abcdefg30
42559f2358
Merge pull request #12133 from reaperrr/ts-misc02
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TS polishing pass: Ion Cannon, z-sorting, offsets, explosions
2016-10-22 19:32:01 +02:00
abcdefg30
f1e63bbc08
Remove Bloody Delta from the ra map pool
2016-10-22 19:08:38 +02:00
reaperrr
77a134da91
Move INotifyDamageStateChanged to mod code and require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
7955aeb1c3
Implement INotifyDamageStateChanged explicitly in WithSpriteBody
2016-10-22 18:21:52 +02:00
reaperrr
a6b09342bc
Make INotifyBuildComplete require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
d9ecba7b60
Make INotifyInfiltrated require explicit implementation
2016-10-22 18:21:52 +02:00
reaperrr
0f02a6ba7c
Merge pull request #12268 from reaperrr/interface-cleanups01
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Several internal interface cleanups
2016-10-22 18:14:55 +02:00
reaperrr
f6388c198d
Sync less bullet aspects
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`length` is calculated from `pos` and `target` which are both synced.
`SourceActor`, `ticks` and `smokeTicks` work no different from `Missile`, where they're not synced, either.
2016-10-22 18:00:38 +02:00
reaperrr
efd54f1c65
Add lint check for invalid projectile angles
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Emits error if
- angle exceeds 255 or -255
- minimum launch angle exceeds maximum launch angle
2016-10-22 18:00:36 +02:00
reaperrr
20cd2aa4ab
Rename Bullet Angle to LaunchAngle
2016-10-22 17:57:32 +02:00
reaperrr
8ba9afdb16
Cache Missile LaunchAngles in constructor
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To have one central place for the info look-ups. Makes it a little easier to rename the properties or merge them into a single Angle[] property.
2016-10-22 17:57:32 +02:00
reaperrr
0b7fdc411b
Cache Missile speed infos in constructor
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The primary reason is to have one central location for the look-ups, so we'll only have to change up to 3 lines if we rename or merge the speed properties.
2016-10-22 17:57:32 +02:00
reaperrr
1ffb151a38
Merge pull request #12162 from abcdefg30/heliHost
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Fix HeliReturnToBase not exposing an host actor parameter
2016-10-22 15:58:06 +02:00
reaperrr
271cdcf8a8
Resize TS starting forces
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-changed light starting forces to be equally balanced
-slightly increased medium starting forces
-moderately increased heavy starting forces
2016-10-22 03:08:41 +02:00
reaperrr
67d5df9da5
Fix TS snow civ buildings depth sorting
2016-10-22 03:08:40 +02:00
reaperrr
41dc76ef06
Fix Kodiak, Montauk, hospital & deployed ICBM depth sorting
2016-10-22 03:08:38 +02:00
reaperrr
e5fcf1d5f6
Fine-tune depth-sorting and offsets of temperate 4x2 TS civ buildings
2016-10-22 03:02:47 +02:00
reaperrr
c3946d9371
Fix depth sorting and offset of several civilian structures
2016-10-22 01:05:37 +02:00
reaperrr
a04915403f
Fix TS spawnpoint, waypoint and camera depth sorting
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Makes them visible in editor.
2016-10-22 01:05:37 +02:00
reaperrr
ab2669c565
Merge pull request #12275 from abcdefg30/passengers
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Fix the search for alternative transports not caring about passenger types
2016-10-22 00:24:48 +02:00
abcdefg30
cb49583d82
Fix the search for alternative transports not caring about passenger types
2016-10-21 13:25:12 +02:00
abcdefg30
618cd91cc7
Merge pull request #12174 from tysonliddell/techFix
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Replaced civillians with Technicians when building sold
2016-10-21 09:14:00 +02:00
abcdefg30
d176e16dd6
Merge pull request #12218 from SoScared/dualcoldfront
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[RA] Remove rogue ore spots on Dual Cold Front
2016-10-21 09:07:40 +02:00
abcdefg30
82f3599b73
Merge pull request #12191 from abc013/mapfix
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Fixed tiling errors in the map "doubles"
2016-10-21 09:05:07 +02:00
abcdefg30
6364e542ed
Merge pull request #12249 from SoScared/mappie
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RA map Pie Of Animosity - Fix map author name + ore mine visibility tweak
2016-10-21 09:01:54 +02:00
abcdefg30
713b970f24
Fully support unhardcoded sequences in the voxel render traits
2016-10-21 08:59:15 +02:00
reaperrr
16cf96b982
Merge pull request #12136 from LipkeGu/fix-lint-weiredness
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[Lint] Report when Maps contains invalid custom rules.
