering and damage wired up.
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2010-04-09 20:31:34 +12:00 |
|
Chris Forbes
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5055b465c9
|
linear inaccuracy model
|
2010-04-09 14:50:31 +12:00 |
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Chris Forbes
|
2f982c7eea
|
#68 Inaccurate weapons (2/2)
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2010-04-05 07:56:29 +12:00 |
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Chris Forbes
|
7dc765d120
|
#68 Inaccurate weapons (1/2)
|
2010-04-05 07:56:29 +12:00 |
|
Bob
|
9cbfd3914a
|
moved Nuke, Chronoshift into the mod dll.
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2010-04-04 13:06:53 +12:00 |
|
Chris Forbes
|
45f9ec2f7e
|
upgraded cnc to use the new weaponmodel
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2010-04-02 16:45:40 +13:00 |
|
Chris Forbes
|
03a037a84f
|
nuke damage generalized (DamageModel=PerCell)
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2010-04-02 16:45:37 +13:00 |
|
Chris Forbes
|
268c714ac2
|
fixed up weapon validity stuff
|
2010-04-02 16:45:11 +13:00 |
|
Chris Forbes
|
e3ec2f2925
|
laser zap gets an IProjectileInfo
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2010-04-02 16:45:10 +13:00 |
|
Chris Forbes
|
1f1e748f1b
|
removed old WeaponInfo
|
2010-04-02 16:45:01 +13:00 |
|
Chris Forbes
|
a00abdab85
|
removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else
|
2010-04-02 16:45:00 +13:00 |
|
Chris Forbes
|
7532d635d6
|
tesla damage wired up
|
2010-04-02 16:45:00 +13:00 |
|
Chris Forbes
|
a24c90d6ae
|
wire up missiles
|
2010-04-02 16:45:00 +13:00 |
|
Chris Forbes
|
dda6a939f1
|
unhack that a bit; delayed damage works
|
2010-04-02 16:44:59 +13:00 |
|
Chris Forbes
|
cefee4b1d2
|
guts of Combat is on the new model
|
2010-04-02 16:44:59 +13:00 |
|
Chris Forbes
|
11121baf23
|
bullet/lobbed sortof work now
|
2010-04-02 16:44:58 +13:00 |
|
Chris Forbes
|
51ebf618f6
|
usings
|
2010-04-02 16:44:40 +13:00 |
|
Chris Forbes
|
b4f5baf1a7
|
load ALL the weaponinfo properly
|
2010-04-02 16:44:40 +13:00 |
|
alzeih
|
3123b4d83b
|
Migration to World.Defaults complete (for RA)
|
2010-04-02 02:16:20 +13:00 |
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