SoScared
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e5a3da9df8
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Rename to Chinook & Naval Yard.
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2016-12-11 20:49:05 +01:00 |
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Oliver Brakmann
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37394b6269
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Merge pull request #12411 from pchote/fix-multiplesight-crash
Fix crash when actors with multiple RevealsShroud target a dead frozen actor.
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2016-12-10 20:56:08 +01:00 |
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Oliver Brakmann
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ff65ec8a37
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Merge pull request #12338 from reaperrr/explodes-footprint
Add footprint support to Explodes, remove WithBuildingExplosion
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2016-12-10 20:17:15 +01:00 |
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reaperrr
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20439975d7
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Disable Explodes trait on TS bridge huts
They would fail Lint otherwise, because they have no Health trait.
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2016-12-10 14:20:11 +01:00 |
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reaperrr
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b7f746d711
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Remove WithBuildingExplosion
Explodes can now do the same and then some, and WBE uses a DelayedAction
which blocks savegames.
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2016-12-10 13:47:51 +01:00 |
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reaperrr
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4f2c360cb9
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Use Explodes instead of WithBuildingExplosion in D2k
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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bccc127645
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Use Explodes instead of WithBuildingExplosion in TD
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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eb34621ce8
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Use Explodes instead of WithBuildingExplosion in RA
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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5046855a7d
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Use Explodes instead of WithBuildingExplosion in TS
Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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a0934418cf
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Add support for footprint explosions to Explodes
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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2d194b077d
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Make some Explodes property descs a bit more precise
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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1b3884de23
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Make Explodes implement interfaces explicitly
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2016-12-10 13:45:12 +01:00 |
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reaperrr
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d9d1fe2e73
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Move VisibilityType enum to TraitsInterfaces
VisibilityTypes are used by several other traits as well, so it makes more sense to move it to a common, shared location.
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2016-12-10 13:45:12 +01:00 |
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Paul Chote
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1da4d97240
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Merge pull request #12430 from pchote/ts-bridge-rendering
Implement TS ground-level bridges.
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2016-12-10 12:01:44 +00:00 |
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Paul Chote
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73a0f470c8
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Implement TS bridge rendering.
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2016-12-10 11:52:05 +00:00 |
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Paul Chote
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842e004ec5
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Add a RenderSprites.UnnormalizeSequence helper.
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2016-12-10 11:52:05 +00:00 |
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Paul Chote
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0d769383e2
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Add playable category back to A River Runs Near.
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2016-12-10 11:52:04 +00:00 |
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Paul Chote
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69e3c538d9
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Implement ground-level bridge destruction and repair.
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2016-12-10 11:52:04 +00:00 |
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Paul Chote
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1101218962
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Fix TS goldwrench cursor.
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2016-12-10 11:36:41 +00:00 |
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Paul Chote
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f91307f4be
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Rename LowBridge to GroundLevelBridge.
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2016-12-10 11:36:40 +00:00 |
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Paul Chote
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0bc087f7bd
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Rename BridgeLayer to LegacyBridgeLayer.
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2016-12-10 11:36:39 +00:00 |
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Paul Chote
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a5549d3944
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Rename BridgeHut to LegacyBridgeHut.
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2016-12-10 11:35:29 +00:00 |
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Paul Chote
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e2322c9c53
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Merge pull request #12406 from pchote/external-conditions
Upgrades overhaul part 3: Timed, external, and stacked conditions.
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2016-12-09 23:45:14 +00:00 |
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Oliver Brakmann
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4b61a52b3a
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Merge pull request #12434 from reaperrr/mcv-spawn-facing
Make MP start units facings customizable
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2016-12-09 21:43:52 +01:00 |
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Oliver Brakmann
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b4f6b25941
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Merge pull request #12459 from pchote/fix-server-exploit
Reset server slots and reenable spectators when the last player quits.
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2016-12-09 21:34:50 +01:00 |
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Oliver Brakmann
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8027503832
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Merge pull request #12460 from pchote/remove-server-timeout
Remove broken and disabled by default Server.TimeOut setting.
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2016-12-09 21:27:12 +01:00 |
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Oliver Brakmann
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8babf2b0ca
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Merge pull request #12290 from abc013/UnCloakOnDamage
[D2k] Added the 'Damage' UncloakType to several units
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2016-12-09 19:35:45 +01:00 |
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Paul Chote
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1153cd2f7c
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Reset slot configuration when all players leave a dedicated server.
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2016-12-08 21:06:24 +00:00 |
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Paul Chote
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5188a08c81
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Remove broken and disabled by default Server.TimeOut setting.
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2016-12-08 20:49:28 +00:00 |
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Paul Chote
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35780cadd0
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Fix missing base method call in Carryable.
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2016-12-06 17:21:15 +00:00 |
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Paul Chote
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da6fd74881
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Add support for stacked condition bonuses.
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2016-12-06 17:21:14 +00:00 |
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Paul Chote
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34a94e16f6
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Update TD rules.
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2016-12-06 17:21:14 +00:00 |
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Paul Chote
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149705942c
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Update RA rules.
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2016-12-06 17:21:14 +00:00 |
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Paul Chote
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e166cd3222
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Update TS rules.
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2016-12-06 17:21:14 +00:00 |
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Paul Chote
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ac4f89ce51
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Add upgrade rules.
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2016-12-06 17:21:13 +00:00 |
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Paul Chote
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60e45b9eb7
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Extract RenameNodeKey helper.
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2016-12-06 17:21:13 +00:00 |
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Paul Chote
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6e29dfecfe
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Port GrantUpgradeCrateAction to GrantExternalConditionCrateAction.
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2016-12-06 17:21:13 +00:00 |
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Paul Chote
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764401be10
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Port GrantUpgradeWarhead to GrantExternalConditionWarhead.
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2016-12-06 17:21:13 +00:00 |
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Paul Chote
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f274522083
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Port GrantUpgradePower to GrantExternalConditionPower.
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2016-12-06 17:21:12 +00:00 |
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Paul Chote
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6f5c4cf969
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Rename TimedUpgradeBar to TimedConditionBar.
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2016-12-06 17:21:12 +00:00 |
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Paul Chote
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a692c1e761
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Rework timed conditions.
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2016-12-06 17:21:12 +00:00 |
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Paul Chote
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f934a4e2b7
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Add an external condition whitelist.
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2016-12-06 17:21:12 +00:00 |
|
Paul Chote
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983a24199a
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Remove notmobile condition from TS.
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2016-12-06 17:21:12 +00:00 |
|
reaperrr
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7827d50e99
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Merge pull request #12441 from qwIvan/patch-1
mipsel architecture support
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2016-12-05 21:17:33 +01:00 |
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reaperrr
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a8f3172c6b
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Merge pull request #12396 from pchote/conditions-fix-carryalls
Upgrades overhaul part2: GrantCondition and Carryall fixes.
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2016-12-03 16:51:49 +01:00 |
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Paul Chote
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fe8f2acd62
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Remove hardcoded default carryable conditions.
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2016-12-01 20:48:24 +00:00 |
|
Paul Chote
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02e7b1ebfb
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Fix Carryall interaction with sensor array and tick tanks.
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2016-11-30 19:24:44 +00:00 |
|
Paul Chote
|
966fad7af3
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Add upgrade rules and update d2k.
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2016-11-30 19:24:44 +00:00 |
|
Paul Chote
|
81113e07a6
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Remove WithDecorationCarryable.
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2016-11-30 19:24:43 +00:00 |
|
Paul Chote
|
2dc70146c8
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Replace Upgrades with Conditions in Carryable.
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2016-11-30 19:24:43 +00:00 |
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