2016-10-21 01:23:14 +02:00
reaperrr
72374279f0
Move interfaces that have no ties to the engine to mod code
2016-10-20 20:31:40 +02:00
reaperrr
7235835280
Move ImpactType to Common.Warhead
2016-10-20 20:31:38 +02:00
reaperrr
0eb8def2b8
Move Cargo interfaces to TraitsInterfaces
2016-10-20 20:31:37 +02:00
reaperrr
437e142031
Reservable style fixes
2016-10-20 20:31:35 +02:00
reaperrr
61284d73dd
Make interface implementations explicit where possible in traits that implement INotifySold
2016-10-20 19:02:30 +02:00
reaperrr
22dcb1c66f
Move INotifySold to Common and require explicit implementation
2016-10-20 19:02:28 +02:00
reaperrr
b8c04a0887
Move INotifyBlockingMove to Common and require explicit implementation
2016-10-20 18:58:40 +02:00
reaperrr
df0021eeed
Move check for explicit interface violations to the top
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The interface violation check is fast, so it doesn't really delay the rest, while you don't have to wait for all other code checks to finish to check for violations.
2016-10-20 18:57:06 +02:00
Oliver Brakmann
6eade2dd3f
Merge pull request #12261 from pchote/fix-server-gamespeed
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Fix player joins resetting the server timestep.
2016-10-19 21:04:54 +02:00
reaperrr
d3a833a2e7
Merge pull request #12260 from pchote/fix-gps-desync
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Fix a desync in GpsDot.IsTargetableBy.
2016-10-19 19:11:35 +02:00
Paul Chote
3d8cee3110
Fix player joins resetting the server timestep.
2016-10-18 23:50:46 +01:00
Paul Chote
83027c28d7
Fix a desync in GpsDot.IsTargetableBy.
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World.ShroudExplores depends on RenderPlayer,
which makes it completely bogus for this purpose.
2016-10-18 22:12:13 +01:00
RoosterDragon
482285dde0
Merge pull request #12221 from entropai/bleed
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Reverted build dirs in CSPROJ and removed the unneeded Afterbuild
2016-10-18 17:55:22 +01:00
SoScared
073cfeb200
fix map author name plus ore mine visibility tweak
2016-10-17 06:05:31 +02:00
Paul Chote
cba704dbcc
Merge pull request #12171 from cjshmyr/minelayer-cloak-delay
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Fix AP/AT mines being visible under fog
2016-10-16 05:25:12 +01:00
Tyson Liddell
5b620eeda5
Replaced civillians with technicians when ^ScienceBuilding sold
2016-10-16 14:46:03 +11:00
Tyson Liddell
f12a434a99
Added engineers to units produced when contruction yard sold
2016-10-16 14:46:03 +11:00
Tyson Liddell
8e0df586a2
Replaced civillians with Technicians when building sold and removed engineers from default sale of building
2016-10-16 14:46:02 +11:00
Paul Chote
dba5c2b432
Merge pull request #12141 from tysonliddell/bleed
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Move production description from Tooltip to Buildable.
2016-10-16 04:39:45 +01:00
Tyson Liddell
90baf2871b
Added Buildable Description to D2K construction yard
2016-10-16 12:10:22 +11:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
Tyson Liddell
aeb1e07823
Moved production description from Tooltip to Buildable
2016-10-16 12:03:42 +11:00
abcdefg30
9bd23fa990
Let the Lonestar AI use the new Sell function instead of Destroy
2016-10-15 20:02:26 +02:00