Matthias Mailänder
3e627d2eba
rename ore to the more generic name resources everywhere
2014-06-20 11:11:31 +02:00
Paul Chote
a220182c9e
Remove cruft from RA airfield rules.
2014-06-15 22:51:42 +12:00
Kanar
6fdb9e688a
Adds RallyPoint to Airfield, queues TakeOff
2014-06-10 18:02:04 +02:00
Matthias Mailänder
5274776d55
add the Dune 2000 repair depot active overlay
2014-05-20 11:48:52 +02:00
Saticmotion
1ead9bb7fd
Added a description to the pillbox
2014-05-17 22:17:59 +02:00
Matthias Mailänder
86c0614558
fix neighbored walls connecting to everyhing
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closes #5232
2014-05-16 16:39:04 +02:00
reaperrr
edceb4e502
Fixes harvester husk Z sorting on refinery.
2014-05-13 20:29:12 +02:00
Jordan Glue
ea32390700
closes #3091 Have Helis take off after repair/rearm
2014-05-05 19:31:57 +10:00
Paul Chote
b595001364
Merge pull request #5096 from Cr0s/bleed
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Fixed #3826
2014-04-21 22:48:11 +12:00
Paul Chote
048289e6a9
Merge pull request #5138 from Mailaender/disable-idle-overlay
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Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
01a3162725
allow animations to pause on low power
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closes #2949
2014-04-20 14:47:53 +02:00
Matthias Mailänder
00ca5516fc
add crane animation to Dune 2000 and Tiberian Sun
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closes #3754
2014-04-19 13:12:32 +02:00
Paul Chote
59da851d71
Improve ProductionBar performance.
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Also adds an explicit second bar for construction yards.
2014-04-19 00:01:59 +12:00
Paul Chote
86f5a39d86
Persist the nuke beacon until detonation.
2014-04-18 18:55:34 +12:00
Paul Chote
56586cb4b5
Add a camera to the nuke.
2014-04-18 18:55:34 +12:00
Cr0s
f5f9436c8b
Update structures.yaml
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Removed CanPowerDown trait
2014-04-13 11:11:21 -07:00
Cr0s
b7241924f9
Fixed #3826
2014-04-12 20:38:12 +04:00
Taryn
61749e145d
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
2014-03-27 20:47:46 -05:00
Kanar
fc2d0510d8
Adds minibibs for bibless buildings in RA and C&C.
2014-03-25 13:23:05 +01:00
ScottNZ
b9fdf6b66a
Add atom bomb beacon poster to ra
2014-03-24 20:08:54 +13:00
Paul Chote
de9ddc4716
Port RA pillbox to new garrison system.
2014-03-21 10:07:30 +13:00
Paul Chote
9993eacf65
Add upgrade rules.
2014-03-21 10:07:28 +13:00
Paul Chote
8b3b894fc5
Use MoveIntoWorld for production.
2014-03-19 13:40:33 +13:00
ScottNZ
34d1ccb82c
Let hboxes detect cloaked units
2014-03-14 22:33:38 +13:00
ScottNZ
fc2c46a2c2
Let spy plane detect cloaked units
2014-03-14 22:33:38 +13:00
ScottNZ
5deb5e6686
Let radar dome detect cloaked units
2014-03-14 22:33:33 +13:00
Paul Chote
5dd5e90175
Merge pull request #4810 from chrisforbes/delay-dome-balance
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Adjust RA balance
2014-03-14 09:26:23 +13:00
Matthias Mailänder
daf106ddb3
Merge pull request #4814 from pchote/descriptions
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Update RA production tooltips.
2014-03-12 12:53:00 +01:00
epicelite
3d2dceba61
Updated building descriptions.
2014-03-12 13:53:30 +13:00
Chris Forbes
34e6773005
Increase cost of DOME from 1600 to 1800
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Just move this slightly later, and make DOME-first rushes a bit more
risky.
2014-03-07 18:05:33 +13:00
reaperrr
82cd2b9520
Adapts Tesla Coil and Obelisk to AttackTesla -> AttackCharge changes.
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Fine-tunes Obelisk charge delay, adds changelog entry.
2014-03-06 20:30:24 +01:00
Chicken man
718ddf9afd
Updated mods to work with changes.
2014-03-05 17:30:34 -05:00
Matthias Mailänder
56470b918b
use the disabled palette to render husks
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closes #4631
2014-03-05 23:18:14 +01:00
Curtis Shmyr
2f5947fffc
Aircraft defence balance changes
2014-03-03 17:12:53 -07:00
ScottNZ
b0c1e40609
Adjusted AA Guns to fire their guns alternately at a high fire rate, and added contrails to their bullets.
2014-03-02 02:41:53 +13:00
ScottNZ
338fb38bd3
Add beacon/radar ping placements for nukes/ion cannons/chronospheres/iron curtains.
2014-02-23 13:14:00 +13:00
Kanar
17cf890dce
Enables "insufficient power"-speech in RA and C&C when powered-down supportpowerwidget is clicked
2014-01-27 04:29:32 +01:00
Paul Chote
996877d9e5
Upgrade mod rules to match engine changes.
2013-12-26 20:42:13 +13:00
reaperrr
45afbcb38e
Disables cloak sound on camouflaged pillbox. Closes #4154 .
2013-11-20 16:18:02 +01:00
Matthias Mailänder
9b5b019a36
Merge pull request #3894 from ScottNZ/balance
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More RA balance work
2013-10-05 01:16:59 -07:00
reaperrr
8a23f63f1b
Corrects paradrop description. It actually drops two rocket soldiers as well.
2013-10-03 17:37:23 +02:00
ScottNZ
749965acd1
Use baseprovider in ra
2013-09-29 13:50:15 +13:00
ScottNZ
a1ddbf78f8
Reduce prices of gap to $800 and mgg to $1200
2013-09-29 12:44:08 +13:00
ScottNZ
0f9b2041ae
Make fact sellable again
2013-09-29 11:22:14 +13:00
Matthias Mailänder
d8b0c0d440
added support for nuke launch sound to confirm strike
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separated into IncomingSound = "nuke approaching/detected"
and changed LaunchSound into "nuke lauched"
also nuke with small L .aud in cnc rules looks like a typo
2013-08-22 21:40:36 +02:00
Matthias Mailänder
efb55d4cb9
read support power icons from sequences
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so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d
read the production icons from sequences
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this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Paul Chote
b02fd0d002
Remove BibLayer and use sequences / RenderSprites instead.
2013-08-11 00:25:53 +12:00
Paul Chote
810a52af36
Remove BelowUnits from RA bibbed structures and crates.
2013-08-11 00:25:53 +12:00
reaperrr
6da236d47f
Set/fix LocalOffsets for all units and structures with muzzle flashes in RA mod.
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Offsets that haven't been touched were either forgotten or deemed good enough.
2013-08-04 18:33:09 +02:00